http://www.usi-rpg.com/wiki/api.php?action=feedcontributions&user=Seccour&feedformat=atom
USI-RPG - User contributions [en]
2024-03-29T10:15:58Z
User contributions
MediaWiki 1.33.0
http://www.usi-rpg.com/wiki/index.php?title=Halo&diff=3747
Halo
2020-07-16T19:34:30Z
<p>Seccour: /* History */</p>
<hr />
<div>==What is Halo ?==<br />
Halo is a custom list server software written entirely in PHP for USI-RPG by Talmage. While Halo is considered to be Alpha software, it is incredible stable and has been tested on several Platforms. Halo is currently hosted in a KVM Linux environment. Halo allows us to tightly integrate website features directly into the list server as well as provide new features as we see fit. <br />
<br />
*Current Version: 2<br />
*OS: [[http://www.debian.org Debian]]<br />
*System Memory: 196MB<br />
*Processor: KVM Linux (64bit Intel)<br />
*Written by : Talmage<br />
<br />
==History==<br />
<br />
*Current Version: 2<br />
*OS: [[http://www.debian.org Debian]]<br />
*System Memory: 64MB<br />
*Processor: 350 Mhz MIPS 4k<br />
*Written by : Talmage<br />
<br />
==New Versions ?==<br />
Halo Version 3 is currently being planned. <br />
<br />
==Availability==<br />
At this time, Halo is not available for release. We are considering plans for a service based list hosting. Details will be released on this page.<br />
<br />
[[Category:Game Play]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Halo&diff=3746
Halo
2020-07-16T19:34:20Z
<p>Seccour: /* What is Halo ? */</p>
<hr />
<div>==What is Halo ?==<br />
Halo is a custom list server software written entirely in PHP for USI-RPG by Talmage. While Halo is considered to be Alpha software, it is incredible stable and has been tested on several Platforms. Halo is currently hosted in a KVM Linux environment. Halo allows us to tightly integrate website features directly into the list server as well as provide new features as we see fit. <br />
<br />
*Current Version: 2<br />
*OS: [[http://www.debian.org Debian]]<br />
*System Memory: 196MB<br />
*Processor: KVM Linux (64bit Intel)<br />
*Written by : Talmage<br />
<br />
==History==<br />
<br />
*Current Version: 2<br />
*OS: [[http://www.debian.org Debian]]<br />
*System Memory: 64MB<br />
*Processor: 350 Mhz MIPS 4k<br />
*Written by : Mike Thompson<br />
<br />
==New Versions ?==<br />
Halo Version 3 is currently being planned. <br />
<br />
==Availability==<br />
At this time, Halo is not available for release. We are considering plans for a service based list hosting. Details will be released on this page.<br />
<br />
[[Category:Game Play]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Halo&diff=3745
Halo
2020-07-16T19:34:12Z
<p>Seccour: </p>
<hr />
<div>==What is Halo ?==<br />
Halo is a custom list server software written entirely in PHP for USI-RPG by Talmage. While Halo is considered to be Alpha software, it is incredible stable and has been tested on several Platforms. Halo is currently hosted in a KVM Linux environment. Halo allows us to tightly integrate website features directly into the list server as well as provide new features as we see fit. <br />
<br />
*Current Version: 2<br />
*OS: [[http://www.debian.org Debian]]<br />
*System Memory: 196MB<br />
*Processor: KVM Linux (64bit Intel)<br />
*Written by : Mike Thompson<br />
<br />
<br />
<br />
==History==<br />
<br />
*Current Version: 2<br />
*OS: [[http://www.debian.org Debian]]<br />
*System Memory: 64MB<br />
*Processor: 350 Mhz MIPS 4k<br />
*Written by : Mike Thompson<br />
<br />
==New Versions ?==<br />
Halo Version 3 is currently being planned. <br />
<br />
==Availability==<br />
At this time, Halo is not available for release. We are considering plans for a service based list hosting. Details will be released on this page.<br />
<br />
[[Category:Game Play]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=MediaWiki:Sidebar&diff=3744
MediaWiki:Sidebar
2020-07-16T19:33:12Z
<p>Seccour: </p>
<hr />
<div>* Site<br />
** mainpage|Home<br />
** currentevents-url|News<br />
** portal-url|portal<br />
** http://www.usi-rpg.com/forums/smf/|Forums<br />
** recentchanges-url|recentchanges<br />
** http://www.usi-rpg.com/cina/dbase/bio/join2.php|Join USI-RPG<br />
** Gallery_Home|Gallery<br />
** Category:Help|Help<br />
** contact|Contact<br />
<br />
* Universe<br />
** Universe_History|History...<br />
** Galaxy|Galaxy<br />
** Galactic_Time|Galactic Time<br />
** Category:Technology|Technology<br />
** Category:Transportation|Transportation<br />
** Warfare|Combat and Warfare<br />
** Category:Factions|Factions<br />
** Category:Species|Species<br />
** Unified_Space_Intelligence|U S I Home<br />
** Darkarian_Hive|Darkarian Home<br />
** Category:Terms|Glossary / Terms<br />
** http://www.usi-rpg.com/cina/dbase/bio/charbrowse.php?letter=A|Characters<br />
<br />
* PBEM RPG<br />
** RPG:How_to_Play|How to Play<br />
** RPG:Rules_of_Play|Rules of Play<br />
** RPG:The_USI-RPG_Character_System|Character System<br />
** RPG:USI-RPG|USI-RPG Operations<br />
** Halo|What is Halo<br />
** USI_Survivors|USI Survivors<br />
<br />
<br />
* LEGAL<br />
** tos|TERMS OF SERVICE<br />
** USI-RPG.com_Copyrights_and_Licensing|COPYRIGHT and TRADEMARK<br />
** USI-RPG.com:Privacy_Policy|PRIVACY<br />
** USI-RPG.com:Submitting_Content|Submitting Content</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Main_Page&diff=3743
Main Page
2019-08-01T20:17:22Z
<p>Seccour: </p>
<hr />
<div>==Welcome==<br />
{|<br />
|Welcome to USI-RPG.com. USI-RPG is a Science Fiction / Fantasy Universe. If you are new here, please begin by clicking the Start button to get a brief explanation. <br />
<br />
|<imagemap><br />
Image:usi_start_here.png||Start Here<br />
desc none<br />
default [[Start_Here]]<br />
</imagemap><br />
|}<br />
<br />
<br/><br />
<br />
{{USI_blue_content<br />
|Title=Universe Introduction<br />
|content=<br />
<br />
It has been ten years since the opening of the STNN at the GA Station, Deep Space Alpha. With its opening it brought the awakening of the Darkarian Hive, and the only faction willing to fight their relentless drive for galactic domination and enlightenment.<br />
<br />
Now the Hive, unable to progress with USI standing in its way, has gathered its forces for the largest assault know to the Galaxy. Their assault has all but decimated USI's Forces along with its stations, despite their horde being stretched thin, they continue their advance with an irrepressible determination to finish what they started and control the galaxy.<br />
<br />
Now with a depressing defeat in the Galactic Core with Tryst Station's destruction, Major Admiral Seccour has ordered that all ships avoid all USI stations, and has given them full autonomy outside of USI's regulation until Major Command can figure out what to do.<br />
<br />
All that is left are the Survivors, those who have avoided the Hive, and refuse to give up; those who believe in what USI stands for. They await for the return of Major Command...<br />
<br />
}}<br />
<br />
<br />
<br />
<br />
To access to the old site click ->[[http://www.usi-rpg.com/cina/home.shtml Old USI Site]]<br />
<br />
Gratitude and deep heartfelt thankfulness need to be give to these [[USI_Admiralty|Individuals]].</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Akerians&diff=3740
Akerians
2018-01-13T04:24:15Z
<p>Seccour: </p>
<hr />
<div>{{Template:Species<br />
|Name=Akerians<br />
|Planet=Akeria (Zh'Aker)<br />
|System=Aker<br />
|Image=[[Image:Species_Akerian.png]]<br />
|Language=Akerian<br />
|Age=700 (Chosen)<br />
|Features=Akerians resemble the terran Lynx. Three distinct subspecies were created by the expletuns, Northern, Desert, and Forest. They have a short tail,tufts of black hairs on the tips of their ears. Typical feline teeth with enlarged canines. <br />
<br />
## Northern<br />
<br />
Northern Akerians have large paws and thick coats of fur. Their paws include dexterous digits for tool manipulation, but are considerably shorter than their counterparts. With thick coats for protection, they are well armored in hand to hand combat. Average tails. Silver eyes. <br />
<br />
## Desert<br />
<br />
Short haired, average hands, heat dispersion, Shot tails. Sandy colored with spots down back, gold eyes. Male beard/whiskers are also shorter. <br />
<br />
## Forest<br />
<br />
Long fingers, long tail, long tailed. Brown on top, white on bottom. Strips and spots. Longer fingers for climbing. Green eyes. Also short haired. <br />
<br />
## Male<br />
<br />
Facial hair / beards /whiskers that start on the sides, and with age grow down to the chin. Larger than females (in bulk), but shorter, up to twice their size. <br />
<br />
## Female<br />
No whiskers, slender, but also longer in length. <br />
<br />
Both genders tend to 'hunch' as they walk, and its common for them to pad around on all fours when they need to move more quickly. In combat, they will always be on fours unless utilizing a tool or weapon. Clawed gauntlets are favored weapons which allow them to go on all fours.<br />
|Type=none<br />
|Abilities=<br />
|History=From the time of the great chosen war, the Akerians have developed extremely slow being mostly a cautious powerful religious empire. Lead by the Zh'An and the Council of the Dead, they have progressed with much caution not wishing to repeat the past. Mysterious and huge pyramids are still found throughout the home system on several worlds. Because of the threats of the [[Darkarians]], ancient secrets were once again used and Akerians re-established their territory within the [[Zeta Trisector]] of the known galaxy.<br />
<br />
When the [[Terrans]] began to explore space, leaving behind their diseased home world, the Akerians were still living solely under the Zh'An (or king) who they believed to be the incarnation of Zh'Re or the first ruler. Their culture was one of ancient practices rich in its customs. When the Darkarians fist invaded it was believed that Zh'Re had returned in another form. The ruling Zh'An was convinced this was a sign from the gods until destruction reigned across the lands. Many believed Zh'Re had sent Amemait the Devourer to punish them for there lack of obedience.<br />
<br />
But soon with the arrival of the [[Species:Beta Terrans|Beta Terrans]] and the attacks from the Darkarians the Akerians reached out to their ancient enemies the [[Species:Nephatsu|Nephatsu]]. Searching for allies they found the Metorians were also engaged in a common struggle. Ancient Scrolls spoke of twin races in the galaxy coming from the same mother. With the death of the Zh'Anguait in 2790, from the hands of the Darkarians, the Council of the Dead was established from within the ruling houses. Secrets were uncovered and progress was made at an alarming pace that caused internal conflict with many of the High Priests and the Council of the Dead.<br />
<br />
Zh'Sekhmet, named after the Lioness Goddess, came into power organizing and defending the borders of the Akerians Territory. Making alliances with all surrounding empires of strong neutrality and demanding to be left alone. She was paranoid and fearful of the damage the Darkarians had caused and vowed to never allow it to return under her reign. The balance of power had shifted once more back to the Zh'An or as she was known Zh'Sekhmet. The Book of Bastet was found showing its prophecies being fulfilled fore-telling of the return of a chosen Zh'An, only he would be a ruler from without the lands during the reign of a powerful queen in the days of darkness. That he would join the lost brother and find the new sister. That in that time Zh'Aker would regain its lost estate and come to a renewed awareness.<br />
<br />
Those who watched the signs knew when that prophecy had been fulfilled. When they found the lost of the most ancient temples deep in the heart of Aker Space. It was there the ancient Expletun showed the truth to the rulers of one of the most ancient of races. They had found the Zarahemla (translated as Hexan Warrior) and he had came at a time when the Akerians could have suffered defeat from their enemies. He, with the help of the USI, vanquished their foes and proved himself to be that prince from the Book of Bastet. Taz Harth a warrior from their home world had traveled to distant lands bringing back ancient knowledge to save them. He was named Zh'Tazharth Zarahemla and known as the Prince from without, as he dwelled in other reaches of space and time.<br />
<br />
A proud secretive race emerged, placing strong borders to those without their vast territory. Secretive, mindful of the truth, and ever watchful of the happenings surrounding them. This powerful felinoid race holds firm to loyalty and dignity. Currently the only communication they hold are with the Unified Space Intelligence and the Metorians, whom they believe to be an ancient brother race.|Other=From the home world most Akerians have fur coats and features bearing a striking resemblance to those of a Terrain Lynx, and the temperaments are also similar. Akerians come in a variety of felinoid-like shapes and sizes depending on the home system or region. Akerians are all omnivorous but primarily carnivores.<br />
<br />
|Category=Species<br />
<br />
}}</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Akerians&diff=3739
Akerians
2018-01-13T04:23:05Z
<p>Seccour: </p>
<hr />
<div>{{Template:Species<br />
|Name=Akerians<br />
|Planet=Akeria (Zh'Aker)<br />
|System=Aker<br />
|Image=[[Image:Species_Akerian.png]]<br />
|Language=Akerian<br />
|Age=700 (Chosen)<br />
|Features=Akerians resemble the terran Lynx. Three distinct subspecies were created by the expletuns, Northern, Desert, and Forest. They have a short tail,tufts of black hairs on the tips of their ears. Typical feline teeth with enlarged canines. <br />
<br />
## Northern<br />
<br />
Northern Akerians have large paws and thick coats of fur. Their paws include dexterous digits for tool manipulation, but are considerably shorter than their counterparts. With thick coats for protection, they are well armored in hand to hand combat. Average tails. <br />
<br />
## Desert<br />
<br />
Short haired, average hands, heat dispersion, Shot tails. Sandy colored with spots down back, gold eyes. <br />
<br />
## Forest<br />
<br />
Long fingers, long tail, long tailed. Brown on top, white on bottom. Strips and spots. Longer fingers for climbing. <br />
<br />
## Male<br />
<br />
Facial hair / beards /whiskers that start on the sides, and with age grow down to the chin. Larger than females (in bulk), but shorter, up to twice their size. <br />
<br />
## Female<br />
No whiskers, slender, but also longer in length. <br />
<br />
Both genders tend to 'hunch' as they walk, and its common for them to pad around on all fours when they need to move more quickly. In combat, they will always be on fours unless utilizing a tool or weapon. Clawed gauntlets are favored weapons which allow them to go on all fours.<br />
|Type=none<br />
|Abilities=<br />
|History=From the time of the great chosen war, the Akerians have developed extremely slow being mostly a cautious powerful religious empire. Lead by the Zh'An and the Council of the Dead, they have progressed with much caution not wishing to repeat the past. Mysterious and huge pyramids are still found throughout the home system on several worlds. Because of the threats of the [[Darkarians]], ancient secrets were once again used and Akerians re-established their territory within the [[Zeta Trisector]] of the known galaxy.<br />
<br />
When the [[Terrans]] began to explore space, leaving behind their diseased home world, the Akerians were still living solely under the Zh'An (or king) who they believed to be the incarnation of Zh'Re or the first ruler. Their culture was one of ancient practices rich in its customs. When the Darkarians fist invaded it was believed that Zh'Re had returned in another form. The ruling Zh'An was convinced this was a sign from the gods until destruction reigned across the lands. Many believed Zh'Re had sent Amemait the Devourer to punish them for there lack of obedience.<br />
<br />
But soon with the arrival of the [[Species:Beta Terrans|Beta Terrans]] and the attacks from the Darkarians the Akerians reached out to their ancient enemies the [[Species:Nephatsu|Nephatsu]]. Searching for allies they found the Metorians were also engaged in a common struggle. Ancient Scrolls spoke of twin races in the galaxy coming from the same mother. With the death of the Zh'Anguait in 2790, from the hands of the Darkarians, the Council of the Dead was established from within the ruling houses. Secrets were uncovered and progress was made at an alarming pace that caused internal conflict with many of the High Priests and the Council of the Dead.<br />
<br />
Zh'Sekhmet, named after the Lioness Goddess, came into power organizing and defending the borders of the Akerians Territory. Making alliances with all surrounding empires of strong neutrality and demanding to be left alone. She was paranoid and fearful of the damage the Darkarians had caused and vowed to never allow it to return under her reign. The balance of power had shifted once more back to the Zh'An or as she was known Zh'Sekhmet. The Book of Bastet was found showing its prophecies being fulfilled fore-telling of the return of a chosen Zh'An, only he would be a ruler from without the lands during the reign of a powerful queen in the days of darkness. That he would join the lost brother and find the new sister. That in that time Zh'Aker would regain its lost estate and come to a renewed awareness.<br />
<br />
Those who watched the signs knew when that prophecy had been fulfilled. When they found the lost of the most ancient temples deep in the heart of Aker Space. It was there the ancient Expletun showed the truth to the rulers of one of the most ancient of races. They had found the Zarahemla (translated as Hexan Warrior) and he had came at a time when the Akerians could have suffered defeat from their enemies. He, with the help of the USI, vanquished their foes and proved himself to be that prince from the Book of Bastet. Taz Harth a warrior from their home world had traveled to distant lands bringing back ancient knowledge to save them. He was named Zh'Tazharth Zarahemla and known as the Prince from without, as he dwelled in other reaches of space and time.<br />
<br />
A proud secretive race emerged, placing strong borders to those without their vast territory. Secretive, mindful of the truth, and ever watchful of the happenings surrounding them. This powerful felinoid race holds firm to loyalty and dignity. Currently the only communication they hold are with the Unified Space Intelligence and the Metorians, whom they believe to be an ancient brother race.|Other=From the home world most Akerians have fur coats and features bearing a striking resemblance to those of a Terrain Lynx, and the temperaments are also similar. Akerians come in a variety of felinoid-like shapes and sizes depending on the home system or region. Akerians are all omnivorous but primarily carnivores.<br />
<br />
|Category=Species<br />
<br />
}}</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Akerians&diff=3738
Akerians
2018-01-13T04:12:36Z
<p>Seccour: </p>
<hr />
<div>{{Template:Species<br />
|Name=Akerians<br />
|Planet=Akeria (Zh'Aker)<br />
|System=Aker<br />
|Image=[[Image:Species_Akerian.png]]<br />
|Language=Akerian<br />
|Age=700 (Chosen)<br />
|Features=Akerians resemble the terran Lynx. Three distinct subspecies were created by the expletuns, Northern, Desert, and Forest. They have a short tail,tufts of black hairs on the tips of their ears.<br />
<br />
## Northern<br />
<br />
Northern Akerians have large paws and thick coats of fur. Their paws include dexterous digits for tool manipulation, but are considerably shorter than their counterparts. With thick coats for protection, they are well armored in hand to hand combat. Average tails. <br />
<br />
## Desert<br />
<br />
Short haired, average hands, heat dispersion, Shot tails. Sandy colored with spots down back, gold eyes. <br />
<br />
## Forest<br />
<br />
Long fingers, long tail, long tailed. Brown on top, white on bottom. Strips and spots. <br />
<br />
## Male<br />
<br />
Facial hair / beards /whiskers that start on the sides, and with age grow down to the chin. Larger than females (in bulk), but shorter, up to twice their size. <br />
<br />
## Female<br />
No whiskers, slender, but also longer in length. <br />
<br />
Both genders tend to 'hunch' as they walk, and its common for them to pad around on all fours when they need to move more quickly. In combat, they will always be on fours unless utilizing a tool or weapon. Clawed gauntlets are favored weapons which allow them to go on all fours. <br />
|Type=none<br />
|Abilities=<br />
|History=From the time of the great chosen war, the Akerians have developed extremely slow being mostly a cautious powerful religious empire. Lead by the Zh'An and the Council of the Dead, they have progressed with much caution not wishing to repeat the past. Mysterious and huge pyramids are still found throughout the home system on several worlds. Because of the threats of the [[Darkarians]], ancient secrets were once again used and Akerians re-established their territory within the [[Zeta Trisector]] of the known galaxy.<br />
<br />
When the [[Terrans]] began to explore space, leaving behind their diseased home world, the Akerians were still living solely under the Zh'An (or king) who they believed to be the incarnation of Zh'Re or the first ruler. Their culture was one of ancient practices rich in its customs. When the Darkarians fist invaded it was believed that Zh'Re had returned in another form. The ruling Zh'An was convinced this was a sign from the gods until destruction reigned across the lands. Many believed Zh'Re had sent Amemait the Devourer to punish them for there lack of obedience.<br />
<br />
But soon with the arrival of the [[Species:Beta Terrans|Beta Terrans]] and the attacks from the Darkarians the Akerians reached out to their ancient enemies the [[Species:Nephatsu|Nephatsu]]. Searching for allies they found the Metorians were also engaged in a common struggle. Ancient Scrolls spoke of twin races in the galaxy coming from the same mother. With the death of the Zh'Anguait in 2790, from the hands of the Darkarians, the Council of the Dead was established from within the ruling houses. Secrets were uncovered and progress was made at an alarming pace that caused internal conflict with many of the High Priests and the Council of the Dead.<br />
<br />
Zh'Sekhmet, named after the Lioness Goddess, came into power organizing and defending the borders of the Akerians Territory. Making alliances with all surrounding empires of strong neutrality and demanding to be left alone. She was paranoid and fearful of the damage the Darkarians had caused and vowed to never allow it to return under her reign. The balance of power had shifted once more back to the Zh'An or as she was known Zh'Sekhmet. The Book of Bastet was found showing its prophecies being fulfilled fore-telling of the return of a chosen Zh'An, only he would be a ruler from without the lands during the reign of a powerful queen in the days of darkness. That he would join the lost brother and find the new sister. That in that time Zh'Aker would regain its lost estate and come to a renewed awareness.<br />
<br />
Those who watched the signs knew when that prophecy had been fulfilled. When they found the lost of the most ancient temples deep in the heart of Aker Space. It was there the ancient Expletun showed the truth to the rulers of one of the most ancient of races. They had found the Zarahemla (translated as Hexan Warrior) and he had came at a time when the Akerians could have suffered defeat from their enemies. He, with the help of the USI, vanquished their foes and proved himself to be that prince from the Book of Bastet. Taz Harth a warrior from their home world had traveled to distant lands bringing back ancient knowledge to save them. He was named Zh'Tazharth Zarahemla and known as the Prince from without, as he dwelled in other reaches of space and time.<br />
<br />
A proud secretive race emerged, placing strong borders to those without their vast territory. Secretive, mindful of the truth, and ever watchful of the happenings surrounding them. This powerful felinoid race holds firm to loyalty and dignity. Currently the only communication they hold are with the Unified Space Intelligence and the Metorians, whom they believe to be an ancient brother race.|Other=From the home world most Akerians have fur coats and features bearing a striking resemblance to those of a Terrain Lynx, and the temperaments are also similar. Akerians come in a variety of felinoid-like shapes and sizes depending on the home system or region. Akerians are all omnivorous but primarily carnivores.<br />
<br />
|Category=Species<br />
<br />
}}</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Galaxy&diff=3737
Galaxy
2017-09-02T19:39:59Z
<p>Seccour: /* Our Galaxy */</p>
<hr />
<div>The Galaxy is almost always depicted from a single point of view, overhead. This is due to hard time to view the galaxy from a perspective that would give us 360 fully 3 dimensional view. Intercepted signals from other galaxies, however, has enlightened us as to some of the cosmic physical nature of the Milky Way galaxy. While our perception of the size and other attributes were accurate, we did discover the existence of an attachment. Originally though to be nearby galaxy, is actually an artificially attached extension. This extension is called the [[Beta Spiral]]. <br />
<br />
==Our Galaxy==<br />
<br />
[[Lightgates]] [[Expletun]]<br />
<br />
==Milky Way Galaxy ==<br />
<br />
The Alpha Spiral is divided up into three sections, called trisectors; [[Omega_Trisector|Omega]], [[Delta_Trisector|Delta]], [[Zeta_Trisector|Zeta]]. The [[Galactic_Core|Galactic Core]] and [[Galactic_Rim|Rim]] are considered different sections, but not separate trisectors. Traditionally space occupying factions avoid the core and the [[Galactic_Rim|Rim]] as they are considered spatially hostile and large scale resources are harder to come by. These two areas also are the lowest in sentient life in comparison to the other section and hold less value. This makes these areas ideal for USI to operate in, and are often considered USI Territory.<br />
<br />
==Political Overview==<br />
<br />
[[Image:Polgalsimple.jpg]]<br />
<br />
Updated Galactic Map, Low Res Version<br />
<br />
[[Image:galaxynew.png|700px]]<br />
<br />
<br />
The Unified Space Intelligence Does not own nor control the STNN gateways. After the Expletuns created them they also gave all technology faring civilizations the ability to create them. Most simply do not create more as they provide a security risk if placed strategically ill to their faction and allies, and there are plenty of [[Tech:Starship Transport Network Nexus|STNN]] throughout the galaxy. Some have been purposely destroyed despite being equipped with automated heavy defenses which retaliate if attacked. For more information regarding the STNN, please see the [[Transportation|Transportation Page]].<br />
<br />
==Beta Spiral==<br />
<br />
Little is known about the Beta spiral at this time. Other than the Expletuns, no other race is known to have traveled through the Light gates and explored the spiral. Expletun information is limited to a Faction known as the [[Faction:The_Affinity_Order|Affinity Order]] and a confirmation that they established the gates and linked the two galaxies, although for an unknown reason. The Beta spiral is little less than half the size of the [[Alpha Spiral]].<br />
<br />
[[Category:Universe Information]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Galaxy&diff=3736
Galaxy
2017-09-02T19:39:44Z
<p>Seccour: /* Our Galaxy */</p>
<hr />
<div>The Galaxy is almost always depicted from a single point of view, overhead. This is due to hard time to view the galaxy from a perspective that would give us 360 fully 3 dimensional view. Intercepted signals from other galaxies, however, has enlightened us as to some of the cosmic physical nature of the Milky Way galaxy. While our perception of the size and other attributes were accurate, we did discover the existence of an attachment. Originally though to be nearby galaxy, is actually an artificially attached extension. This extension is called the [[Beta Spiral]]. <br />
<br />
==Our Galaxy==<br />
<br />
[[Lightgates]] [[Expletun]] [[galactic_column|Column]].<br />
<br />
==Milky Way Galaxy ==<br />
<br />
The Alpha Spiral is divided up into three sections, called trisectors; [[Omega_Trisector|Omega]], [[Delta_Trisector|Delta]], [[Zeta_Trisector|Zeta]]. The [[Galactic_Core|Galactic Core]] and [[Galactic_Rim|Rim]] are considered different sections, but not separate trisectors. Traditionally space occupying factions avoid the core and the [[Galactic_Rim|Rim]] as they are considered spatially hostile and large scale resources are harder to come by. These two areas also are the lowest in sentient life in comparison to the other section and hold less value. This makes these areas ideal for USI to operate in, and are often considered USI Territory.<br />
<br />
==Political Overview==<br />
<br />
[[Image:Polgalsimple.jpg]]<br />
<br />
Updated Galactic Map, Low Res Version<br />
<br />
[[Image:galaxynew.png|700px]]<br />
<br />
<br />
The Unified Space Intelligence Does not own nor control the STNN gateways. After the Expletuns created them they also gave all technology faring civilizations the ability to create them. Most simply do not create more as they provide a security risk if placed strategically ill to their faction and allies, and there are plenty of [[Tech:Starship Transport Network Nexus|STNN]] throughout the galaxy. Some have been purposely destroyed despite being equipped with automated heavy defenses which retaliate if attacked. For more information regarding the STNN, please see the [[Transportation|Transportation Page]].<br />
<br />
==Beta Spiral==<br />
<br />
Little is known about the Beta spiral at this time. Other than the Expletuns, no other race is known to have traveled through the Light gates and explored the spiral. Expletun information is limited to a Faction known as the [[Faction:The_Affinity_Order|Affinity Order]] and a confirmation that they established the gates and linked the two galaxies, although for an unknown reason. The Beta spiral is little less than half the size of the [[Alpha Spiral]].<br />
<br />
[[Category:Universe Information]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Main_Page&diff=3735
Main Page
2017-06-30T22:16:55Z
<p>Seccour: /* Welcome */</p>
<hr />
<div>==Welcome==<br />
{|<br />
|Welcome to USI-RPG.com. USI-RPG is a Science Fiction / Fantasy Universe. If you are new here, please begin by clicking the Start button to get a brief explanation. <br />
<br />
|<imagemap><br />
Image:usi_start_here.png||Start Here<br />
desc none<br />
default [[Start_Here]]<br />
</imagemap><br />
|}<br />
<br />
<br/><br />
<br />
{{USI_blue_content<br />
|Title=Universe Introduction<br />
|content=<br />
<br />
It has been ten years since the opening of the STNN at the GA Station, Deep Space Alpha. With its opening it brought the awakening of the Darkarian Hive, and the only faction willing to fight their relentless drive for galactic domination and enlightenment.<br />
<br />
