Jatz

From USI-RPG
Jump to navigation Jump to search


Home System:
  Jatzcionic System, Delta Tri-Sector
Home Planet:
  Jatz
Age Range:
  Life on physical plane ends on average at the age of 166 to 214.
Psionic Type:
  Psionics
Language:
  Jatizi
Faction Member :
  


Notable Features

Look just like Terrans, Male avg height: 6'8 ft. Female avg height 5'10. Jatz have very hypnotic eyes like the Jacindare. They have a slightly larger build than the Jacindare. Usually have dark hair, a select few are fair, and if they are it is by artificial means.

History

Other Information

Physiology


Jatz originate from the GA member planet Jatz. A technology based race that have developed highly Psionic abilities, the Jatz people appreciate science and innovative weaponry and technology. As all Jatz, like Jacindare, are given one psionic gift, most usually do not need to vocalize their thoughts to one another in order to communicate, but can do so for the benefit of offworlders. It is a natural ability, and likewise the strength of the skill varies from one to another. Skill level is based on the age of the Jacindare or Jatz, how much they have developed and what their gift is. Most develop the ability in adolescence, but a few Jacindare and Jatz are born with active psionic abilities that may cause severe mental problems due to their inability to control the gift. “Quieting” is a skill that is absolutely necessary for the well-being of a Jatz, particularly for those with keen Psionic skills.

Externally, Jatz, along with Jacindare among the most Terranoid species on record, and are indistinguishable from Terrans in every aspect. They can reproduce with Terrans and many other races, although this will dilute, if not eliminate the Psionic abilities of the offspring. The only race in which the gift will not be diluted, in the DNA mix with the Jacindare race. This is because the Jatz race is identical to the Jacindare, just their society is based on a different moral code. (see Jacindare) The children of such a union often develop half of their gift rather than their full Psionic abilities, though they can still communicate Psionically with their Jacindare or Jatz parent and a bonded mate. Full Jatz are unable to read the minds of the PR Null, but some half Jatz have been occasionally successful in sensing the emotions of these species.

Jatz can develop medical conditions such as "Cayohom Syndrome” which can occur and a breakdown of control mechanism allows psionic gifts to influence surrounding people. For any Jatz, the ability to fully experience their “gift” can be too much, and a mental block must be firmly placed between the Jatz and the outside sources.

Jatz bear a very striking resemblance to the Jacindares. And for good reason: they are the direct descendants of a split group from Jacindare society about 1500 years ago. So it is true that their physiology is nearly identical to the Jacindares. Except in smaller aspects that are the result of evolutionary adaptation to Jatz conditions. The ears are smaller than their Jacindare counterparts, and their build is slightly larger. Though identical in almost every way to their cousins, the Jatzes lack the rigorous psionic discipline and the governmental structure of the High Council, or the 3 Code Laws of Citizenship developed by the followers of Jacind. They are a passionate group, easily moved to extreme fear related emotions, (violence, fear, anger, frustration, hate and revenge). This and the more benign environmental conditions on Jatz has gradually worn away the physical capabilities of Jatzes in comparison to their ancestors.

Society



In Jatz society, military rank influences social standing. Because Jatzs are a militant civilization who consider defending the Jatz Empire and their own personal honor of foremost importance, military service and its accompanying rank are decisive factors in determining social status. It is a society with a clearly defined caste system. Every Jatz is accorded a social standing associated with the power and military rank he commands. The highest ranked Jatz is the Grenger, who presides before the Reception hearings and acts as the chief of the executive branch. The Jatz Reception is a very highly esteemed establishment of the government. All important issues must be ratified by the Reception to become law, and even the feared king, the Rynab must answer to the Reception.

GRENGER/RECEPTION/RYNAB


The pillar of the Jatz political organization is the Kingdom system. It is a clannish system dependent on hereditary succession to continue the lineage. However, the Kingdom is not as narrow in scope as a feudal family, as it encompasses a larger cross-section of society. The servants of a Kingdom adopt its name as their own, and though they are not equals to their masters, they are considered part of the Kingdom. As with each individual Lord, a Kingdom is accorded a social rank and status according to the cumulative status of its members and its past service to the Empire. The status of a Kingdom can be generalized into two categories, the Greater Kingdom and the Lesser Kingdom. Both are integral to the social structure of the Jatz Empire. The most important person within a Kingdom is the Lord, and each member of the Kingdom is given a station to function in. As adoptions are common in Jatz society, adopted Jatzes are accorded the same status and prestige they would have held within their own biological Kingdom. However, the adopted may have to bear responsibility to two Kingdoms instead of one. The number of members within a Kingdom reflects its social prestige, with more being better. An unique form of revenge in Jatz society is done by kidnapping young children of the rival Kingdom and rearing them as their own. Children taken in this way are usually never seen again.

Respect and honor form the basis of Jatz society. A lack of deference to one's rank is to show a lack of passion, an appreciation of honor, courage, courtesy and strength. With Jatzes, a successful negotiation must leave all parties satisfied that they were dealt with honor. Their status, their "position", must be acknowledged during the proceedings and remain intact after the encounter. To deny a Jatz appropriate passion, the offended Jatz may initiate a duel to restore his honor, or if the disgrace is too great, surrounding parties may decide to preserve the memory of his honor and kill him before further damage is done. Passion is not clearly defined in statutes, but it is a long-standing custom of showing deference and honor and guides the lives of all true Jatzs. Every Jatz knows by the actions and bearing of another exactly what rank and social status he has. Subtle observed cues, previous reputation, current military rank, and past experience all determine the level of respect accorded to a Jatz.

Jatzs are not so physically violent or interested in dying gloriously. They are however, extremely suspicious of all aliens and will believe only one of their own. Their words are kept with the knowledge that failure to do so will mean a fate worse than death; dishonor.

The main force in Jatz life is honor, but they also acknowledge the reality of power. The goal of every Jatz is gaining power -- if not for themselves then for their Kingdom and the Empire. The loyalty of Jatzs for the Empire is unquestionable, and the nationalism of Jatzs can always be counted upon in times of conflict. It is their belief that if Passion is with the Empire, glory will remain with Jatzs

Known Abilities


Images

{{{Images}}}

<headertabs/>