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  • ...hips. Not all of these ships are Combat enabled. Most of USI's ''Legendary Ships'' did survive the attack however because of their exceptional crews. ...task foce, which typically make up 8 Ships of varying degree, 4 Ordinance Ships, and a HiCommand Cruiser. There are four Task Forces in a Fleet Force, whic
    6 KB (877 words) - 17:45, 11 May 2009

Page text matches

  • ...ity and the ability for training that equates to familiar operation on all ships. ...USI Adumar is of GA Design and does not use this design. USI Commissioned ships from other species also use this Design.
    519 bytes (88 words) - 23:27, 21 January 2009
  • ===Ships=== Starting at the basics, we have ships. Ships are comprised of its crew, SFC's, Aegis Infantry (Marines), shuttles, Heavy
    2 KB (247 words) - 17:05, 29 April 2007
  • [[Gallery:Ships|Ships]]
    363 bytes (53 words) - 04:31, 7 October 2007
  • |Source=Internal Ships Power Temporal Shielding is used to protect ships from temporal effects of both Space and unnatural (caused on purpose by a s
    578 bytes (78 words) - 00:31, 14 October 2008
  • ...- All around armor plating with good qualities and protection. Almost all ships have at least standard armor plating. ...d specially designed ships for battle have it installed. When installed, a ships ability for other tasks begin to decrease. Many sensor equipment cannon be
    2 KB (271 words) - 04:04, 27 April 2007
  • |Source=Internal Ships Power |Other=Most common among smaller ships and SFC (Small Fighter Craft). Rugged Design and very easy to maintain.
    580 bytes (84 words) - 00:26, 14 October 2008
  • ...ve at least one character that is posting minimum on one of their overseen ships as a point of presence and to maintain interest in the game and its univers
    784 bytes (145 words) - 23:34, 17 October 2007
  • |Source=Internal Ships Power ...integrate into ship systems, very easy to damage. High Maintenance. Large Ships will tend to use these more as they are more powerful than the others. Top
    814 bytes (124 words) - 00:28, 14 October 2008
  • ...ection while at impulse, in order to direct a ship along a desired path. A ships agility is its capacity to change direction completely (full change of dire ...ty is how tight of a turn radius that 360 degree turn can be executed at a ships full impulse. The rating (rounded whole number) takes the radius of the 36
    3 KB (455 words) - 20:36, 11 May 2009
  • {{Ships
    131 bytes (16 words) - 23:21, 13 May 2009
  • {{Ships
    158 bytes (18 words) - 22:53, 9 May 2007
  • {{Ships
    148 bytes (18 words) - 23:13, 9 May 2007
  • {{Ships
    178 bytes (22 words) - 22:44, 9 May 2007
  • {{Ships
    186 bytes (22 words) - 22:45, 9 May 2007
  • {{Ships
    183 bytes (22 words) - 22:46, 9 May 2007
  • {{Ships
    178 bytes (22 words) - 22:47, 9 May 2007
  • {{Ships
    184 bytes (22 words) - 20:22, 8 November 2010
  • {{Ships
    179 bytes (22 words) - 22:54, 9 May 2007
  • {{Ships
    188 bytes (22 words) - 22:55, 9 May 2007
  • {{Ships
    179 bytes (22 words) - 22:56, 9 May 2007
  • {{Ships
    180 bytes (22 words) - 22:57, 9 May 2007
  • {{Ships
    181 bytes (22 words) - 22:58, 9 May 2007
  • {{Ships
    179 bytes (23 words) - 23:03, 9 May 2007
  • {{Ships
    184 bytes (22 words) - 23:05, 9 May 2007
  • {{Ships
    180 bytes (22 words) - 23:07, 9 May 2007
  • {{Ships
    186 bytes (22 words) - 23:08, 9 May 2007
  • Life support systems in space enclosures (ships, stations, small craft, etc) manage livable atmosphere environments for the Exact implementation of life support systems among ships will vary according to ship design and ship engineering (the actual enginee
    4 KB (650 words) - 00:22, 14 October 2008
  • {{Ships
    189 bytes (22 words) - 23:09, 9 May 2007
  • {{Ships
    176 bytes (22 words) - 16:36, 14 December 2007
  • {{Ships
    222 bytes (31 words) - 07:55, 25 January 2008
  • {{Ships
    165 bytes (20 words) - 23:11, 9 May 2007
  • {{Ships