Now the Hive, unable to progress with USI standing in its way, has gathered its forces for the largest assault know to the Galaxy. Their assault has all but decimated USI's Forces along with its stations, despite their horde being stretched thin, they continue their advance with an irrepressible determination to finish what they started and control the galaxy.<br />
<br />
Now with a depressing defeat in the Galactic Core with Tryst Station's destruction, Major Admiral Seccour has ordered that all ships avoid all USI stations, and has given them full autonomy outside of USI's regulation until Major Command can figure out what to do.<br />
<br />
All that is left are the Survivors, those who have avoided the Hive, and refuse to give up; those who believe in what USI stands for. They await for the return of Major Command...<br />
<br />
}}<br />
<br />
<br />
<br />
<br />
To access to the old site click ->[[http://www.usi-rpg.com/cina/home.shtml Old USI Site]]<br />
<br />
Gratitude and deep heartfelt thankfulness need to be give to these [[USI_Admiralty|Individuals]].<br />
<br />
----<br />
<html><br />
<p><br />
<div align="center"><br><br />
<a href="http://www.pbem2.com"><img src="/images/banners/pbem234.jpg"></a><br><br />
<br><br />
</div><br />
<hr size="1"><br />
<a href="https://www.pbemplayers.com/" title="Play by email (PBEM) roleplaying" target="_top"><img src="https://www.pbemplayers.com/banners/banner3_static.gif" border=0 /><br />PBEM Players.com - Play by Email (PBEM) roleplaying</a><br />
<br /><br />
<hr size="1" /><br />
<a href="http://getfirefox.com/"<br />
title="Get Firefox - Take Back the Web"><img src="/images/banners/takebacktheweb_small.png"<br />
width="125" height="50" border="0" alt="Get Firefox"></a><div><h5>USI-RPG Recommends the Use of a modern Browser!</h5></div><br />
<br />
</html></div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Main_Page&diff=3734
Main Page
2017-06-30T22:16:24Z
<p>Seccour: /* Welcome */</p>
<hr />
<div>==Welcome==<br />
{|<br />
|Welcome to USI-RPG.com. USI-RPG is a Science Fiction / Fantasy Universe. If you are new here, please begin by clicking the Start button to get a brief explanation. <br />
<br />
|<imagemap><br />
Image:usi_start_here.png||Start Here<br />
desc none<br />
default [[Start_Here]]<br />
</imagemap><br />
|}<br />
<br />
<br/><br />
<br />
{{USI_blue_content<br />
|Title=Universe Introduction<br />
|content=<br />
<br />
It has been ten years since the opening of the STNN at the GA Station, Deep Space Alpha. With its opening it brought the awakening of the Darkarian Hive, and the only faction willing to fight their relentless drive for galactic domination and enlightenment.<br />
<br />
Now the Hive, unable to progress with USI standing in its way, has gathered its forces for the largest assault know to the Galaxy. Their assault has all but decimated USI's Forces along with its stations, despite their horde being stretched thin, they continue their advance with an irrepressible determination to finish what they started and control the galaxy.<br />
<br />
Now with a depressing defeat in the Galactic Core with Tryst Station's destruction, Major Admiral Seccour has ordered that all ships avoid all USI stations, and has given them full autonomy outside of USI's regulation until Major Command can figure out what to do.<br />
<br />
All that is left are the Survivors, those who have avoided the Hive, and refuse to give up; those who believe in what USI stands for. They await for the return of Major Command...<br />
<br />
}}<br />
<br />
<br />
<br />
<br />
To access to the old site click ->[[http://www.usi-rpg.com/cina/home.shtml Old USI Site]]<br />
<br />
Gratitude and deep heartfelt thankfulness need to be give to these [[USI_Admiralty|Individuals]].<br />
<br />
----<br />
<html><br />
<p><br />
<div align="center"><br><br />
<a href="http://www.pbem2.com"><img src="/images/banners/pbem234.jpg"></a><br><br />
<br><br />
</div><br />
<hr size="1"><br />
<a href="https://www.pbemplayers.com/" title="Play by email (PBEM) roleplaying" target="_top"><img src="http://www.pbemplayers.com/banners/banner3_static.gif" border=0 /><br />PBEM Players.com - Play by Email (PBEM) roleplaying</a><br />
<br /><br />
<hr size="1" /><br />
<a href="http://getfirefox.com/"<br />
title="Get Firefox - Take Back the Web"><img src="/images/banners/takebacktheweb_small.png"<br />
width="125" height="50" border="0" alt="Get Firefox"></a><div><h5>USI-RPG Recommends the Use of a modern Browser!</h5></div><br />
<br />
</html></div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Galaxy&diff=3733
Galaxy
2017-01-17T21:58:51Z
<p>Seccour: /* Alpha Spiral */</p>
<hr />
<div>The Galaxy is almost always depicted from a single point of view, overhead. This is due to hard time to view the galaxy from a perspective that would give us 360 fully 3 dimensional view. Intercepted signals from other galaxies, however, has enlightened us as to some of the cosmic physical nature of the Milky Way galaxy. While our perception of the size and other attributes were accurate, we did discover the existence of an attachment. Originally though to be nearby galaxy, is actually an artificially attached extension. This extension is called the [[Beta Spiral]]. <br />
<br />
==Our Galaxy==<br />
<br />
<br />
<br />
[[Lightgates]] [[Expletun]] [[galactic_column|Column]].<br />
<br />
==Milky Way Galaxy ==<br />
<br />
The Alpha Spiral is divided up into three sections, called trisectors; [[Omega_Trisector|Omega]], [[Delta_Trisector|Delta]], [[Zeta_Trisector|Zeta]]. The [[Galactic_Core|Galactic Core]] and [[Galactic_Rim|Rim]] are considered different sections, but not separate trisectors. Traditionally space occupying factions avoid the core and the [[Galactic_Rim|Rim]] as they are considered spatially hostile and large scale resources are harder to come by. These two areas also are the lowest in sentient life in comparison to the other section and hold less value. This makes these areas ideal for USI to operate in, and are often considered USI Territory.<br />
<br />
==Political Overview==<br />
<br />
[[Image:Polgalsimple.jpg]]<br />
<br />
Updated Galactic Map, Low Res Version<br />
<br />
[[Image:galaxynew.png|700px]]<br />
<br />
<br />
The Unified Space Intelligence Does not own nor control the STNN gateways. After the Expletuns created them they also gave all technology faring civilizations the ability to create them. Most simply do not create more as they provide a security risk if placed strategically ill to their faction and allies, and there are plenty of [[Tech:Starship Transport Network Nexus|STNN]] throughout the galaxy. Some have been purposely destroyed despite being equipped with automated heavy defenses which retaliate if attacked. For more information regarding the STNN, please see the [[Transportation|Transportation Page]].<br />
<br />
==Beta Spiral==<br />
<br />
Little is known about the Beta spiral at this time. Other than the Expletuns, no other race is known to have traveled through the Light gates and explored the spiral. Expletun information is limited to a Faction known as the [[Faction:The_Affinity_Order|Affinity Order]] and a confirmation that they established the gates and linked the two galaxies, although for an unknown reason. The Beta spiral is little less than half the size of the [[Alpha Spiral]].<br />
<br />
[[Category:Universe Information]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Galaxy&diff=3732
Galaxy
2017-01-17T21:58:28Z
<p>Seccour: /* Our Galaxy */</p>
<hr />
<div>The Galaxy is almost always depicted from a single point of view, overhead. This is due to hard time to view the galaxy from a perspective that would give us 360 fully 3 dimensional view. Intercepted signals from other galaxies, however, has enlightened us as to some of the cosmic physical nature of the Milky Way galaxy. While our perception of the size and other attributes were accurate, we did discover the existence of an attachment. Originally though to be nearby galaxy, is actually an artificially attached extension. This extension is called the [[Beta Spiral]]. <br />
<br />
==Our Galaxy==<br />
<br />
<br />
<br />
[[Lightgates]] [[Expletun]] [[galactic_column|Column]].<br />
<br />
==Alpha Spiral==<br />
<br />
The Alpha Spiral is divided up into three sections, called trisectors; [[Omega_Trisector|Omega]], [[Delta_Trisector|Delta]], [[Zeta_Trisector|Zeta]]. The [[Galactic_Core|Galactic Core]] and [[Galactic_Rim|Rim]] are considered different sections, but not separate trisectors. Traditionally space occupying factions avoid the core and the [[Galactic_Rim|Rim]] as they are considered spatially hostile and large scale resources are harder to come by. These two areas also are the lowest in sentient life in comparison to the other section and hold less value. This makes these areas ideal for USI to operate in, and are often considered USI Territory.<br />
<br />
==Political Overview==<br />
<br />
[[Image:Polgalsimple.jpg]]<br />
<br />
Updated Galactic Map, Low Res Version<br />
<br />
[[Image:galaxynew.png|700px]]<br />
<br />
<br />
The Unified Space Intelligence Does not own nor control the STNN gateways. After the Expletuns created them they also gave all technology faring civilizations the ability to create them. Most simply do not create more as they provide a security risk if placed strategically ill to their faction and allies, and there are plenty of [[Tech:Starship Transport Network Nexus|STNN]] throughout the galaxy. Some have been purposely destroyed despite being equipped with automated heavy defenses which retaliate if attacked. For more information regarding the STNN, please see the [[Transportation|Transportation Page]].<br />
<br />
==Beta Spiral==<br />
<br />
Little is known about the Beta spiral at this time. Other than the Expletuns, no other race is known to have traveled through the Light gates and explored the spiral. Expletun information is limited to a Faction known as the [[Faction:The_Affinity_Order|Affinity Order]] and a confirmation that they established the gates and linked the two galaxies, although for an unknown reason. The Beta spiral is little less than half the size of the [[Alpha Spiral]].<br />
<br />
[[Category:Universe Information]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Galaxy&diff=3731
Galaxy
2017-01-17T21:58:20Z
<p>Seccour: /* Our Galaxy */</p>
<hr />
<div>The Galaxy is almost always depicted from a single point of view, overhead. This is due to hard time to view the galaxy from a perspective that would give us 360 fully 3 dimensional view. Intercepted signals from other galaxies, however, has enlightened us as to some of the cosmic physical nature of the Milky Way galaxy. While our perception of the size and other attributes were accurate, we did discover the existence of an attachment. Originally though to be nearby galaxy, is actually an artificially attached extension. This extension is called the [[Beta Spiral]]. <br />
<br />
==Our Galaxy==<br />
<br />
<br />
<br />
[[Lightgates]] [[Expletun]] [[galactic_column|Column]]. <br />
[[Image:Pol gal simple.jpg]]<br />
<br />
==Alpha Spiral==<br />
<br />
The Alpha Spiral is divided up into three sections, called trisectors; [[Omega_Trisector|Omega]], [[Delta_Trisector|Delta]], [[Zeta_Trisector|Zeta]]. The [[Galactic_Core|Galactic Core]] and [[Galactic_Rim|Rim]] are considered different sections, but not separate trisectors. Traditionally space occupying factions avoid the core and the [[Galactic_Rim|Rim]] as they are considered spatially hostile and large scale resources are harder to come by. These two areas also are the lowest in sentient life in comparison to the other section and hold less value. This makes these areas ideal for USI to operate in, and are often considered USI Territory.<br />
<br />
==Political Overview==<br />
<br />
[[Image:Polgalsimple.jpg]]<br />
<br />
Updated Galactic Map, Low Res Version<br />
<br />
[[Image:galaxynew.png|700px]]<br />
<br />
<br />
The Unified Space Intelligence Does not own nor control the STNN gateways. After the Expletuns created them they also gave all technology faring civilizations the ability to create them. Most simply do not create more as they provide a security risk if placed strategically ill to their faction and allies, and there are plenty of [[Tech:Starship Transport Network Nexus|STNN]] throughout the galaxy. Some have been purposely destroyed despite being equipped with automated heavy defenses which retaliate if attacked. For more information regarding the STNN, please see the [[Transportation|Transportation Page]].<br />
<br />
==Beta Spiral==<br />
<br />
Little is known about the Beta spiral at this time. Other than the Expletuns, no other race is known to have traveled through the Light gates and explored the spiral. Expletun information is limited to a Faction known as the [[Faction:The_Affinity_Order|Affinity Order]] and a confirmation that they established the gates and linked the two galaxies, although for an unknown reason. The Beta spiral is little less than half the size of the [[Alpha Spiral]].<br />
<br />
[[Category:Universe Information]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=USI:Aegis&diff=3730
USI:Aegis
2015-12-02T20:51:08Z
<p>Seccour: /* Aegis Infantry (Marines) Organization */</p>
<hr />
<div>[[Image:Dept-aegis.png|right|Aegis]] The war level armed combat troops. They are designed for Assault and Defense against openly defiant Galactic Powers. Their job isn’t policing, its combat and ensuring the livelihood and Safety of USI against all those that oppose it. Their scope of training is for full scale War condition combat, whether it be hand to hand or Galactic Space Battles, or planetary invasion. The Marines know their job to be hazardous, for both them, and those who oppose them. Crowd Control isn’t their expertise, crowd removal is - by lethal force usually. This is what separates the Marines from the Security officers. Marines are typically desensitized soldiers who crave blood and conflict.<br />
<br />
Combat Departments of Medical, Operations, Navigations are registered under the marines authority - though their department is not. This is to increase effective coordination during war conditions.<br />
==Aegis Infantry Equipment==<br />
<br />
<br />
==Aegis Infantry Organization==<br />
<br />
<div style="font-color:#535068; border:solid 1px #A8A8A8; padding:0.5em 1em 0.5em 0.7em; margin:0.5em 0em; background-color:#FFFFFF;font-size:85%;"><br />
{| cellpadding="5"<br />
|+Marine Groupings<br />
|-<br />
||Marine||1|| || <br />
|-<br />
||Teams ||2|| || <br />
|-<br />
|Squad ||13||Is Equal To...|| <br />
|-<br />
|Platoon ||39||3||Squads <br />
|-<br />
|Company ||234||6||Platoons<br />
|-<br />
|Battalion ||1404||6||Company<br />
|-<br />
|Division ||8424||6||Battalion<br />
|}<br />
<br />
Squads are lead by a position of <i>Squad Leader</i>. The Minimum rank for Squad Leader is Warrant. <br />
<br />
Platoons, Companies, Battalions, and Divisions on up are lead by <i>Commanders</i>. Minimum Rank for these are Master Chief, Lieutenant, Lt. Commander, and Subcommander, Respectively. <br />
<br />
</div><br />
<br />
==Ship Aegis Infantry (Marines) Compliments==<br />
<br />
These are base standards and averages which apply in most cases. Some ship classes may cause for variation in data due its class (such as a MIS Infantry Transport or a super small SIS Science). <br />
<br />
<div style="font-color:#535068; border:solid 1px #A8A8A8; padding:0.5em 1em 0.5em 0.7em; margin:0.5em 0em; background-color:#FFFFFF;font-size:85%;"><br />
{| cellpadding="5"<br />
|+Aegis Infantry Compliments<br />
|-<br />
| Ship Size Catagory || Ship Type || Infantry Compliment<br />
|-<br />
| SIS || Scout || 1 Squad<br />
|-<br />
| SIS || Recon || 2 Squads<br />
|-<br />
| SIS || Corvette || 1 Platoon<br />
|-<br />
| MIS || Destroyer || 2 Companies<br />
|-<br />
| MIS || Frigate || 2 Companies<br />
|-<br />
| MIS || Cruiser || 4 Companies<br />
|-<br />
| MIS || Subcell || 1 Company<br />
|-<br />
| LIS || Battleship || 1 Battalion<br />
|-<br />
| LIS || Carrier || 2 Battalion<br />
|-<br />
| LIS || Medical || 1 Company<br />
|-<br />
| ALL || Science || (SIS)1 Squad<br>(MIS)3 Platoon<br>(LIS)3 Companies<br />
|-<br />
| ALL || Experimental || (SIS)1 Squad<br>(MIS)3 Platoon<br>(LIS)3 Companies<br />
|-<br />
| ALL || Special || (SIS)1 Squad<br>(MIS)3 Platoon<br>(LIS)3 Companies<br />
|-<br />
| ALL || Transport || (SIS)1 Squad<br>(MIS)3 Platoon<br>(LIS)3 Companies<br />
|-<br />
| ALL || Supply || (SIS)1 Squad<br>(MIS)3 Platoon<br>(LIS)3 Companies<br />
|-<br />
| ALL || Cargo || (SIS)1 Squad<br>(MIS)3 Platoon<br>(LIS)3 Companies<br />
|-<br />
|}<br />
</div><br />
<br />
'''Information about ship sizes can be found on the [[Transportation]] page.</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Timeline&diff=3729
Timeline
2015-08-17T05:55:59Z
<p>Seccour: </p>
<hr />
<div><html><br />
<iframe src='//cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1Mb7x7p-XpUYgB4PTU2ApN66kkbALPhKRhbJC9FXQXz8&font=Default&lang=en&height=650' width='100%' height='650' frameborder='0'></iframe><br />
</html></div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Timeline&diff=3728
Timeline
2015-08-17T05:53:40Z
<p>Seccour: Created page with "<iframe src='//cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1Mb7x7p-XpUYgB4PTU2ApN66kkbALPhKRhbJC9FXQXz8&font=Default&lang=en&height=650' width='100%' height='..."</p>
<hr />
<div><iframe src='//cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1Mb7x7p-XpUYgB4PTU2ApN66kkbALPhKRhbJC9FXQXz8&font=Default&lang=en&height=650' width='100%' height='650' frameborder='0'></iframe></div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=File:Galaxynew.png&diff=3727
File:Galaxynew.png
2015-01-20T17:39:21Z
<p>Seccour: </p>
<hr />
<div></div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Galaxy&diff=3726
Galaxy
2015-01-20T17:33:35Z
<p>Seccour: /* Political Overview */</p>
<hr />
<div>The Galaxy is almost always depicted from a single point of view, overhead. This is due to hard time to view the galaxy from a perspective that would give us 360 fully 3 dimensional view. Intercepted signals from other galaxies, however, has enlightened us as to some of the cosmic physical nature of the Milky Way galaxy. While our perception of the size and other attributes were accurate, we did discover the existence of an attachment. Originally though to be nearby galaxy, is actually an artificially attached extension. This extension is called the [[Beta Spiral]]. <br />
<br />
==Our Galaxy==<br />
<br />
When Viewed from a more perspective angle, we see that the original concept of the galaxy, was merely showing only the Alpha Spiral. The two items of the Galaxy previously unknown are the Beta Spiral, and the Galactic Column which binds the two together. The physics involved in the binding of the two are currently only in speculation, but the main theory to holding is the presence of the two [[Lightgates]] at the center of each spiral core. It has been confirmed that each lightgates are [[Expletun]] in origin. The lightgates actually use a connected black hole which spans the distance through the galactic [[galactic_column|Column]]. Among other string related manipulation devices, the positions in relation to each other remain stable. This indicates that this is not a natural phenomenon and rather incredible Expletun Technology at work. <br />
<br />
[[Image:Pol gal simple.jpg]]<br />
<br />
==Alpha Spiral==<br />
<br />
The Alpha Spiral is divided up into three sections, called trisectors; [[Omega_Trisector|Omega]], [[Delta_Trisector|Delta]], [[Zeta_Trisector|Zeta]]. The [[Galactic_Core|Galactic Core]] and [[Galactic_Rim|Rim]] are considered different sections, but not separate trisectors. Traditionally space occupying factions avoid the core and the [[Galactic_Rim|Rim]] as they are considered spatially hostile and large scale resources are harder to come by. These two areas also are the lowest in sentient life in comparison to the other section and hold less value. This makes these areas ideal for USI to operate in, and are often considered USI Territory.<br />
<br />
==Political Overview==<br />
<br />
[[Image:Polgalsimple.jpg]]<br />
<br />
Updated Galactic Map, Low Res Version<br />
<br />
[[Image:galaxynew.png|700px]]<br />
<br />
<br />
The Unified Space Intelligence Does not own nor control the STNN gateways. After the Expletuns created them they also gave all technology faring civilizations the ability to create them. Most simply do not create more as they provide a security risk if placed strategically ill to their faction and allies, and there are plenty of [[Tech:Starship Transport Network Nexus|STNN]] throughout the galaxy. Some have been purposely destroyed despite being equipped with automated heavy defenses which retaliate if attacked. For more information regarding the STNN, please see the [[Transportation|Transportation Page]].<br />
<br />
==Beta Spiral==<br />
<br />
Little is known about the Beta spiral at this time. Other than the Expletuns, no other race is known to have traveled through the Light gates and explored the spiral. Expletun information is limited to a Faction known as the [[Faction:The_Affinity_Order|Affinity Order]] and a confirmation that they established the gates and linked the two galaxies, although for an unknown reason. The Beta spiral is little less than half the size of the [[Alpha Spiral]].<br />
<br />
[[Category:Universe Information]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=USI-RPG.com_Copyrights_and_Licensing&diff=3725
USI-RPG.com Copyrights and Licensing
2015-01-14T18:31:21Z
<p>Seccour: </p>
<hr />
<div>==Introduction==<br />
Everyone hates legal notices, but they are necessary to protect the involved parties of USI-RPG. This page will have a few parts to it: Standard Legal mumbo-jumbo, hopefully a simple run down of the copyrights, and a more in depth explanation of copyrights. The copyrights are a very sensitive subject for everyone involved. <br />
<br />
In this case there are three parties involved : USI-RPG, Universe Authors (Kriss Orton), and the Contributers. Use of the website indicates that you agree to abide and accept this legal document. IF YOU DO NOT AGREE, DO NOT USE AND IMMEDIATELY LEAVE.<br />
<br />
==Website==<br />
This Website (collectively pictures, animations, text, javascripts, HTML, but not limiting to these elements) and the stories contained herein are works of fiction. Characters, organizations, factions, names, places and incidents are either a product of the Author(s) imagination or, if real, used fictitiously without the intent to describe their actual conduct. Any resemblance to actual or previously created fictitious persons, organizations, factions, names, places, and incidents , living or dead, existing or destroyed, is purely coincidental. The USI Universe is Copyright © 1997-2015, Kriss Orton. All Rights Reserved. Use without permission is illegal and Prohibited by Law.<br />
<br />
This Website content (collectively pictures, animations, text, JavaScript's, HTML, PHP, but not limiting to these elements) is copyright © 1997-2015, Kriss Orton, All Rights reserved. Any Duplication or reproduction in whole or in part without written permission is prohibited.<br />
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There are some elements contained in this website which are uploaded by the participants (the players of the game.) These are usually in the form of pictures but sometimes do take the form of other media (Audio, video, html, etc.) These elements are not copyrighted by USI-RPG. It is requested that user submitted material obtain prior permission for use before uploading. Often this is not the case. If content is used which a player submits needs to be removed, please [[Contact]] Kriss.<br />
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This website makes use of the [[:http://www.mediawiki.org/|Media Wiki]] software. Please see their site for their related copyrights and trademarks. <br />
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Site design is by [[:http://paulgu.com/|Paul Gu]] with modification. <br />
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==Game Content==<br />
Okay, that takes care of the normal stuff. Now onto the ugly...<br />
<br />
USI-RPG is a game in which a Universe has been designed and created for the purpose of writing in. The original authors of the universe (Kriss Orton) have taken into consideration that people love to contribute to the universe, whether it be in the form of stories, or in the form adding elements to the universe itself like factions and species. Because of this, the situation of Copyright Status is very difficult at times to determine. So we have sought out information, and while there is no case which applies to Role Playing Games like USI, there are many cases which collectively fit.<br />
<br />
Collective contribution to the USI Universe (whether it be in Story form or an element like a faction) is covered by what is called a " Work for Hire". This means that the contribution is not copyrighted by the contributor(s), in most cases that means players. Normal game play (submitting your post to the server to be relayed to the other players on a list) is covered by this.<br />
<br />
(1) IF the contribution is a story, then its copyrighted by USI-RPG. USI-RPG claims the copyright so that in the future we may possibly publish the story which was written. Any profit gained from this goes back into the game (not the USI Universe Authors) to be used to extend the life of the game. USI-RPG is a PROFITLESS organization which gives the service and use of the USI Universe FOR FREE, meaning you do not pay a royalty fee to use the USI Universe, or play the game. The operation of USI-RPG is NOT free and does cost money. So this is used to cover those costs.<br />
<br />
(2) If the contribution is a universe based design (Such as a technology) then its status is up to the USI Universe Authors (Meaning if they like it enough, then they may stake a claim and keep it in the universe, or they may not and the original author may do as they wish with it.) IF accepted the USI Universe Authors claim the copyright, not USI-RPG.<br />
<br />
A personal contribution to the USI Universe (something like fanfiction where you are the sole author or originator of the idea) is not copyrighted by USI-RPG. Personal contributions to the game and the associated copyrights are upto the responsibility of the contributor. Contributors must agree that by submitting their ideas to USI-RPG and the USI Universe Authors, that they give them (USI-RPG) license to use these submitted ideas, and if necessary change the ideas to fit into the USI Universe. This does not grant the USI Universe Authors or USI-RPG copyright. Personal contributions are Characters, Species, Factions, Technology, but aren't limited to these ideas. The Contributor must understand that come time for publishing in any form, these elements may be removed completely at the discretion of USI-RPG or the USI Universe Authors. If a contributor doesn't want to be held by these terms, then they should not submit any information in the first place.<br />
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A document has been created to hopefully be as legally descriptive as possible. If you have a concern which does not appear to be covered by this legal page, you may download it Here. Any further questions may be directed to Info@usi-rpg.com.<br />
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==Images and Graphics==<br />
Images are Graphics within this site of the creation of Kriss Orton are copyrighted © 1997-2015, Kriss Orton and USI-RPG.com, All rights reserved. Use without permission is illegal and prohibited.<br />
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Images and Graphics within this site which are not of the creation of Kriss Orton are used with permission. At times players may upload content images or otherwise in the forums or their created character which may be previously copyrighted. USI-RPG is NOT responsible for these copyright infringements. If you see content which is previously copyrighted and needs to be removed please contact that player.<br />
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This website and its services may host web pages and or other services. Kriss Orton and USI-RPG.com does not take any credit or claim to these websites and cannot be held accountable for its content including previously copyrighted works of art, graphics, images, html, etc but not limiting to these elements, including content of illegal nature. The Primary author of those websites may be contact separately. Kriss Orton and USI-RPG.com will in the case of infringement try to work with the 3rd offending party in order to solve any situation.<br />
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==Copyright Disclaimer==<br />
This website at one point did portray a possible future of a "Star Trek" based universe. Since, USI-RPG.com has evolved away from that possibility and has created its own unique universe. There is still a possibility that information previously copyrighted from Paramount or other larger organizations may still exist. It is not the intent of Kriss Orton or USI-RPG.com to infringe on this copyright. Please notify info@usi-rpg.com if you see anything which is previously copyrighted. Star Trek is rightfully owned by Paramount and Kriss Orton and USI-RPG.com takes no claim or credit therein. Please note that all information posted for copyrights, also applies for Trademarks as well. It is also possible that submitted content may be in copyright infringement of another author. These submitted infringements are NOT covered by the Non-Exclusive Agreement. USI-RPG wishes to make NO Claim of these previously copyright materials. IF any previously copyrighted material is found, please notify info@usi-rpg.com so that this content can be removed immediately. This notice will be removed once we are confident that this no longer applies. <br />
==Trademarks==<br />
Trademarks of USI-RPG. (TM)<br />
<br />
USI, Unified Space Intelligence, New Era, Soliton Drive, Metorian, Expletuns, Akerians, Nephatsu, Darkarian, Seccour, Kerok Seccour, Catherine Hexham, The USI Logo, Star Command Militia are all trademarks of the USI/New Era Universe.</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Main_Page&diff=3724
Main Page
2014-12-31T17:54:17Z
<p>Seccour: /* Welcome */</p>
<hr />
<div>==Welcome==<br />
{|<br />
|Welcome to USI-RPG.com. USI-RPG is a Science Fiction / Fantasy Universe. If you are new here, please begin by clicking the Start button to get a brief explanation. <br />
<br />
|<imagemap><br />
Image:usi_start_here.png||Start Here<br />
desc none<br />
default [[Start_Here]]<br />
</imagemap><br />
|}<br />
<br />
<br/><br />
<br />
{{USI_blue_content<br />
|Title=Universe Introduction<br />
|content=<br />
<br />
It has been ten years since the opening of the STNN at the GA Station, Deep Space Alpha. With its opening it brought the awakening of the Darkarian Hive, and the only faction willing to fight their relentless drive for galactic domination and enlightenment.<br />
<br />
Now the Hive, unable to progress with USI standing in its way, has gathered its forces for the largest assault know to the Galaxy. Their assault has all but decimated USI's Forces along with its stations, despite their horde being stretched thin, they continue their advance with an irrepressible determination to finish what they started and control the galaxy.<br />
<br />
