Warfare:Weaponry Ship

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Hyperion Battle Modules

PEC : Partical Emitter Cannon. This energy based weapon takes dense particles and by using directed radiation bursts, ignites them in a blast of energy. The larger the emitter, the larger and more destructive the blast. PEC's can be designed as a disrupter based weapon ( large concentrated blasts at intervals engagements, ) or a beam weapon ( Lower output, longer duration, beam is movable during blast) This weapon is primarily effective against energy based shielding, and semifluid armor.

Laser - Typical high energy beam of light capable precision cutting and slicing.

Ion Cannon - Ionized energy cannons are in a nutshell, inverted PEC. While the effect can be devistating on Tenacious Armor plating , it is inneffective against energy based shielding. Radiation deflectors are an excellent source or protection against these. Rail and Coil Based Wearponary

Rail Accelerator - Rail technology has enabled solid state projectiles to travel as extreme speed, causing destructive power against armor. Against Energy based sheilding, it finds its only weakeness where instead of causing real damage, it merely drains the power reserves, and possibly causes turbulance. Without energy based sheilding, Rail cannons / guns can rip through hulls and armor like a hot knife through butter. Many slugs can be configured in different ways to react according on impact. ( basic ammo rules for example, hollow shells, silver tipped slugs, etc all have different effects from exploding or expanding on impact, to slicing right through causing breaches. Due to the high power of the RAC's ( Rail Accesseletor Cannons ) when fired, the attacking ship will feel small tugs and jolts. Another draw back is often times slugs can be in limited supply on smaller ships. Due tot he knetic nature of the RAC, it poses a mean punch, but fires at a lower rate than its Coil counterpart.

Coil Accelerators - Similar to Rail Technology, Coil accelerators have all the aspects as RAC's. The main difference between the two, is Coil Accelerators shoot a higher rate, and faster, but lack the punch that the RAC's do. There is no Knetic nature to the coil weapons. Self Guilded Based Wearponary (Missle and Torpedo's)

Torpedo - High yeild explosive torpedo's are always at large in the battlespace. Shooting at high velocities and explosive damage make for a formidable weapon. The largest drawback is the slow firerate, and poor manuverability. Although most Torpedo's do have guidance systems, most shoot them with the attempt to finish off a crippled ship, or to explode near an enemy ship in hopes to throw them off guard. Torpedo's are excellent when attacking stations or other stationary targets. Probes and other data collecting devices are often in the form of a torpedo. Some torpedoes can be configured with a limited energy shield. Torpedo's are largly inneffective against shielded targets, but will always cause structural damage in the least, if not hull destruction. Torpedo's are effective against both types of armor.

Missles - Smaller, high explosive ( size comparison ) , high velocity missils are optimal for SFC and SIS ships for engagements. Missils are effective against both types of armor and can be configured in many ways ( Dumb fire, super high velocity; fire and forget tracking, medium velocity ). In the very least against larger unshielded targets, missils will still create holes in armor, and provide enough damage for larger ships to finish off the job. Most ships will carry an inhouse armament of missils for normal tactical engagements. Missles are only highly effective against semifluid armor, and partially effective against Tenacious Amor Plating. Shields and Armor