    221 bytes (26 words) - 22:38, 9 May 2007
  • ...f scouts, millions of Scorpions and hundreds of unidentified Darkarian LIS ships. The bulk of the Darkarian forces were focused on USI stations, bases, and ...ter of operation, Tryst Station was destroyed, effectively cutting all USI ships off from communications and any support.
    3 KB (429 words) - 21:10, 14 April 2011
  • |Source=Internal Ships power ...ts by the Expletuns. Conduits exist naturally but most used are created by ships. Conduit creation is slower than just transversing them, but still faster t
    2 KB (324 words) - 01:19, 14 October 2008
  • Weapons for ships are categorized into Tiers. #* Weapons designed for Specific Ships
    1 KB (151 words) - 04:22, 27 April 2007
  • ...hips. Not all of these ships are Combat enabled. Most of USI's ''Legendary Ships'' did survive the attack however because of their exceptional crews. ...task foce, which typically make up 8 Ships of varying degree, 4 Ordinance Ships, and a HiCommand Cruiser. There are four Task Forces in a Fleet Force, whic
    6 KB (877 words) - 17:45, 11 May 2009
  • # Small Intergalactic Ships (SIS) # Medium Intergalactic Ships (MIS)
    8 KB (1,381 words) - 16:30, 12 May 2009
  • ...They control an empire in the Zeta Tri-Sector, and possess a vast fleet of ships.|Category=Species}}
    567 bytes (85 words) - 23:28, 13 October 2008
  • ...orld, and consequently, they exist in fantasy as well. Mounted weaponary ( Ships, stations, small vehicular, etc ) have evolved in the universe to many form
    640 bytes (90 words) - 17:12, 12 May 2009
  • ...en activated, the Emergency Location Beacon transmits your location to USI ships/stations/outposts for retrieval.
    693 bytes (105 words) - 00:24, 14 October 2008
  • ...rth left Terra in Seed ships, to find new life, hope, and posterity. Three ships were created, each representing the governments and people of what was left ...the area. Again being forced to move, the SCM picked up, and left on seed ships. They eventually found a relatively low political area of space, and settle
    3 KB (553 words) - 23:57, 13 October 2008
  • ...minants, there are environmental suits located in emergency lockers on all ships, shuttles, escape pods and stations. These are lightweight space suits that
    760 bytes (112 words) - 00:24, 14 October 2008
  • |Source=Internal Ships Power
    805 bytes (110 words) - 00:30, 14 October 2008
  • |Source=Internal Ships Power
    692 bytes (100 words) - 00:27, 14 October 2008
  • ...Within the RPG Context, Admirals generally are in charge of Missions, not ships. This will vary from ship to ship and situations.
    805 bytes (138 words) - 17:14, 12 May 2009
  • ...ons requires an optional Battery pack. Passive Communications works within ships, and an additional radius of about a small planet. The Communications featu ...automatically. Standard USI suits do not block this feature. While on USI ships and stations, ID blocking devices are illegal for USI Officers.
    4 KB (688 words) - 00:26, 14 October 2008
  • ...y do not have the resources nor the political ties to gain them any larger ships.
    929 bytes (132 words) - 00:10, 14 October 2008
  • |Source=Internal Ships Power
    914 bytes (127 words) - 00:31, 14 October 2008
  • ...u first signed up for USI, then you will be assigned to one of the academy ships. After being entered into the ship, a welcome letter will be sent to you wi ...ten times having ten characters is fun because you get to experience other ships. But this can be a disadvantage to other players. Especially if all ten of
    4 KB (741 words) - 22:54, 25 April 2007
  • ...frontations. They are noted for the old historic naval battle method where ships would line up in formation with their biggest guns to bare to fire. While t ...Another draw back is often times slugs can be in limited supply on smaller ships. Due tot he knetic nature of the RAC, it poses a mean punch, but fires at a
    5 KB (826 words) - 22:49, 12 February 2010

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