Now with a depressing defeat in the Galactic Core with Tryst Station's destruction, Major Admiral Seccour has ordered that all ships avoid all USI stations, and has given them full autonomy outside of USI's regulation until Major Command can figure out what to do.<br />
<br />
All that is left are the Survivors, those who have avoided the Hive, and refuse to give up; those who believe in what USI stands for. They await for the return of Major Command...<br />
<br />
}}<br />
<br />
<br />
<br />
<br />
To access to the old site click ->[[http://www.usi-rpg.com/cina/home.shtml Old USI Site]]<br />
<br />
Gratitude and deep heartfelt thankfulness need to be give to these [[USI_Admiralty|Individuals]].<br />
<br />
----<br />
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title="Get Firefox - Take Back the Web"><img src="/images/banners/takebacktheweb_small.png"<br />
width="125" height="50" border="0" alt="Get Firefox"></a><div><h5>USI-RPG Recommends the Use of a modern Browser!</h5></div><br />
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Seccour
http://www.usi-rpg.com/wiki/index.php?title=USI-RPG:Current_events&diff=3723
USI-RPG:Current events
2014-12-31T04:33:23Z
<p>Seccour: Created page with "1"</p>
<hr />
<div>1</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Darkarian_Hive&diff=3722
Darkarian Hive
2014-02-23T19:40:03Z
<p>Seccour: </p>
<hr />
<div>{{Template:Darkarian_Information<br />
|About=The Darkarians are a race of artificially self evolved [[Expletun]]. However, the Darkarians are much more than that as they have continued the flawed path of the Expletuns by attempting to create their own species as an extension to themselves. These creations were created to show philosophically that the Darkarians were powerful and great. Where as the original Expletun creations were to improve upon the remaining natural species. <br />
|Image=[[Image:Darkarian_Logo.png|200px|left|Darkarian Hive]]<br />
|System=[[System:Dareikar|Dareikar]]<br />
|Planet=[[Planet:Darkaras|Darkaras]]<br />
|Age=Unknown[[Darkarian_Hive#Age_Range|†]]<br />
|Type=Psionic[[Darkarian_Hive#Psionic_Type|¥]]<br />
|Language=Telepathic,<br /> Expletun, <br /> Common<br />
|Location=Delta Trisector; [[Image:Newgalaxy_lowres.jpg|15px|2.5,6.5]]<br />
|Military=<br />
|Leadership=Hive Based[[Darkarian_Hive#Hive_Hierarchy|‡]]<br />
|Tech=14<br />
|Features=Non-Symbiotic Darkarians have a white-greyish skin color which is very rough, and often have a slight discoloration to the patterns of roughness. They are mostly very slim and have elongated heads with almond shaped black glossy eyes. They range in height from anywhere of just a few feet to as large as 7 feet. Horns and other resembling extrusions are also common in variation. They have very toothy grins, and long wide mouths. Their teeth are sharp and blade-like in appearance. Their hands are proportional with longer fingers which often have sharpened claws at the tips.<br /><br /><br />
Darkarians are a self evolved version of the Expletun form, which is similar but much less aggressive.<br />
<br />
|History=Originally Expletuns, the Darkarians started out as only a specific faction who opposed the preservation mentality of the mainstream Expletuns. After eons of self evolution, the Darkarians have become now their own species, despite their roots. <br />
<br />
|Hive=<br />
<br />
The Hive is split into several groups; three belong directly to the hive as The Elders, The Spawned, and Symbionts. <br />
<br />
==The Elders==<br />
<br />
====Old Blood====<br />
<br />
The highest Darkarian hierarchical rank are those who are expletuns and chose to side with Torikor and Lexis Darkaras. Throughout the years, Most of them have been able to modify themselves through technology and power psionic abilities. While there are few among them, they are among the most powerful beings in the universe possessing the combined knowledge of the hive, and tens of thousands of years of experience. <br />
<br />
====Blood Queen====<br />
<br />
As part of his drive for a perfect society and harmony in the races that were created, Blood Queens were created to birth the next iteration of Expletun descendants. Blood Queens give birth to other Blood Queens, Blood Princes, and Blood Princess, and Spawn Queens. <br />
<br />
====Blood Princes/Blood Princesses====<br />
<br />
The next iteration of Expletun descendants through biological modification and abandonment of tradition procreation to a hive. These are the first true Darkarians, being psionically bound to the Hive and resembling little of their expletun ancestry. <br />
<br />
====Spawn Queen====<br />
<br />
In a shift to a caste and hierarchical separation of creatures, it was not fit for a Blood Queen to give birth to lesser beings or creatures such as Terrors and Brovaskas. Spawn Queens were created to handle this duty. Spawn Queens are regarded among the most honored by the Spawned.<br />
<br />
<br />
<br />
==The Spawned==<br />
<br />
====Terrors====<br />
<br />
Terrors resemble terran Utah Raptors with larger forarms. Terrors are extremely agile and vicious in combat. They are used for supression and situations where the Hive intends to kill or destroy instead of Enlighten. <br />
<br />
====Brovaska====<br />
<br />
Brovaska are large tank like beasts which can take a lot of damage before being killed or destroyed. They extend 10-15 feet in height, are slow moving with four legs. They are known for accelerated regeneration, even for a Darkarian. <br />
<br />
====Corrupter *====<br />
<br />
Biological suicide drones that spread a dominion disease for drone-like domination. They infect an individual. The disease usually must be contracted through direct blood contact. As such, Corruptors have bladed limbs which are coated with the disease.<br />
Corrupter (Post Torikor creation of Derricks hive.) <br />
<br />
====Catalysts====<br />
<br />
Created to extend the duration of the hive mind between hibernation as well as the total amount of beings placed under hive control. Catalysts have no psionic abilities themselves including the ability to shield their power enhancing abilities. Catalysts are generally created from a species being added to the Hive. <br />
<br />
====Cominions ====<br />
<br />
Cominions are a spawned version of the Blood Princes. Humanoid and similar to Blood Prince/esses they are psionically the highest compatibility for Symbionts. <br />
<br />
====Symbionts====<br />
<br />
Originally created to add other races to the hive mind, especially those with lesser or no psionic abilities, the Darkarians realized that there was a higher potential to them than just taking over another body. Adaptive, genetically easy to manufacture for any purpose, and largely disposable, symbionts are the public face of the Darkarians doing all the bidding of the Hive mind without risking or exposing the Elders unnecessarily. <br />
<br />
<br />
==The Enlightened==<br />
<br />
The Enlightened are joined Spawned Symbionts and Hosts of any race (Darkarian, Ordained, Chosen, Expletun, or even animals of non humanoid nature, etc.) This joining is called enlightenment by the Darkarians, and results vary from symbiont to symbiont. The Enlightened by far make up the largest population of Darkarians. Estimated at least to be 85% of Darkarians, the Enlightened are the most common form of Darkarian encountered. <br />
<br />
===The lords===<br />
<br />
The lords represent the lesser leadership structure of the Enlightened. Their psionic nature make them powerful and skillful. The different ranks of the lords are generaly representations of their power and abilities, with the Hive giving favor and status to the more powerful. The lords are in order of power : Masterlords, Highlords, Overlords. Lord quality symbionts joined with a Cominion Spawn are known as Cominion Lords, and are the most common lord symbiont/host combination seen, and are generally the most powerful. <br />
<br />
Dominion lords are a construct of the Masterlord Derrick after the fall of Torikor, and is currently exclusive to his brood. They are used in conjunction with Corrupted and Corrupters with their specific purpose.<br />
<br />
===Minions ===<br />
<br />
Minions make up the larger work and operational force of the Darkarian hive. <br />
<br />
=====Myrminion=====<br />
<br />
Myrminions are the captains of the hive. They are generally regarded as the elite warrior class of Enlightened. Occasionally lesser spawned symbionts are joined with Cominions to create Myrminions. <br />
<br />
=====Minion=====<br />
<br />
Minions are the most common form of general enlightened beings. They are used for general populations to attach them to the hive mind. Minions are the worker class of Darkarians. <br />
<br />
=====Assassins=====<br />
<br />
Assassins are used for infiltration and termination of key Political figures. When Darkarians take over civilizations they first take out the political structure by first abducting key and trusted personnel, then binding them with a symbiont for an inside operations. Assassins vary from all other symbionts in that they are able act and operate as the host body. Normal enlightenment creates a whole new being from the joining of Host and Symbiont, with neither being in 'control'. <br />
<br />
=====Drones=====<br />
<br />
Lesser expendable symbionts. Used for hazardous non-technical work and operations. Heavily used as soldier fodder with little to know psionic abilities outside of enhanced regeneration. They are simple symbionts and easy to procreate by Spawn Queens. <br />
<br />
==Wayward==<br />
<br />
Occasionally, although rare and at great cost, enlightened beings have been recovered by their respective factions and the symbiont successfully removed, leaving the host alive and the symbiont destroyed in the process. Warywards are noted by their remaining attachment to the hive despite the removal of the symbiont, as all symbionts irreversibly modify the host. The degree of modification is dependent on the duration of the hosts enlightened state. Most Wayward end up committing suicide for a variety of reasons, the most documented being madness caused by their ability to still hear the hive mind, and being driven to hive obedience. Proximity and psionic suppression have shown to have positive effect on these symptoms. Waywards are also known to return to the hive, although reenlightenement is not always guaranteed. <br />
<br />
==The Ordained. ==<br />
<br />
Prior to the full realization of the Hive, with the Chosen rebelling against the Expletuns as a whole, both the Preservers and the Darkarians found themselves on the losing side. Quick to engage the Chosen on the same terms, the Darkarians created their own chosen which they refer to as the Ordained. The Ordained are generally regarded on same terms as Cominions, being equal in compatibility with Symbionts and their psionic abilities. While not considered to be Darkarians as a Species, they are aligned with the Hive and are ruled by Darkarians entirely.<br />
<br />
==Sycophants==<br />
<br />
Sycophants are known races who worship and follow the hive without actual hive integration. The ordained are known Sycophants, as well as the Servittians, who are used commonly due to their easy to manipulate genetic structure. Sycophants are heavily used for Enlightenment, but are not enlightened as a whole. <br />
<br />
<br />
<br />
<br />
<br />
|Abilities=Metamorphasis, Extreme Regeneration, Mind Domination, Body Domination, Hive Mentality<br />
<br />
|Known=<br />
<br />
*Talorn<br />
<br />
Talorn was the first known Darkarian of the New Era. A Masterlord leader of the hive, his initial drive for conquest set the tone of the Hive during its rebirth as aggressive and relentless. While the Hive never intended for him to maintain his position as ranking lord over the Symbionts, his drive and motivation were critical for the hive, and he is honored among them for it. Talorns host is a future [[Marccus_Vagen]]. <br />
<br />
* Sortic<br />
<br />
Wife of the Host and Symbiont Talorn who was slain by Kerok Seccour.<br />
<br />
* Xetra<br />
<br />
<br />
<br />
* Derrik<br />
History is going through some retcon<br />
<br />
* Sklavus<br />
The Darkarian Name for the Enlightened Human Chance Modaine. The Symbiont is a HighLord.<br />
<br />
<br />
* Dylocke<br />
The Darkarian Name for the Enlightened Metorian [[Kerok_Seccour]]. This is one of the oldest known Darkarian Symbionts, and leader of the Hive Spawn. In an attempt to sway the odds in the Darkarian favor, the Darkarians had the Symbiont implanted in Kerok Seccour as a child as a potential way to control the USI. Little did they know that shortly after, the Expletuns themselves implanted their own Symbiont, Phoenix. <br />
<br />
*Cerreon<br />
Darkarian high lord responsible for the conquest of the Galactic Alliance.<br />
<br />
*Torikor <br />
<br />
Now known leader of the hive. The first of the Elder Darkarians who has been seen and recorded. Also is the head of the Darkarian Royal Family. One of the few known Elderblood Darkarians who are known by name, appearance, and position. <br />
<br />
|Hibernation=<br />
Darkarians and their Hibernation<br />
--------<br />
<br />
It was noticed that Darkarians had to hibernate. The interval of hibernation was proportionate to the number of darkarians in the hive and their activity. The more active the hive was, the quicker and longer the hive had to hibernate. <br />
<br />
Torikor was extremely powerful, but he noticed that after developing the hive Mind and its song/poetry, it was extremely taxing to maintain it. During periods of rest, he regained his strength but the hive began to lost its focus. It was then he found he could foce the hive to rest when he did, and it was an improvement. However given the distances involved and the rate at which the hive was growing, something had to be done. <br />
<br />
During early biological experiments with the spawned, a discovery was found with a certain iteration to enhance the psionic abilities. Originally spawned were altered/enhanced versions of their ancestral race. <br />
<br />
In a trial on connecting these experiment trials to the hive, Torikor found that he had much more power or expansion when exercising his own abilities. While the implications were obvious for enhancements of their own skills, these trials specifically gave orders of magnitude extensions of hive propagation, especially within the ancestral species of the trial. <br />
<br />
These trials at this point became known as Catalysts. At this point, Catalysts were created in order to exert the hive mind for specific races, and were created to handle specific population sizes that were introduced into the hive. <br />
<br />
Two variations of catalyst were created. One of which pinpointed hive propagation to Symbionts (And thus the creation of the overlord) and the other was introduced into Elderblood (expetun enhanced) which targeted psionics in general. <br />
<br />
The one side effect of Catalysts, is that catalysts seamed to be unable to access their own psionic potential themselves. While receptive of psionics such as telepathy, they were otherwise lame psionically, and only could be used like an amplifier. <br />
<br />
In the beginning, just before Catalysts, psuedo-hibernation occured on a nightly basis to match up with his rest cycles. After Catalysts, they were able to go years before hibernation was required. <br />
<br />
During hibernation, all spawned and symbiont's were generally effected by the Hibernation cycle. At times it has been documented that small groups of Darkarians broods could remain out of hibernation, but would then be required to enter hibernation after a period of time. It is thought that the propagation and maintenance of the Hive mind (or Mindsong as they call it) is extremely taxing. however this technique was used to ensure protection of the Hive during its hibernation periods. <br />
<br />
<br />
|Other=<br />
<br />
===Age Range===<br />
Age range is largely unknown due to the inability to accurately record natural life and death cycles of the Darkarian Hive. It is speculated at the Elder types Darkarians are able to live indefinitely through its psionic ability and ability to change their biological structure. A few rare observances have also indicated that Symbionts live up to several thousand years, and Spawned have a life cycle of possibly only several years, long enough to accomplish specific tasks. Since Spawned are generally used for hazard work, it would make sense that not a lot of resources are put into their ability for long lasting life. <br />
<br />
===Psionic Type===<br />
<br />
<br />
===Reproduction===<br />
While Dark Queens give birth to both male and female Darkarians alike, the question arises on darkarians being created outside of the scope of their society. While its possible it can happen, the likelihood is that doesn't given the hierarchy and society that the Darkarians live in. Commonly, like most societies, Darkarians, symbionts alike, will join in a marriage of sorts. This is usually seen as a companionship or mutual beneficiary reason. Love and romance aren't not prominent emotions in the non Elder ranks of the Darkarian Hierarchy. If a two symbionts hosts did mate, they would create the species equivalent from the hosts. The mind of the offspring would be permanently tied to the hive link itself. These would be most likely have an average of their parents psionic ability. They would still be of the Hive, and want to do its will. Given the fact that most Elders wouldn't WANT to mate with anything other than their own kind, the possibility still exists. Had an Elder mated with anything other than a Darkarian Elder, would result in an Half Elder. While most likely shunned by the Hive, they too would be bound to the hive. Given the dominate nature of the Darkarian Elders, the offspring would look like an Elder, however would not have many of the traits or the psionic ability. Spawned Darkarians don't have the ability to mate, and are gender Neutral. Symbionts don't have the ability to mate (only through their hosts), though carry gender characteristics and will often only want a host of that same characteristic.<br />
<br />
===The Enlightenment Process===<br />
{{Template:Info|Info=NOTICE - THE BELOW MAY BE GRAPHIC.}}<br />
<br />
Enlightenment is basically a surgical process in where a Darkarian Symbiont is placed in a host. Symbionts, when implanted, usually take up the space where the heart and a lung are (as most species have their heart and lungs in the same place).<br />
<br />
The Darkarians do have a ceremonial process in which this occurs. The process of enlightenment is very demonic and sadistic, at least to everyone except the Darkarians. The Darkarians have this idea that to become a Darkarian one must fully feel the whole process...<br />
<br />
For normal drones, minions, assassins, the person is strapped to a platform and the the Enlightener, which is a Darkarian Elder, typically a Prince, produces a blade either in or from one hand and slices open the host. The Symbiont is then placed on top of the fresh wound, and it consumes the hosts heart (eating it). The symbiont takes the place of the heart and the wound is sealed through the regenerative properties of the Symbiont. Female Darkarians never do the enlightenment.<br />
<br />
For lords, the host is placed on an Alter, and an Elderblood performs the ritual, however uses a Darkarian Blood knife instead of transforming an appendage to a blade.<br />
<br />
In essence, the host is killed , only to be reborn as a Darkarian. Death is a purging of a previous existence and the rebirth is Enlightenment.<br />
<br />
Due to this process, those who are retrieved from enlightenment usually commit suicide. Enlightenment is a very intense process, not only physically as we can see, but also psychologically as the Symbiont binds itself to the host in many ways. Darkarians actively seek death for lords who overcome Enlightenment.<br />
<br />
Other classes of those who overcome Enlightenment are of no concern as the symbiont was expendable in the first place.<br />
<br />
The Returned. These are those who have been rescued from enlightenment, or overcome enlightenment. In most situations this refers to a removal of the symbiont, and its complete destruction.<br />
<br />
As noted above, those that do are likely to commit suicide. They can also go insane and many other severe psychological problems are extremely common (one out of 3000 may have a semi-normal existence.) One very severe problem with those who overcome Enlightenment (the returned) develop a condition known as "Yearning". This is where a the host suddenly desires to return to the Hive and become reenlightened. This condition occurs in about 1 in 5. Another condition common with the returned is conjoining. This is where even though the symbiont is gone and destroyed, the returned still hear the psionic will of the hive. And lastly, another major condition is visions. The returned, still susceptible to psionic eddies of the hive, hallucinate and see visions of Darkarians.<br />
<br />
Post enlightenment is very horrifying. While USI counselors and therapists have been working on these conditions, there are no absolute cures for the psychological impact.<br />
<br />
===The Darkarian Chosen===<br />
<br />
While the Chosen races, The [[Species:Akerians|Akerians]],[[Species:Metorians|Metorians]],and the [[Species:Nephatsu|Nephatsu]], were created prior to the division of the Expletuns into the factions of the Darkarians and the [[Faction:Preservers|Preservers]], the Darkarians first experiments were with their own separate species creations.<br />
<br />
Like the original three chosen, the first of the Darkarians creations were not tied into a collective mind or intellect. In fact, the creation of the [[Species:Weren|Weren]] happened prior to the development of the Hive Mind. It was due to their perceived failure with controlling the Weren, that the Hive mind was first conceived. Later, the [[Species:Faulyn|Faulyn]], [[Species:Sauren|Sauren]], and the [[Species:Scipicants|Scipicants]] were created as bidding servants of the hive. <br />
<br />
}}<br />
[[Category:Factions]]<br />
[[Category:Species]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Darkarian_Hive&diff=3721
Darkarian Hive
2014-02-23T19:38:17Z
<p>Seccour: </p>
<hr />
<div>{{Template:Darkarian_Information<br />
|About=The Darkarians are a race of artificially self evolved [[Expletun]]. However, the Darkarians are much more than that as they have continued the flawed path of the Expletuns by attempting to create their own species as an extension to themselves. These creations were created to show philosophically that the Darkarians were powerful and great. Where as the original Expletun creations were to improve upon the remaining natural species. <br />
|Image=[[Image:Darkarian_Logo.png|200px|left|Darkarian Hive]]<br />
|System=[[System:Dareikar|Dareikar]]<br />
|Planet=[[Planet:Darkaras|Darkaras]]<br />
|Age=Unknown[[Darkarian_Hive#Age_Range|†]]<br />
|Type=Psionic[[Darkarian_Hive#Psionic_Type|¥]]<br />
|Language=Telepathic,<br /> Expletun, <br /> Common<br />
|Location=Delta Trisector; [[Image:Newgalaxy_lowres.jpg|15px|2.5,6.5]]<br />
|Military=<br />
|Leadership=Hive Based[[Darkarian_Hive#Hive_Hierarchy|‡]]<br />
|Tech=14<br />
|Features=Non-Symbiotic Darkarians have a white-greyish skin color which is very rough, and often have a slight discoloration to the patterns of roughness. They are mostly very slim and have elongated heads with almond shaped black glossy eyes. They range in height from anywhere of just a few feet to as large as 7 feet. Horns and other resembling extrusions are also common in variation. They have very toothy grins, and long wide mouths. Their teeth are sharp and blade-like in appearance. Their hands are proportional with longer fingers which often have sharpened claws at the tips.<br /><br /><br />
Darkarians are a self evolved version of the Expletun form, which is similar but much less aggressive.<br />
<br />
|History=Originally Expletuns, the Darkarians started out as only a specific faction who opposed the preservation mentality of the mainstream Expletuns. After eons of self evolution, the Darkarians have become now their own species, despite their roots. <br />
<br />
|Hive=<br />
<br />
The Hive is split into several groups; three belong directly to the hive as The Elders, The Spawned, and Symbionts. <br />
<br />
==The Elders==<br />
<br />
====Old Blood====<br />
<br />
The highest Darkarian hierarchical rank are those who are expletuns and chose to side with Torikor and Lexis Darkaras. Throughout the years, Most of them have been able to modify themselves through technology and power psionic abilities. While there are few among them, they are among the most powerful beings in the universe possessing the combined knowledge of the hive, and tens of thousands of years of experience. <br />
<br />
====Blood Queen====<br />
<br />
As part of his drive for a perfect society and harmony in the races that were created, Blood Queens were created to birth the next iteration of Expletun descendants. Blood Queens give birth to other Blood Queens, Blood Princes, and Blood Princess, and Spawn Queens. <br />
<br />
====Blood Princes/Blood Princesses====<br />
<br />
The next iteration of Expletun descendants through biological modification and abandonment of tradition procreation to a hive. These are the first true Darkarians, being psionically bound to the Hive and resembling little of their expletun ancestry. <br />
<br />
====Spawn Queen====<br />
<br />
In a shift to a caste and hierarchical separation of creatures, it was not fit for a Blood Queen to give birth to lesser beings or creatures such as Terrors and Brovaskas. Spawn Queens were created to handle this duty. Spawn Queens are regarded among the most honored by the Spawned.<br />
<br />
<br />
<br />
==The Spawned==<br />
<br />
====Terrors====<br />
<br />
Terrors resemble terran Utah Raptors with larger forarms. Terrors are extremely agile and vicious in combat. They are used for supression and situations where the Hive intends to kill or destroy instead of Enlighten. <br />
<br />
====Brovaska====<br />
<br />
Brovaska are large tank like beasts which can take a lot of damage before being killed or destroyed. They extend 10-15 feet in height, are slow moving with four legs. They are known for accelerated regeneration, even for a Darkarian. <br />
<br />
====Corrupter *====<br />
<br />
Biological suicide drones that spread a dominion disease for drone-like domination. They infect an individual. The disease usually must be contracted through direct blood contact. As such, Corruptors have bladed limbs which are coated with the disease.<br />
Corrupter (Post Torikor creation of Derricks hive.) <br />
<br />
====Catalysts====<br />
<br />
Created to extend the duration of the hive mind between hibernation as well as the total amount of beings placed under hive control. Catalysts have no psionic abilities themselves including the ability to shield their power enhancing abilities. Catalysts are generally created from a species being added to the Hive. <br />
<br />
====Cominions ====<br />
<br />
Cominions are a spawned version of the Blood Princes. Humanoid and similar to Blood Prince/esses they are psionically the highest compatibility for Symbionts. <br />
<br />
====Symbionts====<br />
<br />
Originally created to add other races to the hive mind, especially those with lesser or no psionic abilities, the Darkarians realized that there was a higher potential to them than just taking over another body. Adaptive, genetically easy to manufacture for any purpose, and largely disposable, symbionts are the public face of the Darkarians doing all the bidding of the Hive mind without risking or exposing the Elders unnecessarily. <br />
<br />
<br />
==The Enlightened==<br />
<br />
The Enlightened are joined Spawned Symbionts and Hosts of any race (Darkarian, Ordained, Chosen, Expletun, or even animals of non humanoid nature, etc.) This joining is called enlightenment by the Darkarians, and results vary from symbiont to symbiont. The Enlightened by far make up the largest population of Darkarians. Estimated at least to be 85% of Darkarians, the Enlightened are the most common form of Darkarian encountered. <br />
<br />
===The lords===<br />
<br />
The lords represent the lesser leadership structure of the Enlightened. Their psionic nature make them powerful and skillful. The different ranks of the lords are generaly representations of their power and abilities, with the Hive giving favor and status to the more powerful. The lords are in order of power : Masterlords, Highlords, Overlords. Lord quality symbionts joined with a Cominion Spawn are known as Cominion Lords, and are the most common lord symbiont/host combination seen, and are generally the most powerful. <br />
<br />
Dominion lords are a construct of the Masterlord Derrick after the fall of Torikor, and is currently exclusive to his brood. They are used in conjunction with Corrupted and Corrupters with their specific purpose.<br />
<br />
===Minions ===<br />
<br />
Minions make up the larger work and operational force of the Darkarian hive. <br />
<br />
=====Myrminion=====<br />
<br />
Myrminions are the captains of the hive. They are generally regarded as the elite warrior class of Enlightened. Occasionally lesser spawned symbionts are joined with Cominions to create Myrminions. <br />
<br />
=====Minion=====<br />
<br />
Minions are the most common form of general enlightened beings. They are used for general populations to attach them to the hive mind. Minions are the worker class of Darkarians. <br />
<br />
=====Assassins=====<br />
<br />
Assassins are used for infiltration and termination of key Political figures. When Darkarians take over civilizations they first take out the political structure by first abducting key and trusted personnel, then binding them with a symbiont for an inside operations. Assassins vary from all other symbionts in that they are able act and operate as the host body. Normal enlightenment creates a whole new being from the joining of Host and Symbiont, with neither being in 'control'. <br />
<br />
=====Corrupted=====<br />
<br />
Biological suicide drones that spread a dominion disease for drone-like domination. They infect an individual. The disease usually must be contracted through direct blood contact. As such, Corruptors have bladed limbs which are coated with the disease.<br />
<br />
=====Drones=====<br />
<br />
Lesser expendable symbionts. Used for hazardous non-technical work and operations. Heavily used as soldier fodder with little to know psionic abilities outside of enhanced regeneration. They are simple symbionts and easy to procreate by Spawn Queens. <br />
<br />
==Wayward==<br />
<br />
Occasionally, although rare and at great cost, enlightened beings have been recovered by their respective factions and the symbiont successfully removed, leaving the host alive and the symbiont destroyed in the process. Warywards are noted by their remaining attachment to the hive despite the removal of the symbiont, as all symbionts irreversibly modify the host. The degree of modification is dependent on the duration of the hosts enlightened state. Most Wayward end up committing suicide for a variety of reasons, the most documented being madness caused by their ability to still hear the hive mind, and being driven to hive obedience. Proximity and psionic suppression have shown to have positive effect on these symptoms. Waywards are also known to return to the hive, although reenlightenement is not always guaranteed. <br />
<br />
==The Ordained. ==<br />
<br />
Prior to the full realization of the Hive, with the Chosen rebelling against the Expletuns as a whole, both the Preservers and the Darkarians found themselves on the losing side. Quick to engage the Chosen on the same terms, the Darkarians created their own chosen which they refer to as the Ordained. The Ordained are generally regarded on same terms as Cominions, being equal in compatibility with Symbionts and their psionic abilities. While not considered to be Darkarians as a Species, they are aligned with the Hive and are ruled by Darkarians entirely.<br />
<br />
==Sycophants==<br />
<br />
Sycophants are known races who worship and follow the hive without actual hive integration. The ordained are known Sycophants, as well as the Servittians, who are used commonly due to their easy to manipulate genetic structure. Sycophants are heavily used for Enlightenment, but are not enlightened as a whole. <br />
<br />
<br />
<br />
<br />
<br />
|Abilities=Metamorphasis, Extreme Regeneration, Mind Domination, Body Domination, Hive Mentality<br />
<br />
|Known=<br />
<br />
*Talorn<br />
<br />
Talorn was the first known Darkarian of the New Era. A Masterlord leader of the hive, his initial drive for conquest set the tone of the Hive during its rebirth as aggressive and relentless. While the Hive never intended for him to maintain his position as ranking lord over the Symbionts, his drive and motivation were critical for the hive, and he is honored among them for it. Talorns host is a future [[Marccus_Vagen]]. <br />
<br />
* Sortic<br />
<br />
Wife of the Host and Symbiont Talorn who was slain by Kerok Seccour.<br />
<br />
* Xetra<br />
<br />
<br />
<br />
* Derrik<br />
History is going through some retcon<br />
<br />
* Sklavus<br />
The Darkarian Name for the Enlightened Human Chance Modaine. The Symbiont is a HighLord.<br />
<br />
<br />
* Dylocke<br />
The Darkarian Name for the Enlightened Metorian [[Kerok_Seccour]]. This is one of the oldest known Darkarian Symbionts, and leader of the Hive Spawn. In an attempt to sway the odds in the Darkarian favor, the Darkarians had the Symbiont implanted in Kerok Seccour as a child as a potential way to control the USI. Little did they know that shortly after, the Expletuns themselves implanted their own Symbiont, Phoenix. <br />
<br />
*Cerreon<br />
Darkarian high lord responsible for the conquest of the Galactic Alliance.<br />
<br />
*Torikor <br />
<br />
Now known leader of the hive. The first of the Elder Darkarians who has been seen and recorded. Also is the head of the Darkarian Royal Family. One of the few known Elderblood Darkarians who are known by name, appearance, and position. <br />
<br />
|Hibernation=<br />
Darkarians and their Hibernation<br />
--------<br />
<br />
It was noticed that Darkarians had to hibernate. The interval of hibernation was proportionate to the number of darkarians in the hive and their activity. The more active the hive was, the quicker and longer the hive had to hibernate. <br />
<br />
Torikor was extremely powerful, but he noticed that after developing the hive Mind and its song/poetry, it was extremely taxing to maintain it. During periods of rest, he regained his strength but the hive began to lost its focus. It was then he found he could foce the hive to rest when he did, and it was an improvement. However given the distances involved and the rate at which the hive was growing, something had to be done. <br />
<br />
During early biological experiments with the spawned, a discovery was found with a certain iteration to enhance the psionic abilities. Originally spawned were altered/enhanced versions of their ancestral race. <br />
<br />
In a trial on connecting these experiment trials to the hive, Torikor found that he had much more power or expansion when exercising his own abilities. While the implications were obvious for enhancements of their own skills, these trials specifically gave orders of magnitude extensions of hive propagation, especially within the ancestral species of the trial. <br />
<br />
These trials at this point became known as Catalysts. At this point, Catalysts were created in order to exert the hive mind for specific races, and were created to handle specific population sizes that were introduced into the hive. <br />
<br />
Two variations of catalyst were created. One of which pinpointed hive propagation to Symbionts (And thus the creation of the overlord) and the other was introduced into Elderblood (expetun enhanced) which targeted psionics in general. <br />
<br />
The one side effect of Catalysts, is that catalysts seamed to be unable to access their own psionic potential themselves. While receptive of psionics such as telepathy, they were otherwise lame psionically, and only could be used like an amplifier. <br />
<br />
In the beginning, just before Catalysts, psuedo-hibernation occured on a nightly basis to match up with his rest cycles. After Catalysts, they were able to go years before hibernation was required. <br />
<br />
During hibernation, all spawned and symbiont's were generally effected by the Hibernation cycle. At times it has been documented that small groups of Darkarians broods could remain out of hibernation, but would then be required to enter hibernation after a period of time. It is thought that the propagation and maintenance of the Hive mind (or Mindsong as they call it) is extremely taxing. however this technique was used to ensure protection of the Hive during its hibernation periods. <br />
<br />
<br />
|Other=<br />
<br />
===Age Range===<br />
Age range is largely unknown due to the inability to accurately record natural life and death cycles of the Darkarian Hive. It is speculated at the Elder types Darkarians are able to live indefinitely through its psionic ability and ability to change their biological structure. A few rare observances have also indicated that Symbionts live up to several thousand years, and Spawned have a life cycle of possibly only several years, long enough to accomplish specific tasks. Since Spawned are generally used for hazard work, it would make sense that not a lot of resources are put into their ability for long lasting life. <br />
<br />
===Psionic Type===<br />
<br />
<br />
===Reproduction===<br />
While Dark Queens give birth to both male and female Darkarians alike, the question arises on darkarians being created outside of the scope of their society. While its possible it can happen, the likelihood is that doesn't given the hierarchy and society that the Darkarians live in. Commonly, like most societies, Darkarians, symbionts alike, will join in a marriage of sorts. This is usually seen as a companionship or mutual beneficiary reason. Love and romance aren't not prominent emotions in the non Elder ranks of the Darkarian Hierarchy. If a two symbionts hosts did mate, they would create the species equivalent from the hosts. The mind of the offspring would be permanently tied to the hive link itself. These would be most likely have an average of their parents psionic ability. They would still be of the Hive, and want to do its will. Given the fact that most Elders wouldn't WANT to mate with anything other than their own kind, the possibility still exists. Had an Elder mated with anything other than a Darkarian Elder, would result in an Half Elder. While most likely shunned by the Hive, they too would be bound to the hive. Given the dominate nature of the Darkarian Elders, the offspring would look like an Elder, however would not have many of the traits or the psionic ability. Spawned Darkarians don't have the ability to mate, and are gender Neutral. Symbionts don't have the ability to mate (only through their hosts), though carry gender characteristics and will often only want a host of that same characteristic.<br />
<br />
===The Enlightenment Process===<br />
{{Template:Info|Info=NOTICE - THE BELOW MAY BE GRAPHIC.}}<br />
<br />
Enlightenment is basically a surgical process in where a Darkarian Symbiont is placed in a host. Symbionts, when implanted, usually take up the space where the heart and a lung are (as most species have their heart and lungs in the same place).<br />
<br />
The Darkarians do have a ceremonial process in which this occurs. The process of enlightenment is very demonic and sadistic, at least to everyone except the Darkarians. The Darkarians have this idea that to become a Darkarian one must fully feel the whole process...<br />
<br />
For normal drones, minions, assassins, the person is strapped to a platform and the the Enlightener, which is a Darkarian Elder, typically a Prince, produces a blade either in or from one hand and slices open the host. The Symbiont is then placed on top of the fresh wound, and it consumes the hosts heart (eating it). The symbiont takes the place of the heart and the wound is sealed through the regenerative properties of the Symbiont. Female Darkarians never do the enlightenment.<br />
<br />
For lords, the host is placed on an Alter, and an Elderblood performs the ritual, however uses a Darkarian Blood knife instead of transforming an appendage to a blade.<br />
<br />
In essence, the host is killed , only to be reborn as a Darkarian. Death is a purging of a previous existence and the rebirth is Enlightenment.<br />
<br />
Due to this process, those who are retrieved from enlightenment usually commit suicide. Enlightenment is a very intense process, not only physically as we can see, but also psychologically as the Symbiont binds itself to the host in many ways. Darkarians actively seek death for lords who overcome Enlightenment.<br />
<br />
Other classes of those who overcome Enlightenment are of no concern as the symbiont was expendable in the first place.<br />
<br />
The Returned. These are those who have been rescued from enlightenment, or overcome enlightenment. In most situations this refers to a removal of the symbiont, and its complete destruction.<br />
<br />
As noted above, those that do are likely to commit suicide. They can also go insane and many other severe psychological problems are extremely common (one out of 3000 may have a semi-normal existence.) One very severe problem with those who overcome Enlightenment (the returned) develop a condition known as "Yearning". This is where a the host suddenly desires to return to the Hive and become reenlightened. This condition occurs in about 1 in 5. Another condition common with the returned is conjoining. This is where even though the symbiont is gone and destroyed, the returned still hear the psionic will of the hive. And lastly, another major condition is visions. The returned, still susceptible to psionic eddies of the hive, hallucinate and see visions of Darkarians.<br />
<br />
Post enlightenment is very horrifying. While USI counselors and therapists have been working on these conditions, there are no absolute cures for the psychological impact.<br />
<br />
===The Darkarian Chosen===<br />
<br />
While the Chosen races, The [[Species:Akerians|Akerians]],[[Species:Metorians|Metorians]],and the [[Species:Nephatsu|Nephatsu]], were created prior to the division of the Expletuns into the factions of the Darkarians and the [[Faction:Preservers|Preservers]], the Darkarians first experiments were with their own separate species creations.<br />
<br />
Like the original three chosen, the first of the Darkarians creations were not tied into a collective mind or intellect. In fact, the creation of the [[Species:Weren|Weren]] happened prior to the development of the Hive Mind. It was due to their perceived failure with controlling the Weren, that the Hive mind was first conceived. Later, the [[Species:Faulyn|Faulyn]], [[Species:Sauren|Sauren]], and the [[Species:Scipicants|Scipicants]] were created as bidding servants of the hive. <br />
<br />
}}<br />
[[Category:Factions]]<br />
[[Category:Species]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Darkarian_Hive&diff=3720
Darkarian Hive
2014-02-23T19:36:55Z
<p>Seccour: </p>
<hr />
<div>{{Template:Darkarian_Information<br />
|About=The Darkarians are a race of artificially self evolved [[Expletun]]. However, the Darkarians are much more than that as they have continued the flawed path of the Expletuns by attempting to create their own species as an extension to themselves. These creations were created to show philosophically that the Darkarians were powerful and great. Where as the original Expletun creations were to improve upon the remaining natural species. <br />
|Image=[[Image:Darkarian_Logo.png|200px|left|Darkarian Hive]]<br />
|System=[[System:Dareikar|Dareikar]]<br />
|Planet=[[Planet:Darkaras|Darkaras]]<br />
|Age=Unknown[[Darkarian_Hive#Age_Range|†]]<br />
|Type=Psionic[[Darkarian_Hive#Psionic_Type|¥]]<br />
|Language=Telepathic,<br /> Expletun, <br /> Common<br />
|Location=Delta Trisector; [[Image:Newgalaxy_lowres.jpg|15px|2.5,6.5]]<br />
|Military=<br />
|Leadership=Hive Based[[Darkarian_Hive#Hive_Hierarchy|‡]]<br />
|Tech=14<br />
|Features=Non-Symbiotic Darkarians have a white-greyish skin color which is very rough, and often have a slight discoloration to the patterns of roughness. They are mostly very slim and have elongated heads with almond shaped black glossy eyes. They range in height from anywhere of just a few feet to as large as 7 feet. Horns and other resembling extrusions are also common in variation. They have very toothy grins, and long wide mouths. Their teeth are sharp and blade-like in appearance. Their hands are proportional with longer fingers which often have sharpened claws at the tips.<br /><br /><br />
Darkarians are a self evolved version of the Expletun form, which is similar but much less aggressive.<br />
<br />
|History=Originally Expletuns, the Darkarians started out as only a specific faction who opposed the preservation mentality of the mainstream Expletuns. After eons of self evolution, the Darkarians have become now their own species, despite their roots. <br />
<br />
|Hive=<br />
<br />
The Hive is split into several groups; three belong directly to the hive as The Elders, The Spawned, and Symbionts. <br />
<br />
==The Elders==<br />
<br />
====Old Blood====<br />
<br />
The highest Darkarian hierarchical rank are those who are expletuns and chose to side with Torikor and Lexis Darkaras. Throughout the years, Most of them have been able to modify themselves through technology and power psionic abilities. While there are few among them, they are among the most powerful beings in the universe possessing the combined knowledge of the hive, and tens of thousands of years of experience. <br />
<br />
====Blood Queen====<br />
<br />
As part of his drive for a perfect society and harmony in the races that were created, Blood Queens were created to birth the next iteration of Expletun descendants. Blood Queens give birth to other Blood Queens, Blood Princes, and Blood Princess, and Spawn Queens. <br />
<br />
====Blood Princes/Blood Princesses====<br />
<br />
The next iteration of Expletun descendants through biological modification and abandonment of tradition procreation to a hive. These are the first true Darkarians, being psionically bound to the Hive and resembling little of their expletun ancestry. <br />
<br />
====Spawn Queen====<br />
<br />
In a shift to a caste and hierarchical separation of creatures, it was not fit for a Blood Queen to give birth to lesser beings or creatures such as Terrors and Brovaskas. Spawn Queens were created to handle this duty. Spawn Queens are regarded among the most honored by the Spawned.<br />
<br />
<br />
<br />
==The Spawned==<br />
<br />
====Terrors====<br />
<br />
Terrors resemble terran Utah Raptors with larger forarms. Terrors are extremely agile and vicious in combat. They are used for supression and situations where the Hive intends to kill or destroy instead of Enlighten. <br />
<br />
====Brovaska====<br />
<br />
Brovaska are large tank like beasts which can take a lot of damage before being killed or destroyed. They extend 10-15 feet in height, are slow moving with four legs. They are known for accelerated regeneration, even for a Darkarian. <br />
<br />
====Corrupter *====<br />
<br />
Biological suicide drones that spread a dominion disease for drone-like domination. They infect an individual. The disease usually must be contracted through direct blood contact. As such, Corruptors have bladed limbs which are coated with the disease.<br />
Corrupter (Post Torikor creation of Derricks hive.) <br />
<br />
====Catalysts====<br />
<br />
Created to extend the duration of the hive mind between hibernation as well as the total amount of beings placed under hive control. Catalysts have no psionic abilities themselves including the ability to shield their power enhancing abilities. Catalysts are generally created from a species being added to the Hive. <br />
<br />
====Cominions ====<br />
<br />
Cominions are a spawned version of the Blood Princes. Humanoid and similar to Blood Prince/esses they are psionically the highest compatibility for Symbionts. <br />
<br />
====Symbionts====<br />
<br />
Originally created to add other races to the hive mind, especially those with lesser or no psionic abilities, the Darkarians realized that there was a higher potential to them than just taking over another body. Adaptive, genetically easy to manufacture for any purpose, and largely disposable, symbionts are the public face of the Darkarians doing all the bidding of the Hive mind without risking or exposing the Elders unnecessarily. <br />
<br />
<br />
==The Enlightened==<br />
<br />
The Enlightened are joined Spawned Symbionts and Hosts of any race (Darkarian, Ordained, Chosen, Expletun, or even animals of non humanoid nature, etc.) This joining is called enlightenment by the Darkarians, and results vary from symbiont to symbiont. The Enlightened by far make up the largest population of Darkarians. Estimated at least to be 85% of Darkarians, the Enlightened are the most common form of Darkarian encountered. <br />
<br />
====The lords====<br />
<br />
The lords represent the lesser leadership structure of the Enlightened. Their psionic nature make them powerful and skillful. The different ranks of the lords are generaly representations of their power and abilities, with the Hive giving favor and status to the more powerful. The lords are in order of power : Masterlords, Highlords, Overlords. Lord quality symbionts joined with a Cominion Spawn are known as Cominion Lords, and are the most common lord symbiont/host combination seen, and are generally the most powerful. <br />
<br />
Dominion lords are a construct of the Masterlord Derrick after the fall of Torikor, and is currently exclusive to his brood. They are used in conjunction with Corrupted and Corrupters with their specific purpose.<br />
<br />
====Minions ====<br />
<br />
Minions make up the larger work and operational force of the Darkarian hive. <br />
<br />
=====Myrminion=====<br />
<br />
Myrminions are the captains of the hive. They are generally regarded as the elite warrior class of Enlightened. Occasionally lesser spawned symbionts are joined with Cominions to create Myrminions. <br />
<br />
=====Minion=====<br />
<br />
Minions are the most common form of general enlightened beings. They are used for general populations to attach them to the hive mind. Minions are the worker class of Darkarians. <br />
<br />
=====Assassins=====<br />
<br />
Assassins are used for infiltration and termination of key Political figures. When Darkarians take over civilizations they first take out the political structure by first abducting key and trusted personnel, then binding them with a symbiont for an inside operations. Assassins vary from all other symbionts in that they are able act and operate as the host body. Normal enlightenment creates a whole new being from the joining of Host and Symbiont, with neither being in 'control'. <br />
<br />
=====Corrupted=====<br />
<br />
Biological suicide drones that spread a dominion disease for drone-like domination. They infect an individual. The disease usually must be contracted through direct blood contact. As such, Corruptors have bladed limbs which are coated with the disease.<br />
<br />
=====Drones=====<br />
<br />
Lesser expendable symbionts. Used for hazardous non-technical work and operations. Heavily used as soldier fodder with little to know psionic abilities outside of enhanced regeneration. They are simple symbionts and easy to procreate by Spawn Queens. <br />
<br />
==Wayward==<br />
<br />
Occasionally, although rare and at great cost, enlightened beings have been recovered by their respective factions and the symbiont successfully removed, leaving the host alive and the symbiont destroyed in the process. Warywards are noted by their remaining attachment to the hive despite the removal of the symbiont, as all symbionts irreversibly modify the host. The degree of modification is dependent on the duration of the hosts enlightened state. Most Wayward end up committing suicide for a variety of reasons, the most documented being madness caused by their ability to still hear the hive mind, and being driven to hive obedience. Proximity and psionic suppression have shown to have positive effect on these symptoms. Waywards are also known to return to the hive, although reenlightenement is not always guaranteed. <br />
<br />
==The Ordained. ==<br />
<br />
Prior to the full realization of the Hive, with the Chosen rebelling against the Expletuns as a whole, both the Preservers and the Darkarians found themselves on the losing side. Quick to engage the Chosen on the same terms, the Darkarians created their own chosen which they refer to as the Ordained. The Ordained are generally regarded on same terms as Cominions, being equal in compatibility with Symbionts and their psionic abilities. While not considered to be Darkarians as a Species, they are aligned with the Hive and are ruled by Darkarians entirely.<br />
<br />
==Sycophants==<br />
<br />
Sycophants are known races who worship and follow the hive without actual hive integration. The ordained are known Sycophants, as well as the Servittians, who are used commonly due to their easy to manipulate genetic structure. Sycophants are heavily used for Enlightenment, but are not enlightened as a whole. <br />
<br />
<br />
<br />
<br />
<br />
|Abilities=Metamorphasis, Extreme Regeneration, Mind Domination, Body Domination, Hive Mentality<br />
<br />
|Known=<br />
<br />
*Talorn<br />
<br />
Talorn was the first known Darkarian of the New Era. A Masterlord leader of the hive, his initial drive for conquest set the tone of the Hive during its rebirth as aggressive and relentless. While the Hive never intended for him to maintain his position as ranking lord over the Symbionts, his drive and motivation were critical for the hive, and he is honored among them for it. Talorns host is a future [[Marccus_Vagen]]. <br />
<br />
* Sortic<br />
<br />
Wife of the Host and Symbiont Talorn who was slain by Kerok Seccour.<br />
<br />
* Xetra<br />
<br />
<br />
<br />
* Derrik<br />
History is going through some retcon<br />
<br />
* Sklavus<br />
The Darkarian Name for the Enlightened Human Chance Modaine. The Symbiont is a HighLord.<br />
<br />
<br />
* Dylocke<br />
The Darkarian Name for the Enlightened Metorian [[Kerok_Seccour]]. This is one of the oldest known Darkarian Symbionts, and leader of the Hive Spawn. In an attempt to sway the odds in the Darkarian favor, the Darkarians had the Symbiont implanted in Kerok Seccour as a child as a potential way to control the USI. Little did they know that shortly after, the Expletuns themselves implanted their own Symbiont, Phoenix. <br />
<br />
*Cerreon<br />
Darkarian high lord responsible for the conquest of the Galactic Alliance.<br />
<br />
*Torikor <br />
<br />
Now known leader of the hive. The first of the Elder Darkarians who has been seen and recorded. Also is the head of the Darkarian Royal Family. One of the few known Elderblood Darkarians who are known by name, appearance, and position. <br />
<br />
|Hibernation=<br />
Darkarians and their Hibernation<br />
--------<br />
<br />
It was noticed that Darkarians had to hibernate. The interval of hibernation was proportionate to the number of darkarians in the hive and their activity. The more active the hive was, the quicker and longer the hive had to hibernate. <br />
<br />
Torikor was extremely powerful, but he noticed that after developing the hive Mind and its song/poetry, it was extremely taxing to maintain it. During periods of rest, he regained his strength but the hive began to lost its focus. It was then he found he could foce the hive to rest when he did, and it was an improvement. However given the distances involved and the rate at which the hive was growing, something had to be done. <br />
<br />
During early biological experiments with the spawned, a discovery was found with a certain iteration to enhance the psionic abilities. Originally spawned were altered/enhanced versions of their ancestral race. <br />
<br />
In a trial on connecting these experiment trials to the hive, Torikor found that he had much more power or expansion when exercising his own abilities. While the implications were obvious for enhancements of their own skills, these trials specifically gave orders of magnitude extensions of hive propagation, especially within the ancestral species of the trial. <br />
<br />
These trials at this point became known as Catalysts. At this point, Catalysts were created in order to exert the hive mind for specific races, and were created to handle specific population sizes that were introduced into the hive. <br />
<br />
Two variations of catalyst were created. One of which pinpointed hive propagation to Symbionts (And thus the creation of the overlord) and the other was introduced into Elderblood (expetun enhanced) which targeted psionics in general. <br />
<br />
The one side effect of Catalysts, is that catalysts seamed to be unable to access their own psionic potential themselves. While receptive of psionics such as telepathy, they were otherwise lame psionically, and only could be used like an amplifier. <br />
<br />
In the beginning, just before Catalysts, psuedo-hibernation occured on a nightly basis to match up with his rest cycles. After Catalysts, they were able to go years before hibernation was required. <br />
<br />
During hibernation, all spawned and symbiont's were generally effected by the Hibernation cycle. At times it has been documented that small groups of Darkarians broods could remain out of hibernation, but would then be required to enter hibernation after a period of time. It is thought that the propagation and maintenance of the Hive mind (or Mindsong as they call it) is extremely taxing. however this technique was used to ensure protection of the Hive during its hibernation periods. <br />
<br />
<br />
|Other=<br />
<br />
===Age Range===<br />
Age range is largely unknown due to the inability to accurately record natural life and death cycles of the Darkarian Hive. It is speculated at the Elder types Darkarians are able to live indefinitely through its psionic ability and ability to change their biological structure. A few rare observances have also indicated that Symbionts live up to several thousand years, and Spawned have a life cycle of possibly only several years, long enough to accomplish specific tasks. Since Spawned are generally used for hazard work, it would make sense that not a lot of resources are put into their ability for long lasting life. <br />
<br />
===Psionic Type===<br />
<br />
<br />
===Reproduction===<br />
While Dark Queens give birth to both male and female Darkarians alike, the question arises on darkarians being created outside of the scope of their society. While its possible it can happen, the likelihood is that doesn't given the hierarchy and society that the Darkarians live in. Commonly, like most societies, Darkarians, symbionts alike, will join in a marriage of sorts. This is usually seen as a companionship or mutual beneficiary reason. Love and romance aren't not prominent emotions in the non Elder ranks of the Darkarian Hierarchy. If a two symbionts hosts did mate, they would create the species equivalent from the hosts. The mind of the offspring would be permanently tied to the hive link itself. These would be most likely have an average of their parents psionic ability. They would still be of the Hive, and want to do its will. Given the fact that most Elders wouldn't WANT to mate with anything other than their own kind, the possibility still exists. Had an Elder mated with anything other than a Darkarian Elder, would result in an Half Elder. While most likely shunned by the Hive, they too would be bound to the hive. Given the dominate nature of the Darkarian Elders, the offspring would look like an Elder, however would not have many of the traits or the psionic ability. Spawned Darkarians don't have the ability to mate, and are gender Neutral. Symbionts don't have the ability to mate (only through their hosts), though carry gender characteristics and will often only want a host of that same characteristic.<br />
<br />
===The Enlightenment Process===<br />
{{Template:Info|Info=NOTICE - THE BELOW MAY BE GRAPHIC.}}<br />
<br />
Enlightenment is basically a surgical process in where a Darkarian Symbiont is placed in a host. Symbionts, when implanted, usually take up the space where the heart and a lung are (as most species have their heart and lungs in the same place).<br />
<br />
The Darkarians do have a ceremonial process in which this occurs. The process of enlightenment is very demonic and sadistic, at least to everyone except the Darkarians. The Darkarians have this idea that to become a Darkarian one must fully feel the whole process...<br />
<br />
For normal drones, minions, assassins, the person is strapped to a platform and the the Enlightener, which is a Darkarian Elder, typically a Prince, produces a blade either in or from one hand and slices open the host. The Symbiont is then placed on top of the fresh wound, and it consumes the hosts heart (eating it). The symbiont takes the place of the heart and the wound is sealed through the regenerative properties of the Symbiont. Female Darkarians never do the enlightenment.<br />
<br />
For lords, the host is placed on an Alter, and an Elderblood performs the ritual, however uses a Darkarian Blood knife instead of transforming an appendage to a blade.<br />
<br />
In essence, the host is killed , only to be reborn as a Darkarian. Death is a purging of a previous existence and the rebirth is Enlightenment.<br />
<br />
Due to this process, those who are retrieved from enlightenment usually commit suicide. Enlightenment is a very intense process, not only physically as we can see, but also psychologically as the Symbiont binds itself to the host in many ways. Darkarians actively seek death for lords who overcome Enlightenment.<br />
<br />
Other classes of those who overcome Enlightenment are of no concern as the symbiont was expendable in the first place.<br />
<br />
The Returned. These are those who have been rescued from enlightenment, or overcome enlightenment. In most situations this refers to a removal of the symbiont, and its complete destruction.<br />
<br />
As noted above, those that do are likely to commit suicide. They can also go insane and many other severe psychological problems are extremely common (one out of 3000 may have a semi-normal existence.) One very severe problem with those who overcome Enlightenment (the returned) develop a condition known as "Yearning". This is where a the host suddenly desires to return to the Hive and become reenlightened. This condition occurs in about 1 in 5. Another condition common with the returned is conjoining. This is where even though the symbiont is gone and destroyed, the returned still hear the psionic will of the hive. And lastly, another major condition is visions. The returned, still susceptible to psionic eddies of the hive, hallucinate and see visions of Darkarians.<br />
<br />
Post enlightenment is very horrifying. While USI counselors and therapists have been working on these conditions, there are no absolute cures for the psychological impact.<br />
<br />
===The Darkarian Chosen===<br />
<br />
While the Chosen races, The [[Species:Akerians|Akerians]],[[Species:Metorians|Metorians]],and the [[Species:Nephatsu|Nephatsu]], were created prior to the division of the Expletuns into the factions of the Darkarians and the [[Faction:Preservers|Preservers]], the Darkarians first experiments were with their own separate species creations.<br />
<br />
Like the original three chosen, the first of the Darkarians creations were not tied into a collective mind or intellect. In fact, the creation of the [[Species:Weren|Weren]] happened prior to the development of the Hive Mind. It was due to their perceived failure with controlling the Weren, that the Hive mind was first conceived. Later, the [[Species:Faulyn|Faulyn]], [[Species:Sauren|Sauren]], and the [[Species:Scipicants|Scipicants]] were created as bidding servants of the hive. <br />
<br />
}}<br />
[[Category:Factions]]<br />
[[Category:Species]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Darkarian_Hive&diff=3719
Darkarian Hive
2014-02-23T19:36:14Z
<p>Seccour: </p>
<hr />
<div>{{Template:Darkarian_Information<br />
|About=The Darkarians are a race of artificially self evolved [[Expletun]]. However, the Darkarians are much more than that as they have continued the flawed path of the Expletuns by attempting to create their own species as an extension to themselves. These creations were created to show philosophically that the Darkarians were powerful and great. Where as the original Expletun creations were to improve upon the remaining natural species. <br />
|Image=[[Image:Darkarian_Logo.png|200px|left|Darkarian Hive]]<br />
|System=[[System:Dareikar|Dareikar]]<br />
|Planet=[[Planet:Darkaras|Darkaras]]<br />
|Age=Unknown[[Darkarian_Hive#Age_Range|†]]<br />
|Type=Psionic[[Darkarian_Hive#Psionic_Type|¥]]<br />
|Language=Telepathic,<br /> Expletun, <br /> Common<br />
|Location=Delta Trisector; [[Image:Newgalaxy_lowres.jpg|15px|2.5,6.5]]<br />
|Military=<br />
|Leadership=Hive Based[[Darkarian_Hive#Hive_Hierarchy|‡]]<br />
|Tech=14<br />
|Features=Non-Symbiotic Darkarians have a white-greyish skin color which is very rough, and often have a slight discoloration to the patterns of roughness. They are mostly very slim and have elongated heads with almond shaped black glossy eyes. They range in height from anywhere of just a few feet to as large as 7 feet. Horns and other resembling extrusions are also common in variation. They have very toothy grins, and long wide mouths. Their teeth are sharp and blade-like in appearance. Their hands are proportional with longer fingers which often have sharpened claws at the tips.<br /><br /><br />
Darkarians are a self evolved version of the Expletun form, which is similar but much less aggressive.<br />
<br />
|History=Originally Expletuns, the Darkarians started out as only a specific faction who opposed the preservation mentality of the mainstream Expletuns. After eons of self evolution, the Darkarians have become now their own species, despite their roots. <br />
<br />
|Hive=<br />
<br />
The Hive is split into several groups; three belong directly to the hive as The Elders, The Spawned, and Symbionts. <br />
<br />
==The Elders==<br />
<br />
====Old Blood====<br />
<br />
The highest Darkarian hierarchical rank are those who are expletuns and chose to side with Torikor and Lexis Darkaras. Throughout the years, Most of them have been able to modify themselves through technology and power psionic abilities. While there are few among them, they are among the most powerful beings in the universe possessing the combined knowledge of the hive, and tens of thousands of years of experience. <br />
<br />
====Blood Queen====<br />
<br />
As part of his drive for a perfect society and harmony in the races that were created, Blood Queens were created to birth the next iteration of Expletun descendants. Blood Queens give birth to other Blood Queens, Blood Princes, and Blood Princess, and Spawn Queens. <br />
<br />
====Blood Princes/Blood Princesses====<br />
<br />
The next iteration of Expletun descendants through biological modification and abandonment of tradition procreation to a hive. These are the first true Darkarians, being psionically bound to the Hive and resembling little of their expletun ancestry. <br />
<br />
====Spawn Queen====<br />
<br />
In a shift to a caste and hierarchical separation of creatures, it was not fit for a Blood Queen to give birth to lesser beings or creatures such as Terrors and Brovaskas. Spawn Queens were created to handle this duty. Spawn Queens are regarded among the most honored by the Spawned.<br />
<br />
<br />
<br />
==The Spawned==<br />
<br />
====Terrors====<br />
<br />
Terrors resemble terran Utah Raptors with larger forarms. Terrors are extremely agile and vicious in combat. They are used for supression and situations where the Hive intends to kill or destroy instead of Enlighten. <br />
<br />
====Brovaska====<br />
<br />
Brovaska are large tank like beasts which can take a lot of damage before being killed or destroyed. They extend 10-15 feet in height, are slow moving with four legs. They are known for accelerated regeneration, even for a Darkarian. <br />
<br />
====Corrupter *====<br />
<br />
Biological suicide drones that spread a dominion disease for drone-like domination. They infect an individual. The disease usually must be contracted through direct blood contact. As such, Corruptors have bladed limbs which are coated with the disease.<br />
Corrupter (Post Torikor creation of Derricks hive.) <br />
<br />
====Catalysts====<br />
<br />
Created to extend the duration of the hive mind between hibernation as well as the total amount of beings placed under hive control. Catalysts have no psionic abilities themselves including the ability to shield their power enhancing abilities. Catalysts are generally created from a species being added to the Hive. <br />
<br />
====Cominions ====<br />
<br />
Cominions are a spawned version of the Blood Princes. Humanoid and similar to Blood Prince/esses they are psionically the highest compatibility for Symbionts. <br />
<br />
====Symbionts====<br />
<br />
Originally created to add other races to the hive mind, especially those with lesser or no psionic abilities, the Darkarians realized that there was a higher potential to them than just taking over another body. Adaptive, genetically easy to manufacture for any purpose, and largely disposable, symbionts are the public face of the Darkarians doing all the bidding of the Hive mind without risking or exposing the Elders unnecessarily. <br />
<br />
<br />
===The Enlightened===<br />
<br />
The Enlightened are joined Spawned Symbionts and Hosts of any race (Darkarian, Ordained, Chosen, Expletun, or even animals of non humanoid nature, etc.) This joining is called enlightenment by the Darkarians, and results vary from symbiont to symbiont. The Enlightened by far make up the largest population of Darkarians. Estimated at least to be 85% of Darkarians, the Enlightened are the most common form of Darkarian encountered. <br />
<br />
====The lords====<br />
<br />
The lords represent the lesser leadership structure of the Enlightened. Their psionic nature make them powerful and skillful. The different ranks of the lords are generaly representations of their power and abilities, with the Hive giving favor and status to the more powerful. The lords are in order of power : Masterlords, Highlords, Overlords. Lord quality symbionts joined with a Cominion Spawn are known as Cominion Lords, and are the most common lord symbiont/host combination seen, and are generally the most powerful. <br />
<br />
Dominion lords are a construct of the Masterlord Derrick after the fall of Torikor, and is currently exclusive to his brood. They are used in conjunction with Corrupted and Corrupters with their specific purpose.<br />
<br />
====Minions ====<br />
<br />
Minions make up the larger work and operational force of the Darkarian hive. <br />
<br />
=====Myrminion=====<br />
<br />
Myrminions are the captains of the hive. They are generally regarded as the elite warrior class of Enlightened. Occasionally lesser spawned symbionts are joined with Cominions to create Myrminions. <br />
<br />
=====Minion=====<br />
<br />
Minions are the most common form of general enlightened beings. They are used for general populations to attach them to the hive mind. Minions are the worker class of Darkarians. <br />
<br />
=====Assassins=====<br />
<br />
Assassins are used for infiltration and termination of key Political figures. When Darkarians take over civilizations they first take out the political structure by first abducting key and trusted personnel, then binding them with a symbiont for an inside operations. Assassins vary from all other symbionts in that they are able act and operate as the host body. Normal enlightenment creates a whole new being from the joining of Host and Symbiont, with neither being in 'control'. <br />
<br />
=====Corrupted=====<br />
<br />
Biological suicide drones that spread a dominion disease for drone-like domination. They infect an individual. The disease usually must be contracted through direct blood contact. As such, Corruptors have bladed limbs which are coated with the disease.<br />
<br />
=====Drones=====<br />
<br />
Lesser expendable symbionts. Used for hazardous non-technical work and operations. Heavily used as soldier fodder with little to know psionic abilities outside of enhanced regeneration. They are simple symbionts and easy to procreate by Spawn Queens. <br />
<br />
==Wayward==<br />
<br />
Occasionally, although rare and at great cost, enlightened beings have been recovered by their respective factions and the symbiont successfully removed, leaving the host alive and the symbiont destroyed in the process. Warywards are noted by their remaining attachment to the hive despite the removal of the symbiont, as all symbionts irreversibly modify the host. The degree of modification is dependent on the duration of the hosts enlightened state. Most Wayward end up committing suicide for a variety of reasons, the most documented being madness caused by their ability to still hear the hive mind, and being driven to hive obedience. Proximity and psionic suppression have shown to have positive effect on these symptoms. Waywards are also known to return to the hive, although reenlightenement is not always guaranteed. <br />
<br />
==The Ordained. ==<br />
<br />
Prior to the full realization of the Hive, with the Chosen rebelling against the Expletuns as a whole, both the Preservers and the Darkarians found themselves on the losing side. Quick to engage the Chosen on the same terms, the Darkarians created their own chosen which they refer to as the Ordained. The Ordained are generally regarded on same terms as Cominions, being equal in compatibility with Symbionts and their psionic abilities. While not considered to be Darkarians as a Species, they are aligned with the Hive and are ruled by Darkarians entirely.<br />
<br />
==Sycophants==<br />
<br />
Sycophants are known races who worship and follow the hive without actual hive integration. The ordained are known Sycophants, as well as the Servittians, who are used commonly due to their easy to manipulate genetic structure. Sycophants are heavily used for Enlightenment, but are not enlightened as a whole. <br />
<br />
<br />
<br />
<br />
<br />
|Abilities=Metamorphasis, Extreme Regeneration, Mind Domination, Body Domination, Hive Mentality<br />
<br />
|Known=<br />
<br />
*Talorn<br />
<br />
Talorn was the first known Darkarian of the New Era. A Masterlord leader of the hive, his initial drive for conquest set the tone of the Hive during its rebirth as aggressive and relentless. While the Hive never intended for him to maintain his position as ranking lord over the Symbionts, his drive and motivation were critical for the hive, and he is honored among them for it. Talorns host is a future [[Marccus_Vagen]]. <br />
<br />
* Sortic<br />
<br />
Wife of the Host and Symbiont Talorn who was slain by Kerok Seccour.<br />
<br />
* Xetra<br />
<br />
<br />
<br />
* Derrik<br />
History is going through some retcon<br />
<br />
* Sklavus<br />
The Darkarian Name for the Enlightened Human Chance Modaine. The Symbiont is a HighLord.<br />
<br />
<br />
* Dylocke<br />
The Darkarian Name for the Enlightened Metorian [[Kerok_Seccour]]. This is one of the oldest known Darkarian Symbionts, and leader of the Hive Spawn. In an attempt to sway the odds in the Darkarian favor, the Darkarians had the Symbiont implanted in Kerok Seccour as a child as a potential way to control the USI. Little did they know that shortly after, the Expletuns themselves implanted their own Symbiont, Phoenix. <br />
<br />
*Cerreon<br />
Darkarian high lord responsible for the conquest of the Galactic Alliance.<br />
<br />
*Torikor <br />
<br />
Now known leader of the hive. The first of the Elder Darkarians who has been seen and recorded. Also is the head of the Darkarian Royal Family. One of the few known Elderblood Darkarians who are known by name, appearance, and position. <br />
<br />
|Hibernation=<br />
Darkarians and their Hibernation<br />
--------<br />
<br />
It was noticed that Darkarians had to hibernate. The interval of hibernation was proportionate to the number of darkarians in the hive and their activity. The more active the hive was, the quicker and longer the hive had to hibernate. <br />
<br />
Torikor was extremely powerful, but he noticed that after developing the hive Mind and its song/poetry, it was extremely taxing to maintain it. During periods of rest, he regained his strength but the hive began to lost its focus. It was then he found he could foce the hive to rest when he did, and it was an improvement. However given the distances involved and the rate at which the hive was growing, something had to be done. <br />
<br />
During early biological experiments with the spawned, a discovery was found with a certain iteration to enhance the psionic abilities. Originally spawned were altered/enhanced versions of their ancestral race. <br />
<br />
In a trial on connecting these experiment trials to the hive, Torikor found that he had much more power or expansion when exercising his own abilities. While the implications were obvious for enhancements of their own skills, these trials specifically gave orders of magnitude extensions of hive propagation, especially within the ancestral species of the trial. <br />
<br />
These trials at this point became known as Catalysts. At this point, Catalysts were created in order to exert the hive mind for specific races, and were created to handle specific population sizes that were introduced into the hive. <br />
<br />
Two variations of catalyst were created. One of which pinpointed hive propagation to Symbionts (And thus the creation of the overlord) and the other was introduced into Elderblood (expetun enhanced) which targeted psionics in general. <br />
<br />
The one side effect of Catalysts, is that catalysts seamed to be unable to access their own psionic potential themselves. While receptive of psionics such as telepathy, they were otherwise lame psionically, and only could be used like an amplifier. <br />
<br />
In the beginning, just before Catalysts, psuedo-hibernation occured on a nightly basis to match up with his rest cycles. After Catalysts, they were able to go years before hibernation was required. <br />
<br />
During hibernation, all spawned and symbiont's were generally effected by the Hibernation cycle. At times it has been documented that small groups of Darkarians broods could remain out of hibernation, but would then be required to enter hibernation after a period of time. It is thought that the propagation and maintenance of the Hive mind (or Mindsong as they call it) is extremely taxing. however this technique was used to ensure protection of the Hive during its hibernation periods. <br />
<br />
<br />
|Other=<br />
<br />
===Age Range===<br />
Age range is largely unknown due to the inability to accurately record natural life and death cycles of the Darkarian Hive. It is speculated at the Elder types Darkarians are able to live indefinitely through its psionic ability and ability to change their biological structure. A few rare observances have also indicated that Symbionts live up to several thousand years, and Spawned have a life cycle of possibly only several years, long enough to accomplish specific tasks. Since Spawned are generally used for hazard work, it would make sense that not a lot of resources are put into their ability for long lasting life. <br />
<br />
===Psionic Type===<br />
<br />
<br />
===Reproduction===<br />
While Dark Queens give birth to both male and female Darkarians alike, the question arises on darkarians being created outside of the scope of their society. While its possible it can happen, the likelihood is that doesn't given the hierarchy and society that the Darkarians live in. Commonly, like most societies, Darkarians, symbionts alike, will join in a marriage of sorts. This is usually seen as a companionship or mutual beneficiary reason. Love and romance aren't not prominent emotions in the non Elder ranks of the Darkarian Hierarchy. If a two symbionts hosts did mate, they would create the species equivalent from the hosts. The mind of the offspring would be permanently tied to the hive link itself. These would be most likely have an average of their parents psionic ability. They would still be of the Hive, and want to do its will. Given the fact that most Elders wouldn't WANT to mate with anything other than their own kind, the possibility still exists. Had an Elder mated with anything other than a Darkarian Elder, would result in an Half Elder. While most likely shunned by the Hive, they too would be bound to the hive. Given the dominate nature of the Darkarian Elders, the offspring would look like an Elder, however would not have many of the traits or the psionic ability. Spawned Darkarians don't have the ability to mate, and are gender Neutral. Symbionts don't have the ability to mate (only through their hosts), though carry gender characteristics and will often only want a host of that same characteristic.<br />
<br />
===The Enlightenment Process===<br />
{{Template:Info|Info=NOTICE - THE BELOW MAY BE GRAPHIC.}}<br />
<br />
Enlightenment is basically a surgical process in where a Darkarian Symbiont is placed in a host. Symbionts, when implanted, usually take up the space where the heart and a lung are (as most species have their heart and lungs in the same place).<br />
<br />
The Darkarians do have a ceremonial process in which this occurs. The process of enlightenment is very demonic and sadistic, at least to everyone except the Darkarians. The Darkarians have this idea that to become a Darkarian one must fully feel the whole process...<br />
<br />
For normal drones, minions, assassins, the person is strapped to a platform and the the Enlightener, which is a Darkarian Elder, typically a Prince, produces a blade either in or from one hand and slices open the host. The Symbiont is then placed on top of the fresh wound, and it consumes the hosts heart (eating it). The symbiont takes the place of the heart and the wound is sealed through the regenerative properties of the Symbiont. Female Darkarians never do the enlightenment.<br />
<br />
For lords, the host is placed on an Alter, and an Elderblood performs the ritual, however uses a Darkarian Blood knife instead of transforming an appendage to a blade.<br />
<br />
In essence, the host is killed , only to be reborn as a Darkarian. Death is a purging of a previous existence and the rebirth is Enlightenment.<br />
<br />
Due to this process, those who are retrieved from enlightenment usually commit suicide. Enlightenment is a very intense process, not only physically as we can see, but also psychologically as the Symbiont binds itself to the host in many ways. Darkarians actively seek death for lords who overcome Enlightenment.<br />
<br />
Other classes of those who overcome Enlightenment are of no concern as the symbiont was expendable in the first place.<br />
<br />
The Returned. These are those who have been rescued from enlightenment, or overcome enlightenment. In most situations this refers to a removal of the symbiont, and its complete destruction.<br />
<br />
As noted above, those that do are likely to commit suicide. They can also go insane and many other severe psychological problems are extremely common (one out of 3000 may have a semi-normal existence.) One very severe problem with those who overcome Enlightenment (the returned) develop a condition known as "Yearning". This is where a the host suddenly desires to return to the Hive and become reenlightened. This condition occurs in about 1 in 5. Another condition common with the returned is conjoining. This is where even though the symbiont is gone and destroyed, the returned still hear the psionic will of the hive. And lastly, another major condition is visions. The returned, still susceptible to psionic eddies of the hive, hallucinate and see visions of Darkarians.<br />
<br />
Post enlightenment is very horrifying. While USI counselors and therapists have been working on these conditions, there are no absolute cures for the psychological impact.<br />
<br />
===The Darkarian Chosen===<br />
<br />
While the Chosen races, The [[Species:Akerians|Akerians]],[[Species:Metorians|Metorians]],and the [[Species:Nephatsu|Nephatsu]], were created prior to the division of the Expletuns into the factions of the Darkarians and the [[Faction:Preservers|Preservers]], the Darkarians first experiments were with their own separate species creations.<br />
<br />
Like the original three chosen, the first of the Darkarians creations were not tied into a collective mind or intellect. In fact, the creation of the [[Species:Weren|Weren]] happened prior to the development of the Hive Mind. It was due to their perceived failure with controlling the Weren, that the Hive mind was first conceived. Later, the [[Species:Faulyn|Faulyn]], [[Species:Sauren|Sauren]], and the [[Species:Scipicants|Scipicants]] were created as bidding servants of the hive. <br />
<br />
}}<br />
[[Category:Factions]]<br />
[[Category:Species]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Darkarian_Hive&diff=3718
Darkarian Hive
2014-02-23T19:30:57Z
<p>Seccour: </p>
<hr />
<div>{{Template:Darkarian_Information<br />
|About=The Darkarians are a race of artificially self evolved [[Expletun]]. However, the Darkarians are much more than that as they have continued the flawed path of the Expletuns by attempting to create their own species as an extension to themselves. These creations were created to show philosophically that the Darkarians were powerful and great. Where as the original Expletun creations were to improve upon the remaining natural species. <br />
|Image=[[Image:Darkarian_Logo.png|200px|left|Darkarian Hive]]<br />
|System=[[System:Dareikar|Dareikar]]<br />
|Planet=[[Planet:Darkaras|Darkaras]]<br />
|Age=Unknown[[Darkarian_Hive#Age_Range|†]]<br />
|Type=Psionic[[Darkarian_Hive#Psionic_Type|¥]]<br />
|Language=Telepathic,<br /> Expletun, <br /> Common<br />
|Location=Delta Trisector; [[Image:Newgalaxy_lowres.jpg|15px|2.5,6.5]]<br />
|Military=<br />
|Leadership=Hive Based[[Darkarian_Hive#Hive_Hierarchy|‡]]<br />
|Tech=14<br />
|Features=Non-Symbiotic Darkarians have a white-greyish skin color which is very rough, and often have a slight discoloration to the patterns of roughness. They are mostly very slim and have elongated heads with almond shaped black glossy eyes. They range in height from anywhere of just a few feet to as large as 7 feet. Horns and other resembling extrusions are also common in variation. They have very toothy grins, and long wide mouths. Their teeth are sharp and blade-like in appearance. Their hands are proportional with longer fingers which often have sharpened claws at the tips.<br /><br /><br />
Darkarians are a self evolved version of the Expletun form, which is similar but much less aggressive.<br />
<br />
|History=Originally Expletuns, the Darkarians started out as only a specific faction who opposed the preservation mentality of the mainstream Expletuns. After eons of self evolution, the Darkarians have become now their own species, despite their roots. <br />
<br />
|Hive=<br />
<br />
The Hive is split into several groups; three belong directly to the hive as The Elders, The Spawned, and Symbionts. <br />
<br />
===The Elders===<br />
<br />
====Old Blood====<br />
<br />
The highest Darkarian hierarchical rank are those who are expletuns and chose to side with Torikor and Lexis Darkaras. Throughout the years, Most of them have been able to modify themselves through technology and power psionic abilities. While there are few among them, they are among the most powerful beings in the universe possessing the combined knowledge of the hive, and tens of thousands of years of experience. <br />
<br />
====Blood Queen====<br />
<br />
As part of his drive for a perfect society and harmony in the races that were created, Blood Queens were created to birth the next iteration of Expletun descendants. Blood Queens give birth to other Blood Queens, Blood Princes, and Blood Princess, and Spawn Queens. <br />
<br />
====Blood Princes/Blood Princesses====<br />
<br />
The next iteration of Expletun descendants through biological modification and abandonment of tradition procreation to a hive. These are the first true Darkarians, being psionically bound to the Hive and resembling little of their expletun ancestry. <br />
<br />
====Spawn Queen====<br />
<br />
In a shift to a caste and hierarchical separation of creatures, it was not fit for a Blood Queen to give birth to lesser beings or creatures such as Terrors and Brovaskas. Spawn Queens were created to handle this duty. Spawn Queens are regarded among the most honored by the Spawned.<br />
<br />
<br />
<br />
===The Spawned===<br />
<br />
====Terrors====<br />
<br />
Terrors resemble terran Utah Raptors with larger forarms. Terrors are extremely agile and vicious in combat. They are used for supression and situations where the Hive intends to kill or destroy instead of Enlighten. <br />
<br />
====Brovaska====<br />
<br />
Brovaska are large tank like beasts which can take a lot of damage before being killed or destroyed. They extend 10-15 feet in height, are slow moving with four legs. They are known for accelerated regeneration, even for a Darkarian. <br />
<br />
====Corrupter *====<br />
<br />
Biological suicide drones that spread a dominion disease for drone-like domination. They infect an individual. The disease usually must be contracted through direct blood contact. As such, Corruptors have bladed limbs which are coated with the disease.<br />
Corrupter (Post Torikor creation of Derricks hive.) <br />
<br />
====Catalysts====<br />
<br />
Created to extend the duration of the hive mind between hibernation as well as the total amount of beings placed under hive control. Catalysts have no psionic abilities themselves including the ability to shield their power enhancing abilities. Catalysts are generally created from a species being added to the Hive. <br />
<br />
====Cominions ====<br />
<br />
Cominions are a spawned version of the Blood Princes. Humanoid and similar to Blood Prince/esses they are psionically the highest compatibility for Symbionts. <br />
<br />
====Symbionts====<br />
<br />
Originally created to add other races to the hive mind, especially those with lesser or no psionic abilities, the Darkarians realized that there was a higher potential to them than just taking over another body. Adaptive, genetically easy to manufacture for any purpose, and largely disposable, symbionts are the public face of the Darkarians doing all the bidding of the Hive mind without risking or exposing the Elders unnecessarily. <br />
<br />
<br />
===The Enlightened===<br />
<br />
The Enlightened are joined Spawned Symbionts and Hosts of any race (Darkarian, Ordained, Chosen, Expletun, or even animals of non humanoid nature, etc.) This joining is called enlightenment by the Darkarians, and results vary from symbiont to symbiont. The Enlightened by far make up the largest population of Darkarians. Estimated at least to be 85% of Darkarians, the Enlightened are the most common form of Darkarian encountered. <br />
<br />
====The lords====<br />
<br />
The lords represent the lesser leadership structure of the Enlightened. Their psionic nature make them powerful and skillful. The different ranks of the lords are generaly representations of their power and abilities, with the Hive giving favor and status to the more powerful. The lords are in order of power : Masterlords, Highlords, Overlords. Lord quality symbionts joined with a Cominion Spawn are known as Cominion Lords, and are the most common lord symbiont/host combination seen, and are generally the most powerful. <br />
<br />
Dominion lords are a construct of the Masterlord Derrick after the fall of Torikor, and is currently exclusive to his brood. They are used in conjunction with Corrupted and Corrupters with their specific purpose.<br />
<br />
====Minions ====<br />
<br />
Minions make up the larger work and operational force of the Darkarian hive. <br />
<br />
=====Myrminion=====<br />
<br />
Myrminions are the captains of the hive. They are generally regarded as the elite warrior class of Enlightened. Occasionally lesser spawned symbionts are joined with Cominions to create Myrminions. <br />
<br />
=====Minion=====<br />
<br />
Minions are the most common form of general enlightened beings. They are used for general populations to attach them to the hive mind. Minions are the worker class of Darkarians. <br />
<br />
=====Assassins=====<br />
<br />
Assassins are used for infiltration and termination of key Political figures. When Darkarians take over civilizations they first take out the political structure by first abducting key and trusted personnel, then binding them with a symbiont for an inside operations. Assassins vary from all other symbionts in that they are able act and operate as the host body. Normal enlightenment creates a whole new being from the joining of Host and Symbiont, with neither being in 'control'. <br />
<br />
=====Corrupted=====<br />
<br />
Biological suicide drones that spread a dominion disease for drone-like domination. They infect an individual. The disease usually must be contracted through direct blood contact. As such, Corruptors have bladed limbs which are coated with the disease.<br />
<br />
=====Drones=====<br />
<br />
Lesser expendable symbionts. Used for hazardous non-technical work and operations. Heavily used as soldier fodder with little to know psionic abilities outside of enhanced regeneration. They are simple symbionts and easy to procreate by Spawn Queens. <br />
<br />
===Wayward===<br />
<br />
Occasionally, although rare and at great cost, enlightened beings have been recovered by their respective factions and the symbiont successfully removed, leaving the host alive and the symbiont destroyed in the process. Warywards are noted by their remaining attachment to the hive despite the removal of the symbiont, as all symbionts irreversibly modify the host. The degree of modification is dependent on the duration of the hosts enlightened state. Most Wayward end up committing suicide for a variety of reasons, the most documented being madness caused by their ability to still hear the hive mind, and being driven to hive obedience. Proximity and psionic suppression have shown to have positive effect on these symptoms. Waywards are also known to return to the hive, although reenlightenement is not always guaranteed. <br />
<br />
===The Ordained. ===<br />
<br />
Prior to the full realization of the Hive, with the Chosen rebelling against the Expletuns as a whole, both the Preservers and the Darkarians found themselves on the losing side. Quick to engage the Chosen on the same terms, the Darkarians created their own chosen which they refer to as the Ordained. The Ordained are generally regarded on same terms as Cominions, being equal in compatibility with Symbionts and their psionic abilities. While not considered to be Darkarians as a Species, they are aligned with the Hive and are ruled by Darkarians entirely.<br />
<br />
===Sycophants===<br />
<br />
Sycophants are known races who worship and follow the hive without actual hive integration. The ordained are known Sycophants, as well as the Servittians, who are used commonly due to their easy to manipulate genetic structure. Sycophants are heavily used for Enlightenment, but are not enlightened as a whole. <br />
<br />
<br />
<br />
<br />
<br />
|Abilities=Metamorphasis, Extreme Regeneration, Mind Domination, Body Domination, Hive Mentality<br />
<br />
|Known=<br />
<br />
*Talorn<br />
<br />
Talorn was the first known Darkarian of the New Era. A Masterlord leader of the hive, his initial drive for conquest set the tone of the Hive during its rebirth as aggressive and relentless. While the Hive never intended for him to maintain his position as ranking lord over the Symbionts, his drive and motivation were critical for the hive, and he is honored among them for it. Talorns host is a future [[Marccus_Vagen]]. <br />
<br />
* Sortic<br />
<br />
Wife of the Host and Symbiont Talorn who was slain by Kerok Seccour.<br />
<br />
* Xetra<br />
<br />
<br />
<br />
* Derrik<br />
History is going through some retcon<br />
<br />
* Sklavus<br />
The Darkarian Name for the Enlightened Human Chance Modaine. The Symbiont is a HighLord.<br />
<br />
<br />
* Dylocke<br />
The Darkarian Name for the Enlightened Metorian [[Kerok_Seccour]]. This is one of the oldest known Darkarian Symbionts, and leader of the Hive Spawn. In an attempt to sway the odds in the Darkarian favor, the Darkarians had the Symbiont implanted in Kerok Seccour as a child as a potential way to control the USI. Little did they know that shortly after, the Expletuns themselves implanted their own Symbiont, Phoenix. <br />
<br />
*Cerreon<br />
Darkarian high lord responsible for the conquest of the Galactic Alliance.<br />
<br />
*Torikor <br />
<br />
Now known leader of the hive. The first of the Elder Darkarians who has been seen and recorded. Also is the head of the Darkarian Royal Family. One of the few known Elderblood Darkarians who are known by name, appearance, and position. <br />
<br />
|Hibernation=<br />
Darkarians and their Hibernation<br />
--------<br />
<br />
It was noticed that Darkarians had to hibernate. The interval of hibernation was proportionate to the number of darkarians in the hive and their activity. The more active the hive was, the quicker and longer the hive had to hibernate. <br />
<br />
Torikor was extremely powerful, but he noticed that after developing the hive Mind and its song/poetry, it was extremely taxing to maintain it. During periods of rest, he regained his strength but the hive began to lost its focus. It was then he found he could foce the hive to rest when he did, and it was an improvement. However given the distances involved and the rate at which the hive was growing, something had to be done. <br />
<br />
During early biological experiments with the spawned, a discovery was found with a certain iteration to enhance the psionic abilities. Originally spawned were altered/enhanced versions of their ancestral race. <br />
<br />
In a trial on connecting these experiment trials to the hive, Torikor found that he had much more power or expansion when exercising his own abilities. While the implications were obvious for enhancements of their own skills, these trials specifically gave orders of magnitude extensions of hive propagation, especially within the ancestral species of the trial. <br />
<br />
These trials at this point became known as Catalysts. At this point, Catalysts were created in order to exert the hive mind for specific races, and were created to handle specific population sizes that were introduced into the hive. <br />
<br />
Two variations of catalyst were created. One of which pinpointed hive propagation to Symbionts (And thus the creation of the overlord) and the other was introduced into Elderblood (expetun enhanced) which targeted psionics in general. <br />
<br />
The one side effect of Catalysts, is that catalysts seamed to be unable to access their own psionic potential themselves. While receptive of psionics such as telepathy, they were otherwise lame psionically, and only could be used like an amplifier. <br />
<br />
In the beginning, just before Catalysts, psuedo-hibernation occured on a nightly basis to match up with his rest cycles. After Catalysts, they were able to go years before hibernation was required. <br />
<br />
During hibernation, all spawned and symbiont's were generally effected by the Hibernation cycle. At times it has been documented that small groups of Darkarians broods could remain out of hibernation, but would then be required to enter hibernation after a period of time. It is thought that the propagation and maintenance of the Hive mind (or Mindsong as they call it) is extremely taxing. however this technique was used to ensure protection of the Hive during its hibernation periods. <br />
<br />
<br />
|Other=<br />
<br />
===Age Range===<br />
Age range is largely unknown due to the inability to accurately record natural life and death cycles of the Darkarian Hive. It is speculated at the Elder types Darkarians are able to live indefinitely through its psionic ability and ability to change their biological structure. A few rare observances have also indicated that Symbionts live up to several thousand years, and Spawned have a life cycle of possibly only several years, long enough to accomplish specific tasks. Since Spawned are generally used for hazard work, it would make sense that not a lot of resources are put into their ability for long lasting life. <br />
<br />
===Psionic Type===<br />
<br />
<br />
===Reproduction===<br />
While Dark Queens give birth to both male and female Darkarians alike, the question arises on darkarians being created outside of the scope of their society. While its possible it can happen, the likelihood is that doesn't given the hierarchy and society that the Darkarians live in. Commonly, like most societies, Darkarians, symbionts alike, will join in a marriage of sorts. This is usually seen as a companionship or mutual beneficiary reason. Love and romance aren't not prominent emotions in the non Elder ranks of the Darkarian Hierarchy. If a two symbionts hosts did mate, they would create the species equivalent from the hosts. The mind of the offspring would be permanently tied to the hive link itself. These would be most likely have an average of their parents psionic ability. They would still be of the Hive, and want to do its will. Given the fact that most Elders wouldn't WANT to mate with anything other than their own kind, the possibility still exists. Had an Elder mated with anything other than a Darkarian Elder, would result in an Half Elder. While most likely shunned by the Hive, they too would be bound to the hive. Given the dominate nature of the Darkarian Elders, the offspring would look like an Elder, however would not have many of the traits or the psionic ability. Spawned Darkarians don't have the ability to mate, and are gender Neutral. Symbionts don't have the ability to mate (only through their hosts), though carry gender characteristics and will often only want a host of that same characteristic.<br />
<br />
===The Enlightenment Process===<br />
{{Template:Info|Info=NOTICE - THE BELOW MAY BE GRAPHIC.}}<br />
<br />
Enlightenment is basically a surgical process in where a Darkarian Symbiont is placed in a host. Symbionts, when implanted, usually take up the space where the heart and a lung are (as most species have their heart and lungs in the same place).<br />
<br />
The Darkarians do have a ceremonial process in which this occurs. The process of enlightenment is very demonic and sadistic, at least to everyone except the Darkarians. The Darkarians have this idea that to become a Darkarian one must fully feel the whole process...<br />
<br />
For normal drones, minions, assassins, the person is strapped to a platform and the the Enlightener, which is a Darkarian Elder, typically a Prince, produces a blade either in or from one hand and slices open the host. The Symbiont is then placed on top of the fresh wound, and it consumes the hosts heart (eating it). The symbiont takes the place of the heart and the wound is sealed through the regenerative properties of the Symbiont. Female Darkarians never do the enlightenment.<br />
<br />
For lords, the host is placed on an Alter, and an Elderblood performs the ritual, however uses a Darkarian Blood knife instead of transforming an appendage to a blade.<br />
<br />
In essence, the host is killed , only to be reborn as a Darkarian. Death is a purging of a previous existence and the rebirth is Enlightenment.<br />
<br />
Due to this process, those who are retrieved from enlightenment usually commit suicide. Enlightenment is a very intense process, not only physically as we can see, but also psychologically as the Symbiont binds itself to the host in many ways. Darkarians actively seek death for lords who overcome Enlightenment.<br />
<br />
Other classes of those who overcome Enlightenment are of no concern as the symbiont was expendable in the first place.<br />
<br />
The Returned. These are those who have been rescued from enlightenment, or overcome enlightenment. In most situations this refers to a removal of the symbiont, and its complete destruction.<br />
<br />
As noted above, those that do are likely to commit suicide. They can also go insane and many other severe psychological problems are extremely common (one out of 3000 may have a semi-normal existence.) One very severe problem with those who overcome Enlightenment (the returned) develop a condition known as "Yearning". This is where a the host suddenly desires to return to the Hive and become reenlightened. This condition occurs in about 1 in 5. Another condition common with the returned is conjoining. This is where even though the symbiont is gone and destroyed, the returned still hear the psionic will of the hive. And lastly, another major condition is visions. The returned, still susceptible to psionic eddies of the hive, hallucinate and see visions of Darkarians.<br />
<br />
Post enlightenment is very horrifying. While USI counselors and therapists have been working on these conditions, there are no absolute cures for the psychological impact.<br />
<br />
===The Darkarian Chosen===<br />
<br />
While the Chosen races, The [[Species:Akerians|Akerians]],[[Species:Metorians|Metorians]],and the [[Species:Nephatsu|Nephatsu]], were created prior to the division of the Expletuns into the factions of the Darkarians and the [[Faction:Preservers|Preservers]], the Darkarians first experiments were with their own separate species creations.<br />
<br />
Like the original three chosen, the first of the Darkarians creations were not tied into a collective mind or intellect. In fact, the creation of the [[Species:Weren|Weren]] happened prior to the development of the Hive Mind. It was due to their perceived failure with controlling the Weren, that the Hive mind was first conceived. Later, the [[Species:Faulyn|Faulyn]], [[Species:Sauren|Sauren]], and the [[Species:Scipicants|Scipicants]] were created as bidding servants of the hive. <br />
<br />
}}<br />
[[Category:Factions]]<br />
[[Category:Species]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Darkarian_Hive&diff=3717
Darkarian Hive
2014-02-21T23:20:24Z
<p>Seccour: </p>
<hr />
<div>{{Template:Darkarian_Information<br />
|About=The Darkarians are a race of artificially self evolved [[Expletun]]. However, the Darkarians are much more than that as they have continued the flawed path of the Expletuns by attempting to create their own species as an extension to themselves. These creations were created to show philosophically that the Darkarians were powerful and great. Where as the original Expletun creations were to improve upon the remaining natural species. <br />
|Image=[[Image:Darkarian_Logo.png|200px|left|Darkarian Hive]]<br />
|System=[[System:Dareikar|Dareikar]]<br />
|Planet=[[Planet:Darkaras|Darkaras]]<br />
|Age=Unknown[[Darkarian_Hive#Age_Range|†]]<br />
|Type=Psionic[[Darkarian_Hive#Psionic_Type|¥]]<br />
|Language=Telepathic,<br /> Expletun, <br /> Common<br />
|Location=Delta Trisector; [[Image:Newgalaxy_lowres.jpg|15px|2.5,6.5]]<br />
|Military=<br />
|Leadership=Hive Based[[Darkarian_Hive#Hive_Hierarchy|‡]]<br />
|Tech=14<br />
|Features=Non-Symbiotic Darkarians have a white-greyish skin color which is very rough, and often have a slight discoloration to the patterns of roughness. They are mostly very slim and have elongated heads with almond shaped black glossy eyes. They range in height from anywhere of just a few feet to as large as 7 feet. Horns and other resembling extrusions are also common in variation. They have very toothy grins, and long wide mouths. Their teeth are sharp and blade-like in appearance. Their hands are proportional with longer fingers which often have sharpened claws at the tips.<br /><br /><br />
Darkarians are a self evolved version of the Expletun form, which is similar but much less aggressive.<br />
<br />
|History=Originally Expletuns, the Darkarians started out as only a specific faction who opposed the preservation mentality of the mainstream Expletuns. After eons of self evolution, the Darkarians have become now their own species, despite their roots. <br />
<br />
|Hive=<br />
<br />
Leadership of the Darkarian Hive Hierarchy is split into three groups, and control is exerted through a cascading system of mind domination, which is called the Hive Mind. At the very Top is a Darkarian Elderblood named Torikor, who is the head, leader, and father of the Darkarian Hive. He is the Hive Mind, and his will is its will. <br />
<br />
<br />
====The Enlightened====<br />
The Enlightened are Darkarian followers, who are controlled by way of a symbiotic relationship with a Darkarian Spawned Symbiont. The Symbiont takes over the host, and controls it completely. Enlightenment is also called the Darkarians Curse. In most cases the Host is still alive and sees, hears, feels, everything the symbiont is doing. The symbiont does give the host a number of enhanced Psionic and Physical abilities. The Host is also able to hear the thoughts of the Symbiont. In some very RARE cases a host may actually have enough willpower to control the symbiont instead of vise versa. These cases are usually not without some form of assistance and not by the sheer ability of the host. Symbionts, when implanted, usually take up the space where the heart and a lung are (as most species have their heart and lungs in the same place). If a host has been joined with a Darkarian symbiont the only way to stop the host is to sever the head (or spinal cord) or completely obliterate the host. This is due to a very fast regeneration ability the symbiont gives the host. After enlightenment, if the host is able to be retrieved, it IS possible to reverse the effects of Enlightenment. Removal of the Symbiont, destruction of the Symbiont are key as if the Symbiont isn't destroyed, the two are still connected and the Symbiont still has some control over the host. Even after a host is rescued from enlightenment, they are changed forever. Many who are retrieved from the Darkarians curse commit suicide.<br />
<br />
The Enlightenment Process is found [[Darkarian_Hive#The_Enlightenment_Process|here]]. <br />
<br />
<br />
====The Spawned====<br />
The Spawned are Darkarians who were genetically created by the Darkarians. They are a direct creation of the Darkarians for their purpose. The Spawned usually take up more specific roles which exist in the hive, and are designed as such. They are :<br />
<br />
===== Symbionts=====<br />
Symbionts were created for the sole purpose of enlightenment. Their uses and roles are defined in the Enlightenment section. The last role of Symbionts are for the Hive itself: Hive link. While it has been known for Darkarians to use Enlightened species for the Hive Link and Command, they typically use Minions. The Symbiont structure are : Drones, Asassins, Minion, Lords. Lords are the Hive Mind Symbionts. Their order is Overlord, Highlord, Masterlord. The respective orders are just levels of leadership, overlords being the least powerful, Masterlords being the most powerful of all symbionts. When a symbiont is joined with a non-spawned host, all his Psionic ability goes towards controlling the host, and Regeneration. So its Psionic ability is reduced. If a Symbiont is joined with a Spawned, its usually between 5-7. Symbionts are all born at a Drone Level. Most can go through a process of increasing their level, but only BEFORE they are joined with a host.<br />
<br />
======Drones======<br />
Drones make up a brute work force of the Darkarian Hive. Production of the symbionts for this purpose is cheep and very versatile. They also make up a vast military force. The Darkarians usually use drones in the form of 'filler' troops to occupy whomever they are current engaged with. Being the expendable footmen, and highly rugged given the symbiont's high regeneration ability. Drones also make up the labor force in the Hive, doing everything from manual mining, to Starship repair.<br />
<br />
======Assassins======<br />
Assassins are used for infiltration and termination of key Political figures. When Darkarians take over civilizations they first take out the political structure by first abducting key and trusted personnel, then binding them with a symbiont for an inside operation of assassination. Since the Symbionts are able to assimilate the mind of the host, detecting Darkarian Assassins is troublesome. Symbiotic based species are becoming increasingly outcast because of this Darkarian Tactic.<br />
<br />
======Minions====== <br />
Like assassins, they are used for enlightenment of races. When Darkarians take over civilizations, they frequently take out the political structure by first abducting key and trusted personnel, then binding them with an assassin and minion symbionts for an inside operation of control and assassination. Since the Symbionts are able to assimilate the mind of the host, detecting Darkarian symbionts are nearly impossible. Production of symbionts suitable for assassin applications is complicated, and requires symbiont conditioning. Minions on the other hand are designed specifically for leadership control. <br />
<br />
======The Lords======<br />
Overlords, Highlords and Masterlords are Hive Mind Leadership structure. While use outside of a spawned nature is unusual, it sometimes does occur with certain individuals.<br />
<br />
=====Myrminions=====<br />
The captains of the Darkarian Hive. They resemble their creators, but have a rougher, less refined, less elegant, appearance. They are also typically short, broader, and more muscle bound in appearance. Like the purebloods, the Myrminion Spawn are bald, have almond shaped, shiny black eyes, and sharpened teeth. Myrminion skin has two different appearances. One is a shiny black, shell-like appearance. The other is a translucent-like, grayish-white with brown and green discolorations. The black skin type would be akin to moles and freckles and would appear randomly as well as in random patterns on the skin. <br />
<br />
Myrminions are designed for one of two purposes. One is the expendable, yet elite class of Darkarian warriors. Being still controlled through the hive mind like all of the Darkarian creations* yet their value as a bipedal humanoid is with greater advantage than both symbiont and the other spawned. The other spawned are designed moreso for killing and pure melee destruction. The Myrminion as a soldier has all the advantages of the Darkarians, and all the advantages of the humanoid counterparts which have been discovered throughout the centuries by the Darkarians. As the Dark Terrors and Brovaska’s lack limbs to operate computers and other complex machinery, the Myrminions are excellent as they also retain Darkarian regeneration and toughness. The other purpose is for joining of a lord symbiont to create a Cominon. While not all lord symbionts are joined with Myrminions, many prefer to do so as to avoid being joined with a lesser physical host than what a Myrminion can normally provide. <br />
<br />
===== Cominon =====<br />
A Myrminion that is joined with a Lord Symbiont becomes a Cominon Lord, and will experience a greatly increased psionic strength and link to the hive-mind. Cominions are very skilled in combat, and are known to possess shapeshifting abilities. Information regarding the Lords whether they are Cominon or enlightened remains the same throughout. The main differences between the two are the hosts. <br />
<br />
===== Dominions =====<br />
Dominion spawns are responsible for hive link propagation and ensuring that the telepathic links of the hive are clear and strong. Despite many observations that a link to the hive cannot be severed when established, there is much evidence to support that it can be weakened and even temporarily suppressed. To ensure that the hive will is clear and in control, the Darkarians have deployed Dominons. Dominions are slender and lack many of the other enhanced physical characteristics of the Spawned. Like the Myrminions, they are bald and have almond shaped, shiney black eyes and sharpened teeth. They are gangly but also resemble Myrminions somewhat. Dominions rarely speak and are often supported in support chambers devoting their entire existence to their purpose for the hive. They are gender neutral and are unable to reproduce. <br />
<br />
<br />
===== Brovaska =====<br />
A biological Tank. When joined with a symbiont, it gains psionic shielding abilities and faster regeneration. Total height extending about 10 Feet, these can even take a full out Ship PEC blast without immediately vaporizing it. Having two massive legs, and no arms, massive jaws. They will eat anything in their path and are extremely difficult to take down. They are seen to do only as a Minion commands, acting like a domesticated dog (with the exception when joined via symbiont.)<br />
<br />
=====Dark Terrors =====<br />
Another biological weapon, the Dark Terrors are similar to the Terran "Utah Raptor" In its intelligence and ferocity. The Dark Terrors have longer front limbs, and are thicker. While not as tough as a Brovaska, they are quick and lethal the same. They too are seen to do only as a Minion commands, acting like a domesticated dog (with the exception when joined via symbiont.)<br />
<br />
====The Elders ====<br />
The Elders are purebred Darkarians. While it is known they used to be of another ancient race, their twisted Psionic Hive Link has altered them beyond. They lead the Darkarians as Admirals with a single mind of the Hive Link. Their Structure :<br />
<br />
=====Dark Queens =====<br />
Dark Queens provide and only fulfill the role of breeding. They have been genetically altered to give live birth to Elder Darkarians, and hatch the Spawned (in eggs). Dark Queens begin their breeding at very young ages, and live several thousand years. When they begin breeding, they do so until death, and are immobile. Princes breed with the Dark Queens.<br />
<br />
=====Prince / Princess =====<br />
Although normally referred to just as an Elder, they are the bulk of the Darkarians Elders. They fulfill the necessary Leadership role to keep the hive link in place. They are powerful psionic being, possessing full shapeshifting ability, and incredible offensive and defensive abilities.<br />
<br />
=====Blood=====<br />
Blood Darkarians are special darkarians who are born not into a leadership position, but are born into a service position. These Darkarians are not responsible for upholding the Hive Link, however are connected to it, and may enforce it if needed. The Blood Darkarians have been charged with the special mission to remove the remains of the Expletuns, their Preserver Faction, and the Chosen Races.<br />
<br />
=====ElderBlood=====<br />
The Elderblood are a royal family of Darkarians. Elderblood are the only Darkarians to not be born under the Dark Queens. Elderbloods are born only from Elderbloods. Elderbloods are the highest of the Darkarians. The eldest being the leader of the hive. Elderbloods have the Highest Psionic abilities and capabilities known.<br />
<br />
|Abilities=Metamorphasis, Extreme Regeneration, Mind Domination, Body Domination, Hive Mentality<br />
<br />
|Known=<br />
<br />
*Talorn<br />
<br />
Talorn was the first known Darkarian of the New Era. A Masterlord leader of the hive, his initial drive for conquest set the tone of the Hive during its rebirth as aggressive and relentless. While the Hive never intended for him to maintain his position as ranking lord over the Symbionts, his drive and motivation were critical for the hive, and he is honored among them for it. Talorns host is a future [[Marccus_Vagen]]. <br />
<br />
* Sortic<br />
<br />
Wife of the Host and Symbiont Talorn who was slain by Kerok Seccour.<br />
<br />
* Xetra<br />
<br />
<br />
<br />
* Derrik<br />
History is going through some retcon<br />
<br />
* Sklavus<br />
The Darkarian Name for the Enlightened Human Chance Modaine. The Symbiont is a HighLord.<br />
<br />
<br />
* Dylocke<br />
The Darkarian Name for the Enlightened Metorian [[Kerok_Seccour]]. This is one of the oldest known Darkarian Symbionts, and leader of the Hive Spawn. In an attempt to sway the odds in the Darkarian favor, the Darkarians had the Symbiont implanted in Kerok Seccour as a child as a potential way to control the USI. Little did they know that shortly after, the Expletuns themselves implanted their own Symbiont, Phoenix. <br />
<br />
*Cerreon<br />
Darkarian high lord responsible for the conquest of the Galactic Alliance.<br />
<br />
*Torikor <br />
<br />
Now known leader of the hive. The first of the Elder Darkarians who has been seen and recorded. Also is the head of the Darkarian Royal Family. One of the few known Elderblood Darkarians who are known by name, appearance, and position. <br />
<br />
|Hibernation=<br />
Darkarians and their Hibernation<br />
--------<br />
<br />
It was noticed that Darkarians had to hibernate. The interval of hibernation was proportionate to the number of darkarians in the hive and their activity. The more active the hive was, the quicker and longer the hive had to hibernate. <br />
<br />
Torikor was extremely powerful, but he noticed that after developing the hive Mind and its song/poetry, it was extremely taxing to maintain it. During periods of rest, he regained his strength but the hive began to lost its focus. It was then he found he could foce the hive to rest when he did, and it was an improvement. However given the distances involved and the rate at which the hive was growing, something had to be done. <br />
<br />
During early biological experiments with the spawned, a discovery was found with a certain iteration to enhance the psionic abilities. Originally spawned were altered/enhanced versions of their ancestral race. <br />
<br />
In a trial on connecting these experiment trials to the hive, Torikor found that he had much more power or expansion when exercising his own abilities. While the implications were obvious for enhancements of their own skills, these trials specifically gave orders of magnitude extensions of hive propagation, especially within the ancestral species of the trial. <br />
<br />
These trials at this point became known as Catalysts. At this point, Catalysts were created in order to exert the hive mind for specific races, and were created to handle specific population sizes that were introduced into the hive. <br />
<br />
Two variations of catalyst were created. One of which pinpointed hive propagation to Symbionts (And thus the creation of the overlord) and the other was introduced into Elderblood (expetun enhanced) which targeted psionics in general. <br />
<br />
The one side effect of Catalysts, is that catalysts seamed to be unable to access their own psionic potential themselves. While receptive of psionics such as telepathy, they were otherwise lame psionically, and only could be used like an amplifier. <br />
<br />
In the beginning, just before Catalysts, psuedo-hibernation occured on a nightly basis to match up with his rest cycles. After Catalysts, they were able to go years before hibernation was required. <br />
<br />
During hibernation, all spawned and symbiont's were generally effected by the Hibernation cycle. At times it has been documented that small groups of Darkarians broods could remain out of hibernation, but would then be required to enter hibernation after a period of time. It is thought that the propagation and maintenance of the Hive mind (or Mindsong as they call it) is extremely taxing. however this technique was used to ensure protection of the Hive during its hibernation periods. <br />
<br />
<br />
|Other=<br />
<br />
===Age Range===<br />
Age range is largely unknown due to the inability to accurately record natural life and death cycles of the Darkarian Hive. It is speculated at the Elder types Darkarians are able to live indefinitely through its psionic ability and ability to change their biological structure. A few rare observances have also indicated that Symbionts live up to several thousand years, and Spawned have a life cycle of possibly only several years, long enough to accomplish specific tasks. Since Spawned are generally used for hazard work, it would make sense that not a lot of resources are put into their ability for long lasting life. <br />
<br />
===Psionic Type===<br />
<br />
<br />
===Reproduction===<br />
While Dark Queens give birth to both male and female Darkarians alike, the question arises on darkarians being created outside of the scope of their society. While its possible it can happen, the likelihood is that doesn't given the hierarchy and society that the Darkarians live in. Commonly, like most societies, Darkarians, symbionts alike, will join in a marriage of sorts. This is usually seen as a companionship or mutual beneficiary reason. Love and romance aren't not prominent emotions in the non Elder ranks of the Darkarian Hierarchy. If a two symbionts hosts did mate, they would create the species equivalent from the hosts. The mind of the offspring would be permanently tied to the hive link itself. These would be most likely have an average of their parents psionic ability. They would still be of the Hive, and want to do its will. Given the fact that most Elders wouldn't WANT to mate with anything other than their own kind, the possibility still exists. Had an Elder mated with anything other than a Darkarian Elder, would result in an Half Elder. While most likely shunned by the Hive, they too would be bound to the hive. Given the dominate nature of the Darkarian Elders, the offspring would look like an Elder, however would not have many of the traits or the psionic ability. Spawned Darkarians don't have the ability to mate, and are gender Neutral. Symbionts don't have the ability to mate (only through their hosts), though carry gender characteristics and will often only want a host of that same characteristic.<br />
<br />
===The Enlightenment Process===<br />
{{Template:Info|Info=NOTICE - THE BELOW MAY BE GRAPHIC.}}<br />
<br />
Enlightenment is basically a surgical process in where a Darkarian Symbiont is placed in a host. Symbionts, when implanted, usually take up the space where the heart and a lung are (as most species have their heart and lungs in the same place).<br />
<br />
The Darkarians do have a ceremonial process in which this occurs. The process of enlightenment is very demonic and sadistic, at least to everyone except the Darkarians. The Darkarians have this idea that to become a Darkarian one must fully feel the whole process...<br />
<br />
For normal drones, minions, assassins, the person is strapped to a platform and the the Enlightener, which is a Darkarian Elder, typically a Prince, produces a blade either in or from one hand and slices open the host. The Symbiont is then placed on top of the fresh wound, and it consumes the hosts heart (eating it). The symbiont takes the place of the heart and the wound is sealed through the regenerative properties of the Symbiont. Female Darkarians never do the enlightenment.<br />
<br />
For lords, the host is placed on an Alter, and an Elderblood performs the ritual, however uses a Darkarian Blood knife instead of transforming an appendage to a blade.<br />
<br />
In essence, the host is killed , only to be reborn as a Darkarian. Death is a purging of a previous existence and the rebirth is Enlightenment.<br />
<br />
Due to this process, those who are retrieved from enlightenment usually commit suicide. Enlightenment is a very intense process, not only physically as we can see, but also psychologically as the Symbiont binds itself to the host in many ways. Darkarians actively seek death for lords who overcome Enlightenment.<br />
<br />
Other classes of those who overcome Enlightenment are of no concern as the symbiont was expendable in the first place.<br />
<br />
The Returned. These are those who have been rescued from enlightenment, or overcome enlightenment. In most situations this refers to a removal of the symbiont, and its complete destruction.<br />
<br />
As noted above, those that do are likely to commit suicide. They can also go insane and many other severe psychological problems are extremely common (one out of 3000 may have a semi-normal existence.) One very severe problem with those who overcome Enlightenment (the returned) develop a condition known as "Yearning". This is where a the host suddenly desires to return to the Hive and become reenlightened. This condition occurs in about 1 in 5. Another condition common with the returned is conjoining. This is where even though the symbiont is gone and destroyed, the returned still hear the psionic will of the hive. And lastly, another major condition is visions. The returned, still susceptible to psionic eddies of the hive, hallucinate and see visions of Darkarians.<br />
<br />
Post enlightenment is very horrifying. While USI counselors and therapists have been working on these conditions, there are no absolute cures for the psychological impact.<br />
<br />
===The Darkarian Chosen===<br />
<br />
While the Chosen races, The [[Species:Akerians|Akerians]],[[Species:Metorians|Metorians]],and the [[Species:Nephatsu|Nephatsu]], were created prior to the division of the Expletuns into the factions of the Darkarians and the [[Faction:Preservers|Preservers]], the Darkarians first experiments were with their own separate species creations.<br />
<br />
Like the original three chosen, the first of the Darkarians creations were not tied into a collective mind or intellect. In fact, the creation of the [[Species:Weren|Weren]] happened prior to the development of the Hive Mind. It was due to their perceived failure with controlling the Weren, that the Hive mind was first conceived. Later, the [[Species:Faulyn|Faulyn]], [[Species:Sauren|Sauren]], and the [[Species:Scipicants|Scipicants]] were created as bidding servants of the hive. <br />
<br />
}}<br />
[[Category:Factions]]<br />
[[Category:Species]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Template:Darkarian_Information&diff=3716
Template:Darkarian Information
2014-02-21T23:02:41Z
<p>Seccour: </p>
<hr />
<div>__NOTOC__<br />
__NOEDITSECTION__<br />
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<table width="100%" border="0" cellspacing="0" cellpadding="0"><br />
<tr><br />
<td rowspan="9" width=250><div align="center">{{{Image}}}</div></td><br />
<td width=155><div align="right">Home System: </div></td><br />
<td>&nbsp;&nbsp;{{{System}}}</td><br />
</tr><br />
<tr><br />
<td><div align="right">Home Planet: </div></td><br />
<td>&nbsp;&nbsp;{{{Planet}}}</td><br />
</tr><br />
<tr><br />
<td><div align="right">Age Range: </div></td><br />
<td>&nbsp;&nbsp;{{{Age}}}</td><br />
</tr><br />
<tr><br />
<td><div align="right">Psionic Type: </div></td><br />
<td>&nbsp;&nbsp;{{{Type}}}</td><br />
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<tr><br />
<td><div align="right">Language: </div></td><br />
<td>&nbsp;&nbsp;{{{Language}}}</td><br />
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<td><div align="right">Location: </div></td><br />
<td>&nbsp;&nbsp;{{{Location}}}</td><br />
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<tr><br />
<td><div align="right">Military Info: </div></td><br />
<td>&nbsp;&nbsp;{{{Military}}}</td><br />
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<td><div align="right">Leadership/Government: </div></td><br />
<td>&nbsp;&nbsp;{{{Leadership}}}</td><br />
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<tr><br />
<td><div align="right">[[Technology_Levels|Technology Level]]: </div></td><br />
<td>&nbsp;&nbsp;{{{Tech}}}</td><br />
</tr><br />
</table><br />
<br />
=About=<br />
{{{About}}}<br />
<br />
=Notable Features=<br />
{{{Features}}}<br />
<br />
=History=<br />
{{{History}}}<br />
=Hive Hierarchy=<br />
{{{Hive}}}<br />
=Known Abilities=<br />
{{{Abilities}}}<br />
=Known Darkarians=<br />
{{{Known}}}<br />
=Hibernation=<br />
{{{Hibernation}}}<br />
=Other Information=<br />
{{{Other}}}<br />
<headertabs/></div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Darkarian_Hive&diff=3715
Darkarian Hive
2014-02-21T23:01:05Z
<p>Seccour: </p>
<hr />
<div>{{Template:Darkarian_Information<br />
|About=The Darkarians are a race of artificially self evolved [[Expletun]]. However, the Darkarians are much more than that as they have continued the flawed path of the Expletuns by attempting to create their own species as an extension to themselves. These creations were created to show philosophically that the Darkarians were powerful and great. Where as the original Expletun creations were to improve upon the remaining natural species. <br />
|Image=[[Image:Darkarian_Logo.png|200px|left|Darkarian Hive]]<br />
|System=[[System:Dareikar|Dareikar]]<br />
|Planet=[[Planet:Darkaras|Darkaras]]<br />
|Age=Unknown[[Darkarian_Hive#Age_Range|†]]<br />
|Type=Psionic[[Darkarian_Hive#Psionic_Type|¥]]<br />
|Language=Telepathic,<br /> Expletun, <br /> Common<br />
|Location=Delta Trisector; [[Image:Newgalaxy_lowres.jpg|15px|2.5,6.5]]<br />
|Military=<br />
|Leadership=Hive Based[[Darkarian_Hive#Hive_Hierarchy|‡]]<br />
|Tech=14<br />
|Features=Non-Symbiotic Darkarians have a white-greyish skin color which is very rough, and often have a slight discoloration to the patterns of roughness. They are mostly very slim and have elongated heads with almond shaped black glossy eyes. They range in height from anywhere of just a few feet to as large as 7 feet. Horns and other resembling extrusions are also common in variation. They have very toothy grins, and long wide mouths. Their teeth are sharp and blade-like in appearance. Their hands are proportional with longer fingers which often have sharpened claws at the tips.<br /><br /><br />
Darkarians are a self evolved version of the Expletun form, which is similar but much less aggressive.<br />
<br />
|History=Originally Expletuns, the Darkarians started out as only a specific faction who opposed the preservation mentality of the mainstream Expletuns. After eons of self evolution, the Darkarians have become now their own species, despite their roots. <br />
<br />
|Hive=<br />
<br />
Leadership of the Darkarian Hive Hierarchy is split into three groups, and control is exerted through a cascading system of mind domination, which is called the Hive Mind. At the very Top is a Darkarian Elderblood named Torikor, who is the head, leader, and father of the Darkarian Hive. He is the Hive Mind, and his will is its will. <br />
<br />
<br />
====The Enlightened====<br />
The Enlightened are Darkarian followers, who are controlled by way of a symbiotic relationship with a Darkarian Spawned Symbiont. The Symbiont takes over the host, and controls it completely. Enlightenment is also called the Darkarians Curse. In most cases the Host is still alive and sees, hears, feels, everything the symbiont is doing. The symbiont does give the host a number of enhanced Psionic and Physical abilities. The Host is also able to hear the thoughts of the Symbiont. In some very RARE cases a host may actually have enough willpower to control the symbiont instead of vise versa. These cases are usually not without some form of assistance and not by the sheer ability of the host. Symbionts, when implanted, usually take up the space where the heart and a lung are (as most species have their heart and lungs in the same place). If a host has been joined with a Darkarian symbiont the only way to stop the host is to sever the head (or spinal cord) or completely obliterate the host. This is due to a very fast regeneration ability the symbiont gives the host. After enlightenment, if the host is able to be retrieved, it IS possible to reverse the effects of Enlightenment. Removal of the Symbiont, destruction of the Symbiont are key as if the Symbiont isn't destroyed, the two are still connected and the Symbiont still has some control over the host. Even after a host is rescued from enlightenment, they are changed forever. Many who are retrieved from the Darkarians curse commit suicide.<br />
<br />
The Enlightenment Process is found [[Darkarian_Hive#The_Enlightenment_Process|here]]. <br />
<br />
<br />
====The Spawned====<br />
The Spawned are Darkarians who were genetically created by the Darkarians. They are a direct creation of the Darkarians for their purpose. The Spawned usually take up more specific roles which exist in the hive, and are designed as such. They are :<br />
<br />
===== Symbionts=====<br />
Symbionts were created for the sole purpose of enlightenment. Their uses and roles are defined in the Enlightenment section. The last role of Symbionts are for the Hive itself: Hive link. While it has been known for Darkarians to use Enlightened species for the Hive Link and Command, they typically use Minions. The Symbiont structure are : Drones, Asassins, Minion, Lords. Lords are the Hive Mind Symbionts. Their order is Overlord, Highlord, Masterlord. The respective orders are just levels of leadership, overlords being the least powerful, Masterlords being the most powerful of all symbionts. When a symbiont is joined with a non-spawned host, all his Psionic ability goes towards controlling the host, and Regeneration. So its Psionic ability is reduced. If a Symbiont is joined with a Spawned, its usually between 5-7. Symbionts are all born at a Drone Level. Most can go through a process of increasing their level, but only BEFORE they are joined with a host.<br />
<br />
======Drones======<br />
Drones make up a brute work force of the Darkarian Hive. Production of the symbionts for this purpose is cheep and very versatile. They also make up a vast military force. The Darkarians usually use drones in the form of 'filler' troops to occupy whomever they are current engaged with. Being the expendable footmen, and highly rugged given the symbiont's high regeneration ability. Drones also make up the labor force in the Hive, doing everything from manual mining, to Starship repair.<br />
<br />
======Assassins======<br />
Assassins are used for infiltration and termination of key Political figures. When Darkarians take over civilizations they first take out the political structure by first abducting key and trusted personnel, then binding them with a symbiont for an inside operation of assassination. Since the Symbionts are able to assimilate the mind of the host, detecting Darkarian Assassins is troublesome. Symbiotic based species are becoming increasingly outcast because of this Darkarian Tactic.<br />
<br />
======Minions====== <br />
Like assassins, they are used for enlightenment of races. When Darkarians take over civilizations, they frequently take out the political structure by first abducting key and trusted personnel, then binding them with an assassin and minion symbionts for an inside operation of control and assassination. Since the Symbionts are able to assimilate the mind of the host, detecting Darkarian symbionts are nearly impossible. Production of symbionts suitable for assassin applications is complicated, and requires symbiont conditioning. Minions on the other hand are designed specifically for leadership control. <br />
<br />
======The Lords======<br />
Overlords, Highlords and Masterlords are Hive Mind Leadership structure. While use outside of a spawned nature is unusual, it sometimes does occur with certain individuals.<br />
<br />
=====Myrminions=====<br />
The captains of the Darkarian Hive. They resemble their creators, but have a rougher, less refined, less elegant, appearance. They are also typically short, broader, and more muscle bound in appearance. Like the purebloods, the Myrminion Spawn are bald, have almond shaped, shiny black eyes, and sharpened teeth. Myrminion skin has two different appearances. One is a shiny black, shell-like appearance. The other is a translucent-like, grayish-white with brown and green discolorations. The black skin type would be akin to moles and freckles and would appear randomly as well as in random patterns on the skin. <br />
<br />
Myrminions are designed for one of two purposes. One is the expendable, yet elite class of Darkarian warriors. Being still controlled through the hive mind like all of the Darkarian creations* yet their value as a bipedal humanoid is with greater advantage than both symbiont and the other spawned. The other spawned are designed moreso for killing and pure melee destruction. The Myrminion as a soldier has all the advantages of the Darkarians, and all the advantages of the humanoid counterparts which have been discovered throughout the centuries by the Darkarians. As the Dark Terrors and Brovaska’s lack limbs to operate computers and other complex machinery, the Myrminions are excellent as they also retain Darkarian regeneration and toughness. The other purpose is for joining of a lord symbiont to create a Cominon. While not all lord symbionts are joined with Myrminions, many prefer to do so as to avoid being joined with a lesser physical host than what a Myrminion can normally provide. <br />
<br />
===== Cominon =====<br />
A Myrminion that is joined with a Lord Symbiont becomes a Cominon Lord, and will experience a greatly increased psionic strength and link to the hive-mind. Cominions are very skilled in combat, and are known to possess shapeshifting abilities. Information regarding the Lords whether they are Cominon or enlightened remains the same throughout. The main differences between the two are the hosts. <br />
<br />
===== Dominions =====<br />
Dominion spawns are responsible for hive link propagation and ensuring that the telepathic links of the hive are clear and strong. Despite many observations that a link to the hive cannot be severed when established, there is much evidence to support that it can be weakened and even temporarily suppressed. To ensure that the hive will is clear and in control, the Darkarians have deployed Dominons. Dominions are slender and lack many of the other enhanced physical characteristics of the Spawned. Like the Myrminions, they are bald and have almond shaped, shiney black eyes and sharpened teeth. They are gangly but also resemble Myrminions somewhat. Dominions rarely speak and are often supported in support chambers devoting their entire existence to their purpose for the hive. They are gender neutral and are unable to reproduce. <br />
<br />
<br />
===== Brovaska =====<br />
A biological Tank. When joined with a symbiont, it gains psionic shielding abilities and faster regeneration. Total height extending about 10 Feet, these can even take a full out Ship PEC blast without immediately vaporizing it. Having two massive legs, and no arms, massive jaws. They will eat anything in their path and are extremely difficult to take down. They are seen to do only as a Minion commands, acting like a domesticated dog (with the exception when joined via symbiont.)<br />
<br />
=====Dark Terrors =====<br />
Another biological weapon, the Dark Terrors are similar to the Terran "Utah Raptor" In its intelligence and ferocity. The Dark Terrors have longer front limbs, and are thicker. While not as tough as a Brovaska, they are quick and lethal the same. They too are seen to do only as a Minion commands, acting like a domesticated dog (with the exception when joined via symbiont.)<br />
<br />
====The Elders ====<br />
The Elders are purebred Darkarians. While it is known they used to be of another ancient race, their twisted Psionic Hive Link has altered them beyond. They lead the Darkarians as Admirals with a single mind of the Hive Link. Their Structure :<br />
<br />
=====Dark Queens =====<br />
Dark Queens provide and only fulfill the role of breeding. They have been genetically altered to give live birth to Elder Darkarians, and hatch the Spawned (in eggs). Dark Queens begin their breeding at very young ages, and live several thousand years. When they begin breeding, they do so until death, and are immobile. Princes breed with the Dark Queens.<br />
<br />
=====Prince / Princess =====<br />
Although normally referred to just as an Elder, they are the bulk of the Darkarians Elders. They fulfill the necessary Leadership role to keep the hive link in place. They are powerful psionic being, possessing full shapeshifting ability, and incredible offensive and defensive abilities.<br />
<br />
=====Blood=====<br />
Blood Darkarians are special darkarians who are born not into a leadership position, but are born into a service position. These Darkarians are not responsible for upholding the Hive Link, however are connected to it, and may enforce it if needed. The Blood Darkarians have been charged with the special mission to remove the remains of the Expletuns, their Preserver Faction, and the Chosen Races.<br />
<br />
=====ElderBlood=====<br />
The Elderblood are a royal family of Darkarians. Elderblood are the only Darkarians to not be born under the Dark Queens. Elderbloods are born only from Elderbloods. Elderbloods are the highest of the Darkarians. The eldest being the leader of the hive. Elderbloods have the Highest Psionic abilities and capabilities known.<br />
<br />
|Abilities=Metamorphasis, Extreme Regeneration, Mind Domination, Body Domination, Hive Mentality<br />
<br />
|Known=<br />
<br />
*Talorn<br />
<br />
Talorn was the first known Darkarian of the New Era. A Masterlord leader of the hive, his initial drive for conquest set the tone of the Hive during its rebirth as aggressive and relentless. While the Hive never intended for him to maintain his position as ranking lord over the Symbionts, his drive and motivation were critical for the hive, and he is honored among them for it. Talorns host is a future [[Marccus_Vagen]]. <br />
<br />
* Sortic<br />
<br />
Wife of the Host and Symbiont Talorn who was slain by Kerok Seccour.<br />
<br />
* Xetra<br />
<br />
<br />
<br />
* Derrik<br />
History is going through some retcon<br />
<br />
* Sklavus<br />
The Darkarian Name for the Enlightened Human Chance Modaine. The Symbiont is a HighLord.<br />
<br />
<br />
* Dylocke<br />
The Darkarian Name for the Enlightened Metorian [[Kerok_Seccour]]. This is one of the oldest known Darkarian Symbionts, and leader of the Hive Spawn. In an attempt to sway the odds in the Darkarian favor, the Darkarians had the Symbiont implanted in Kerok Seccour as a child as a potential way to control the USI. Little did they know that shortly after, the Expletuns themselves implanted their own Symbiont, Phoenix. <br />
<br />
*Cerreon<br />
Darkarian high lord responsible for the conquest of the Galactic Alliance.<br />
<br />
*Torikor <br />
<br />
Now known leader of the hive. The first of the Elder Darkarians who has been seen and recorded. Also is the head of the Darkarian Royal Family. One of the few known Elderblood Darkarians who are known by name, appearance, and position. <br />
<br />
|Hibernation=<br />
<br />
|Other=<br />
<br />
===Age Range===<br />
Age range is largely unknown due to the inability to accurately record natural life and death cycles of the Darkarian Hive. It is speculated at the Elder types Darkarians are able to live indefinitely through its psionic ability and ability to change their biological structure. A few rare observances have also indicated that Symbionts live up to several thousand years, and Spawned have a life cycle of possibly only several years, long enough to accomplish specific tasks. Since Spawned are generally used for hazard work, it would make sense that not a lot of resources are put into their ability for long lasting life. <br />
<br />
===Psionic Type===<br />
<br />
<br />
===Reproduction===<br />
While Dark Queens give birth to both male and female Darkarians alike, the question arises on darkarians being created outside of the scope of their society. While its possible it can happen, the likelihood is that doesn't given the hierarchy and society that the Darkarians live in. Commonly, like most societies, Darkarians, symbionts alike, will join in a marriage of sorts. This is usually seen as a companionship or mutual beneficiary reason. Love and romance aren't not prominent emotions in the non Elder ranks of the Darkarian Hierarchy. If a two symbionts hosts did mate, they would create the species equivalent from the hosts. The mind of the offspring would be permanently tied to the hive link itself. These would be most likely have an average of their parents psionic ability. They would still be of the Hive, and want to do its will. Given the fact that most Elders wouldn't WANT to mate with anything other than their own kind, the possibility still exists. Had an Elder mated with anything other than a Darkarian Elder, would result in an Half Elder. While most likely shunned by the Hive, they too would be bound to the hive. Given the dominate nature of the Darkarian Elders, the offspring would look like an Elder, however would not have many of the traits or the psionic ability. Spawned Darkarians don't have the ability to mate, and are gender Neutral. Symbionts don't have the ability to mate (only through their hosts), though carry gender characteristics and will often only want a host of that same characteristic.<br />
<br />
===The Enlightenment Process===<br />
{{Template:Info|Info=NOTICE - THE BELOW MAY BE GRAPHIC.}}<br />
<br />
Enlightenment is basically a surgical process in where a Darkarian Symbiont is placed in a host. Symbionts, when implanted, usually take up the space where the heart and a lung are (as most species have their heart and lungs in the same place).<br />
<br />
The Darkarians do have a ceremonial process in which this occurs. The process of enlightenment is very demonic and sadistic, at least to everyone except the Darkarians. The Darkarians have this idea that to become a Darkarian one must fully feel the whole process...<br />
<br />
For normal drones, minions, assassins, the person is strapped to a platform and the the Enlightener, which is a Darkarian Elder, typically a Prince, produces a blade either in or from one hand and slices open the host. The Symbiont is then placed on top of the fresh wound, and it consumes the hosts heart (eating it). The symbiont takes the place of the heart and the wound is sealed through the regenerative properties of the Symbiont. Female Darkarians never do the enlightenment.<br />
<br />
For lords, the host is placed on an Alter, and an Elderblood performs the ritual, however uses a Darkarian Blood knife instead of transforming an appendage to a blade.<br />
<br />
In essence, the host is killed , only to be reborn as a Darkarian. Death is a purging of a previous existence and the rebirth is Enlightenment.<br />
<br />
Due to this process, those who are retrieved from enlightenment usually commit suicide. Enlightenment is a very intense process, not only physically as we can see, but also psychologically as the Symbiont binds itself to the host in many ways. Darkarians actively seek death for lords who overcome Enlightenment.<br />
<br />
Other classes of those who overcome Enlightenment are of no concern as the symbiont was expendable in the first place.<br />
<br />
The Returned. These are those who have been rescued from enlightenment, or overcome enlightenment. In most situations this refers to a removal of the symbiont, and its complete destruction.<br />
<br />
As noted above, those that do are likely to commit suicide. They can also go insane and many other severe psychological problems are extremely common (one out of 3000 may have a semi-normal existence.) One very severe problem with those who overcome Enlightenment (the returned) develop a condition known as "Yearning". This is where a the host suddenly desires to return to the Hive and become reenlightened. This condition occurs in about 1 in 5. Another condition common with the returned is conjoining. This is where even though the symbiont is gone and destroyed, the returned still hear the psionic will of the hive. And lastly, another major condition is visions. The returned, still susceptible to psionic eddies of the hive, hallucinate and see visions of Darkarians.<br />
<br />
Post enlightenment is very horrifying. While USI counselors and therapists have been working on these conditions, there are no absolute cures for the psychological impact.<br />
<br />
===The Darkarian Chosen===<br />
<br />
While the Chosen races, The [[Species:Akerians|Akerians]],[[Species:Metorians|Metorians]],and the [[Species:Nephatsu|Nephatsu]], were created prior to the division of the Expletuns into the factions of the Darkarians and the [[Faction:Preservers|Preservers]], the Darkarians first experiments were with their own separate species creations.<br />
<br />
Like the original three chosen, the first of the Darkarians creations were not tied into a collective mind or intellect. In fact, the creation of the [[Species:Weren|Weren]] happened prior to the development of the Hive Mind. It was due to their perceived failure with controlling the Weren, that the Hive mind was first conceived. Later, the [[Species:Faulyn|Faulyn]], [[Species:Sauren|Sauren]], and the [[Species:Scipicants|Scipicants]] were created as bidding servants of the hive. <br />
<br />
}}<br />
[[Category:Factions]]<br />
[[Category:Species]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Orrin&diff=3714
Orrin
2013-09-19T00:31:30Z
<p>Seccour: </p>
<hr />
<div>{{Template:Species<br />
|Image=<br />
|Name=Orrin<br />
|Planet=Orrin<br />
|System=Orrin<br />
|Language=Orr<br />
|Age=80-120<br />
|Faction=[[Faction:Orrin_Triumvirate|Orrin Triumvirate]]<br />
<br />
|Features= The Orrin are humanoid with general Terran appearances. They tend to have fairer complexions. The common Orrin have light brown, blond, or red (in all its variations) of hair. Eye color is commonly green, hazel and blue. <br />
<br />
|Type=Psionics<br />
<br />
|Abilities=Orrin are infamous for their psionic skills in Mind Domination, Telepathy, manipulation. Despite having great skills in telepathy, the Orrin prefer to communicate verbally while in crowds, considering the Telepathic nature of communication to be private. Because their culture has a wide diversity of skills and abilities with these psionic disciplines, they consider it also rude for social gatherings. The offensive skills of Mind Domination and its related skills, are even rare among the Orrin with a very low percentage of the population having the skills to practice them efficiently. Because of the inherent skill that the Orrin possess for these skill however, it is noted that they naturally resistant to the discipline and have a high capacity for mental shields. <br />
<br />
Psionic domination is the common form of punishment and rehabilitation. It is most commonly seen on helots who have been taken due to Clan political transitions (Rivalry, Wars, uprising, and overthrowing), as well as individuals who refuse to indenture themselves as resolution to a dispute. Duais extraction is heavily used in these processes as the Orrin are known to be resistant to mind affecting abilities. <br />
<br />
<br />
|History=<br />
<br />
|Other= The Orrin are lead by the Divine [[Orrin_Triumvirate|Orrin Triumvirate]] and have a hierarchical nobility class system which define power, wealth, and freedoms. Family Clans, or Septs, are directly tied into this system. <br />
<br />
At the head of the Orrin People is the Rinnal of Orrin. He leads the people as a central figure visible to all Orrin. While he is the head of the Orrin people, they are not a religious figure among the people other than being divinely ordained to lead the people. <br />
<br />
[[Image:orrin-social-political.png|700px|Orrin Society and Caste Hierarchy. Click for larger version.]]<br />
<br />
The Rinnal is supported by his Three Prefects, which make up the Divine Triumvirate of Orrin, where the real government of the people is held. Among the most notable and notorious Prefects, is Prefect Sprague. Prefects are in charge of their domain. There are only Three prefects and only three domains. Because the Prefect are the head of the Orrin Religion, they are considered to be more powerful than the Rinnal himself. <br />
<br />
Domain Peers (Dominions of Light, or Dols) are nobility who are both Government and Religious officials (Although some are more or less active in one or the other.) These peers of the Domain oversee operations in solarsystems within their Isle, which are sections of space granted to them by the Rinnal and the Prefects. Higher ranked peers indicate power, wealth, and freedoms, and higher ranked peers are more likely to have more, bigger, Isles, as well as be granted permission for conquests, and be granted newly established isles and systems. Higher ranks require a certain level of psionic abilities, as challenges of authority through conquests or duels are legal. Domain peers are the Orrin military Forces with varying degree of power and freedoms. <br />
<br />
List of Domain Peer ranks in order from highest to lowest. <br />
<br />
Erenn<br />
<br />
Wren<br />
<br />
Vates<br />
<br />
Ardri<br />
<br />
Druid<br />
<br />
<br />
Domain peers are called as Rank <Last Name> of Isle <Isle Name>, and are referred to as Lords. It is common for the higher four ranks to forgo most religious pursuit, leaving the Druid peers the most religious of the peers, the prefect aside.<br />
<br />
Below the Domain Peers, are the Visigilds, who are nobility who live off of taxes or rent, but otherwise have no government or religious duty. Visigilds are often the family of Domain peers and own Lucrative or strategic planets, but not all visigilds are family. Visigilds are subject to their systems Domain peer, but often have political power as they are more connected with the Orrin population than their Domain Peers. Visigilds do not create, establish or conquer planets, they only own or manage them, collect taxes and rent. The Visigild nobility rank is also given to direct family members of Domain peers who will not inherit the nobility. This rank corresponds as the counterpart in Domain Peer rank. <br />
<br />
The Visigild ranks are <br />
<br />
Ri<br />
<br />
Ruiri<br />
<br />
Flaith<br />
<br />
TBA<br />
<br />
Tiarna<br />
<br />
---<br />
<br />
Next we have the Freeborn. The freeborn are not nobility and have little social status other than being free individuals. The freeborn make up the general populace of the Orrin. While the freeborn do not have official titles which officially put them into a nobility order, they do have two name modifications which more or less put them into a lower or middle class category. If a Freeborn were to be nobilized through any means, this name modification is dropped entirely, although in practice hereditary Nobles often still refer to the nobilized with their freeborn prefix. <br />
<br />
The middle class of freeborn place a Mac before the surname as in MacIntire or MacBrian. <br />
<br />
The lower class freeborn's name place an O' before the surname as in O'Brian, or O'Mallory. <br />
<br />
---<br />
<br />
Last we have the slaves of Orrin or helots. The slavery system have many degrees and reasons. Slaves are not given a title for terms of respect, and most are called by the Orrin term, helot. Families who are enslaved as a whole are called Helot'moor. Helot masters, or Trainers, are called Helistir; this is not a title of their social nobility (or lack thereof) but it is a title of Honor as they are considered highly among all Orrin. <br />
<br />
The primary and foremost reason are debt repaying. <br />
Elevation the status of an individual or a family. By direct domination and enslaving another person or family, one can elevate their status.<br />
Prisoners are considered slaves and are put into slavery to pay back their crimes. <br />
Soldiers are often dominated conscripts who fight for the military or nobility household. Nobility Soldiers are generally Dominated slaves. <br />
<br />
Freed helots are called Harat, and Harat'moor for freed family Helot'moor. <br />
<br />
The elite soldiers of the Orrin Triumph (The Military of the Orrin under the command of the Rinnal, also known as the Triumph of the Rinnal or the Rinnals Triumph) are called Harat'kin, who are soldiers that are trained and controled in similar manners as Helots to make them fearsome and effective soldiers. <br />
<br />
= Duais =<br />
<br />
One recently discovered information about Psionics are its side effects and its by-products. Psionics in of itself has one known side effect, a by-product called Duais, or PBP (Psionic By-Product.) What it is is a combination of some basic chemicals and some interesting electron attributes which exhibit some quantum irregularities which it then causes some interesting side effects to the Psion. PBP is created through the direct use of Psionic activity. It is created through the quantum connection of the Aureal plane around the neurons of a Psions brain. This is then bussed to the endocrine system of the being, where it is then distributed to the rest of the body via the Blood Stream.<br />
<br />
PBP then causes two known side effects. The first is a natural high, or euphoric feeling. This feeling is extremely intense. The other is different and varies depending on the ability used and the individual who is using the ability. It is observed that the second effect, which takes place shortly after the first is always a negative or degenerative. Common symptoms range from hallucinations, memory loss, lose of senses (sight, hearing, touch, taste, psionic, supernatural ), sensitivity of certain senses (hearing, touch, empathy related psionic abilities with no control) physical impairment such as paralysis, loss of physical control, etc.<br />
<br />
The level of the ability used by the Psion determines the Strength (intensity) and the length (Duration) of the PBP's effect. Strength (intensity) refers to how much the of a negative effect the PBP has, for example if it effected sight, a low intensity would product blurred vision, whereas a high intensity would cause blindness. This intensity can increase or decrease the duration occasionally.<br />
<br />
Duais, or PBP can be extracted from a psion both prior to excretion into the blood and afterwards. The Orrin have historically extracted the PBP for Religious reasons, claiming to give back to the gods for the Psionic abilities that they grant to them, known as Mind Gifts. Extractions are typically done by Religious leaders when it is offered and are shown to increase their devotion to the faiths much in the same manner that Extractions help slaves transition themselves to being a Helot. The relationship is unclear, but many believe it exists. <br />
<br />
It has been recently found that PBP can also be collected from psions for different reasons. The first is for illegal drug use. PBP is known to act like a Narcotic, it is often harder to detect its illegal use. It is, however, extremely dangerous due to the negative side effects that PBP causes after the high. The High is usually in small durations but more intense than traditional narcotics. The second would be for use in Biological/Chemical Warfare. While there have been no known successful attempts in using PBP as one, it is likely to see this used in the near future.<br />
<br />
<br />
<br />
|Category=Species<br />
|Category=Orrin<br />
}}<br />
{{Contributors<br />
|Names=Malina Sutton, Kriss Orton<br />
|Editors=Kriss Orton<br />
}}<br />
<br />
[[Category:USI Hostile]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Orrin&diff=3713
Orrin
2013-09-18T23:38:36Z
<p>Seccour: </p>
<hr />
<div>{{Template:Species<br />
|Image=<br />
|Name=Orrin<br />
|Planet=Orrin<br />
|System=Orrin<br />
|Language=Orr<br />
|Age=80-120<br />
|Faction=[[Faction:Orrin_Triumvirate|Orrin Triumvirate]]<br />
<br />
|Features= The Orrin are humanoid with general Terran appearances. They tend to have fairer complexions. The common Orrin have light brown, blond, or red (in all its variations) of hair. Eye color is commonly green, hazel and blue. <br />
<br />
|Type=Psionics<br />
<br />
|Abilities=Orrin are infamous for their psionic skills in Mind Domination, Telepathy, manipulation. Despite having great skills in telepathy, the Orrin prefer to communicate verbally while in crowds, considering the Telepathic nature of communication to be private. Because their culture has a wide diversity of skills and abilities with these psionic disciplines, they consider it also rude for social gatherings. The offensive skills of Mind Domination and its related skills, are even rare among the Orrin with a very low percentage of the population having the skills to practice them efficiently. Because of the inherent skill that the Orrin possess for these skill however, it is noted that they naturally resistant to the discipline and have a high capacity for mental shields. <br />
<br />
Psionic domination is the common form of punishment and rehabilitation. It is most commonly seen on helots who have been taken due to Clan political transitions (Rivalry, Wars, uprising, and overthrowing), as well as individuals who refuse to indenture themselves as resolution to a dispute. Duais extraction is heavily used in these processes as the Orrin are known to be resistant to mind affecting abilities. <br />
<br />
<br />
|History=<br />
<br />
|Other= The Orrin are lead by the Divine [[Orrin_Triumvirate|Orrin Triumvirate]] and have a hierarchical nobility class system which define power, wealth, and freedoms. Family Clans, or Septs, are directly tied into this system. <br />
<br />
At the head of the Orrin People is the Rinnal of Orrin. He leads the people as a central figure visible to all Orrin. While he is the head of the Orrin people, they are not a religious figure among the people other than being divinely ordained to lead the people. <br />
<br />
[[Image:orrin-social-political.png|700px]]<br />
<br />
The Rinnal is supported by his Three Prefects, which make up the Divine Triumvirate of Orrin, where the real government of the people is held. Among the most notable and notorious Prefects, is Prefect Sprague. Prefects are in charge of their domain. There are only Three prefects and only three domains. Because the Prefect are the head of the Orrin Religion, they are considered to be more powerful than the Rinnal himself. <br />
<br />
Domain Peers (Dominions of Light, or Dols) are nobility who are both Government and Religious officials (Although some are more or less active in one or the other.) These peers of the Domain oversee operations in solarsystems within their Isle, which are sections of space granted to them by the Rinnal and the Prefects. Higher ranked peers indicate power, wealth, and freedoms, and higher ranked peers are more likely to have more, bigger, Isles, as well as be granted permission for conquests, and be granted newly established isles and systems. Higher ranks require a certain level of psionic abilities, as challenges of authority through conquests or duels are legal. Domain peers are the Orrin military Forces with varying degree of power and freedoms. <br />
<br />
List of Domain Peer ranks in order from highest to lowest. <br />
<br />
Erenn<br />
<br />
Wren<br />
<br />
Vates<br />
<br />
Ardri<br />
<br />
Druid<br />
<br />
<br />
Domain peers are called as Rank <Last Name> of Isle <Isle Name>, and are referred to as Lords. It is common for the higher four ranks to forgo most religious pursuit, leaving the Druid peers the most religious of the peers, the prefect aside.<br />
<br />
Below the Domain Peers, are the Visigilds, who are nobility who live off of taxes or rent, but otherwise have no government or religious duty. Visigilds are often the family of Domain peers and own Lucrative or strategic planets, but not all visigilds are family. Visigilds are subject to their systems Domain peer, but often have political power as they are more connected with the Orrin population than their Domain Peers. Visigilds do not create, establish or conquer planets, they only own or manage them, collect taxes and rent. The Visigild nobility rank is also given to direct family members of Domain peers who will not inherit the nobility. This rank corresponds as the counterpart in Domain Peer rank. <br />
<br />
The Visigild ranks are <br />
<br />
Ri<br />
<br />
Ruiri<br />
<br />
Flaith<br />
<br />
TBA<br />
<br />
Tiarna<br />
<br />
---<br />
<br />
Next we have the Freeborn. The freeborn are not nobility and have little social status other than being free individuals. The freeborn make up the general populace of the Orrin. While the freeborn do not have official titles which officially put them into a nobility order, they do have two name modifications which more or less put them into a lower or middle class category. If a Freeborn were to be nobilized through any means, this name modification is dropped entirely, although in practice hereditary Nobles often still refer to the nobilized with their freeborn prefix. <br />
<br />
The middle class of freeborn place a Mac before the surname as in MacIntire or MacBrian. <br />
<br />
The lower class freeborn's name place an O' before the surname as in O'Brian, or O'Mallory. <br />
<br />
---<br />
<br />
Last we have the slaves of Orrin or helots. The slavery system have many degrees and reasons. Slaves are not given a title for terms of respect, and most are called by the Orrin term, helot. Families who are enslaved as a whole are called Helot'moor. Helot masters, or Trainers, are called Helistir; this is not a title of their social nobility (or lack thereof) but it is a title of Honor as they are considered highly among all Orrin. <br />
<br />
The primary and foremost reason are debt repaying. <br />
Elevation the status of an individual or a family. By direct domination and enslaving another person or family, one can elevate their status.<br />
Prisoners are considered slaves and are put into slavery to pay back their crimes. <br />
Soldiers are often dominated conscripts who fight for the military or nobility household. Nobility Soldiers are generally Dominated slaves. <br />
<br />
Freed helots are called Harat, and Harat'moor for freed family Helot'moor. <br />
<br />
The elite soldiers of the Orrin Triumph (The Military of the Orrin under the command of the Rinnal, also known as the Triumph of the Rinnal or the Rinnals Triumph) are called Harat'kin, who are soldiers that are trained and controled in similar manners as Helots to make them fearsome and effective soldiers. <br />
<br />
= Duais =<br />
<br />
One recently discovered information about Psionics are its side effects and its by-products. Psionics in of itself has one known side effect, a by-product called Duais, or PBP (Psionic By-Product.) What it is is a combination of some basic chemicals and some interesting electron attributes which exhibit some quantum irregularities which it then causes some interesting side effects to the Psion. PBP is created through the direct use of Psionic activity. It is created through the quantum connection of the Aureal plane around the neurons of a Psions brain. This is then bussed to the endocrine system of the being, where it is then distributed to the rest of the body via the Blood Stream.<br />
<br />
PBP then causes two known side effects. The first is a natural high, or euphoric feeling. This feeling is extremely intense. The other is different and varies depending on the ability used and the individual who is using the ability. It is observed that the second effect, which takes place shortly after the first is always a negative or degenerative. Common symptoms range from hallucinations, memory loss, lose of senses (sight, hearing, touch, taste, psionic, supernatural ), sensitivity of certain senses (hearing, touch, empathy related psionic abilities with no control) physical impairment such as paralysis, loss of physical control, etc.<br />
<br />
The level of the ability used by the Psion determines the Strength (intensity) and the length (Duration) of the PBP's effect. Strength (intensity) refers to how much the of a negative effect the PBP has, for example if it effected sight, a low intensity would product blurred vision, whereas a high intensity would cause blindness. This intensity can increase or decrease the duration occasionally.<br />
<br />
Duais, or PBP can be extracted from a psion both prior to excretion into the blood and afterwards. The Orrin have historically extracted the PBP for Religious reasons, claiming to give back to the gods for the Psionic abilities that they grant to them, known as Mind Gifts. Extractions are typically done by Religious leaders when it is offered and are shown to increase their devotion to the faiths much in the same manner that Extractions help slaves transition themselves to being a Helot. The relationship is unclear, but many believe it exists. <br />
<br />
It has been recently found that PBP can also be collected from psions for different reasons. The first is for illegal drug use. PBP is known to act like a Narcotic, it is often harder to detect its illegal use. It is, however, extremely dangerous due to the negative side effects that PBP causes after the high. The High is usually in small durations but more intense than traditional narcotics. The second would be for use in Biological/Chemical Warfare. While there have been no known successful attempts in using PBP as one, it is likely to see this used in the near future.<br />
<br />
<br />
<br />
|Category=Species<br />
|Category=Orrin<br />
}}<br />
{{Contributors<br />
|Names=Malina Sutton, Kriss Orton<br />
|Editors=Kriss Orton<br />
}}<br />
<br />
[[Category:USI Hostile]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Orrin&diff=3712
Orrin
2013-09-18T23:38:05Z
<p>Seccour: </p>
<hr />
<div>{{Template:Species<br />
|Image=<br />
|Name=Orrin<br />
|Planet=Orrin<br />
|System=Orrin<br />
|Language=Orr<br />
|Age=80-120<br />
|Faction=[[Faction:Orrin_Triumvirate|Orrin Triumvirate]]<br />
<br />
|Features= The Orrin are humanoid with general Terran appearances. They tend to have fairer complexions. The common Orrin have light brown, blond, or red (in all its variations) of hair. Eye color is commonly green, hazel and blue. <br />
<br />
|Type=Psionics<br />
<br />
|Abilities=Orrin are infamous for their psionic skills in Mind Domination, Telepathy, manipulation. Despite having great skills in telepathy, the Orrin prefer to communicate verbally while in crowds, considering the Telepathic nature of communication to be private. Because their culture has a wide diversity of skills and abilities with these psionic disciplines, they consider it also rude for social gatherings. The offensive skills of Mind Domination and its related skills, are even rare among the Orrin with a very low percentage of the population having the skills to practice them efficiently. Because of the inherent skill that the Orrin possess for these skill however, it is noted that they naturally resistant to the discipline and have a high capacity for mental shields. <br />
<br />
Psionic domination is the common form of punishment and rehabilitation. It is most commonly seen on helots who have been taken due to Clan political transitions (Rivalry, Wars, uprising, and overthrowing), as well as individuals who refuse to indenture themselves as resolution to a dispute. Duais extraction is heavily used in these processes as the Orrin are known to be resistant to mind affecting abilities. <br />
<br />
<br />
|History=<br />
<br />
|Other= The Orrin are lead by the Divine [[Orrin_Triumvirate|Orrin Triumvirate]] and have a hierarchical nobility class system which define power, wealth, and freedoms. Family Clans, or Septs, are directly tied into this system. <br />
<br />
At the head of the Orrin People is the Rinnal of Orrin. He leads the people as a central figure visible to all Orrin. While he is the head of the Orrin people, they are not a religious figure among the people other than being divinely ordained to lead the people. <br />
<br />
[[Image:orrin-social-political.png|800px]]<br />
<br />
The Rinnal is supported by his Three Prefects, which make up the Divine Triumvirate of Orrin, where the real government of the people is held. Among the most notable and notorious Prefects, is Prefect Sprague. Prefects are in charge of their domain. There are only Three prefects and only three domains. Because the Prefect are the head of the Orrin Religion, they are considered to be more powerful than the Rinnal himself. <br />
<br />
Domain Peers (Dominions of Light, or Dols) are nobility who are both Government and Religious officials (Although some are more or less active in one or the other.) These peers of the Domain oversee operations in solarsystems within their Isle, which are sections of space granted to them by the Rinnal and the Prefects. Higher ranked peers indicate power, wealth, and freedoms, and higher ranked peers are more likely to have more, bigger, Isles, as well as be granted permission for conquests, and be granted newly established isles and systems. Higher ranks require a certain level of psionic abilities, as challenges of authority through conquests or duels are legal. Domain peers are the Orrin military Forces with varying degree of power and freedoms. <br />
<br />
List of Domain Peer ranks in order from highest to lowest. <br />
<br />
Erenn<br />
<br />
Wren<br />
<br />
Vates<br />
<br />
Ardri<br />
<br />
Druid<br />
<br />
<br />
Domain peers are called as Rank <Last Name> of Isle <Isle Name>, and are referred to as Lords. It is common for the higher four ranks to forgo most religious pursuit, leaving the Druid peers the most religious of the peers, the prefect aside.<br />
<br />
Below the Domain Peers, are the Visigilds, who are nobility who live off of taxes or rent, but otherwise have no government or religious duty. Visigilds are often the family of Domain peers and own Lucrative or strategic planets, but not all visigilds are family. Visigilds are subject to their systems Domain peer, but often have political power as they are more connected with the Orrin population than their Domain Peers. Visigilds do not create, establish or conquer planets, they only own or manage them, collect taxes and rent. The Visigild nobility rank is also given to direct family members of Domain peers who will not inherit the nobility. This rank corresponds as the counterpart in Domain Peer rank. <br />
<br />
The Visigild ranks are <br />
<br />
Ri<br />
<br />
Ruiri<br />
<br />
Flaith<br />
<br />
TBA<br />
<br />
Tiarna<br />
<br />
---<br />
<br />
Next we have the Freeborn. The freeborn are not nobility and have little social status other than being free individuals. The freeborn make up the general populace of the Orrin. While the freeborn do not have official titles which officially put them into a nobility order, they do have two name modifications which more or less put them into a lower or middle class category. If a Freeborn were to be nobilized through any means, this name modification is dropped entirely, although in practice hereditary Nobles often still refer to the nobilized with their freeborn prefix. <br />
<br />
The middle class of freeborn place a Mac before the surname as in MacIntire or MacBrian. <br />
<br />
The lower class freeborn's name place an O' before the surname as in O'Brian, or O'Mallory. <br />
<br />
---<br />
<br />
Last we have the slaves of Orrin or helots. The slavery system have many degrees and reasons. Slaves are not given a title for terms of respect, and most are called by the Orrin term, helot. Families who are enslaved as a whole are called Helot'moor. Helot masters, or Trainers, are called Helistir; this is not a title of their social nobility (or lack thereof) but it is a title of Honor as they are considered highly among all Orrin. <br />
<br />
The primary and foremost reason are debt repaying. <br />
Elevation the status of an individual or a family. By direct domination and enslaving another person or family, one can elevate their status.<br />
Prisoners are considered slaves and are put into slavery to pay back their crimes. <br />
Soldiers are often dominated conscripts who fight for the military or nobility household. Nobility Soldiers are generally Dominated slaves. <br />
<br />
Freed helots are called Harat, and Harat'moor for freed family Helot'moor. <br />
<br />
The elite soldiers of the Orrin Triumph (The Military of the Orrin under the command of the Rinnal, also known as the Triumph of the Rinnal or the Rinnals Triumph) are called Harat'kin, who are soldiers that are trained and controled in similar manners as Helots to make them fearsome and effective soldiers. <br />
<br />
= Duais =<br />
<br />
One recently discovered information about Psionics are its side effects and its by-products. Psionics in of itself has one known side effect, a by-product called Duais, or PBP (Psionic By-Product.) What it is is a combination of some basic chemicals and some interesting electron attributes which exhibit some quantum irregularities which it then causes some interesting side effects to the Psion. PBP is created through the direct use of Psionic activity. It is created through the quantum connection of the Aureal plane around the neurons of a Psions brain. This is then bussed to the endocrine system of the being, where it is then distributed to the rest of the body via the Blood Stream.<br />
<br />
PBP then causes two known side effects. The first is a natural high, or euphoric feeling. This feeling is extremely intense. The other is different and varies depending on the ability used and the individual who is using the ability. It is observed that the second effect, which takes place shortly after the first is always a negative or degenerative. Common symptoms range from hallucinations, memory loss, lose of senses (sight, hearing, touch, taste, psionic, supernatural ), sensitivity of certain senses (hearing, touch, empathy related psionic abilities with no control) physical impairment such as paralysis, loss of physical control, etc.<br />
<br />
The level of the ability used by the Psion determines the Strength (intensity) and the length (Duration) of the PBP's effect. Strength (intensity) refers to how much the of a negative effect the PBP has, for example if it effected sight, a low intensity would product blurred vision, whereas a high intensity would cause blindness. This intensity can increase or decrease the duration occasionally.<br />
<br />
Duais, or PBP can be extracted from a psion both prior to excretion into the blood and afterwards. The Orrin have historically extracted the PBP for Religious reasons, claiming to give back to the gods for the Psionic abilities that they grant to them, known as Mind Gifts. Extractions are typically done by Religious leaders when it is offered and are shown to increase their devotion to the faiths much in the same manner that Extractions help slaves transition themselves to being a Helot. The relationship is unclear, but many believe it exists. <br />
<br />
It has been recently found that PBP can also be collected from psions for different reasons. The first is for illegal drug use. PBP is known to act like a Narcotic, it is often harder to detect its illegal use. It is, however, extremely dangerous due to the negative side effects that PBP causes after the high. The High is usually in small durations but more intense than traditional narcotics. The second would be for use in Biological/Chemical Warfare. While there have been no known successful attempts in using PBP as one, it is likely to see this used in the near future.<br />
<br />
<br />
<br />
|Category=Species}}<br />
{{Contributors<br />
|Names=Malina Sutton, Kriss Orton<br />
|Editors=Kriss Orton<br />
}}<br />
<br />
[[Category:USI Hostile]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Orrin&diff=3711
Orrin
2013-09-18T23:37:43Z
<p>Seccour: </p>
<hr />
<div>{{Template:Species<br />
|Image=<br />
|Name=Orrin<br />
|Planet=Orrin<br />
|System=Orrin<br />
|Language=Orr<br />
|Age=80-120<br />
|Faction=[[Faction:Orrin_Triumvirate|Orrin Triumvirate]]<br />
<br />
|Features= The Orrin are humanoid with general Terran appearances. They tend to have fairer complexions. The common Orrin have light brown, blond, or red (in all its variations) of hair. Eye color is commonly green, hazel and blue. <br />
<br />
|Type=Psionics<br />
<br />
|Abilities=Orrin are infamous for their psionic skills in Mind Domination, Telepathy, manipulation. Despite having great skills in telepathy, the Orrin prefer to communicate verbally while in crowds, considering the Telepathic nature of communication to be private. Because their culture has a wide diversity of skills and abilities with these psionic disciplines, they consider it also rude for social gatherings. The offensive skills of Mind Domination and its related skills, are even rare among the Orrin with a very low percentage of the population having the skills to practice them efficiently. Because of the inherent skill that the Orrin possess for these skill however, it is noted that they naturally resistant to the discipline and have a high capacity for mental shields. <br />
<br />
Psionic domination is the common form of punishment and rehabilitation. It is most commonly seen on helots who have been taken due to Clan political transitions (Rivalry, Wars, uprising, and overthrowing), as well as individuals who refuse to indenture themselves as resolution to a dispute. Duais extraction is heavily used in these processes as the Orrin are known to be resistant to mind affecting abilities. <br />
<br />
<br />
|History=<br />
<br />
|Other= The Orrin are lead by the Divine [[Orrin_Triumvirate|Orrin Triumvirate]] and have a hierarchical nobility class system which define power, wealth, and freedoms. Family Clans, or Septs, are directly tied into this system. <br />
<br />
At the head of the Orrin People is the Rinnal of Orrin. He leads the people as a central figure visible to all Orrin. While he is the head of the Orrin people, they are not a religious figure among the people other than being divinely ordained to lead the people. <br />
<br />
[[Image:orrin-social-political.png|600px]]<br />
<br />
The Rinnal is supported by his Three Prefects, which make up the Divine Triumvirate of Orrin, where the real government of the people is held. Among the most notable and notorious Prefects, is Prefect Sprague. Prefects are in charge of their domain. There are only Three prefects and only three domains. Because the Prefect are the head of the Orrin Religion, they are considered to be more powerful than the Rinnal himself. <br />
<br />
Domain Peers (Dominions of Light, or Dols) are nobility who are both Government and Religious officials (Although some are more or less active in one or the other.) These peers of the Domain oversee operations in solarsystems within their Isle, which are sections of space granted to them by the Rinnal and the Prefects. Higher ranked peers indicate power, wealth, and freedoms, and higher ranked peers are more likely to have more, bigger, Isles, as well as be granted permission for conquests, and be granted newly established isles and systems. Higher ranks require a certain level of psionic abilities, as challenges of authority through conquests or duels are legal. Domain peers are the Orrin military Forces with varying degree of power and freedoms. <br />
<br />
List of Domain Peer ranks in order from highest to lowest. <br />
<br />
Erenn<br />
<br />
Wren<br />
<br />
Vates<br />
<br />
Ardri<br />
<br />
Druid<br />
<br />
<br />
Domain peers are called as Rank <Last Name> of Isle <Isle Name>, and are referred to as Lords. It is common for the higher four ranks to forgo most religious pursuit, leaving the Druid peers the most religious of the peers, the prefect aside.<br />
<br />
Below the Domain Peers, are the Visigilds, who are nobility who live off of taxes or rent, but otherwise have no government or religious duty. Visigilds are often the family of Domain peers and own Lucrative or strategic planets, but not all visigilds are family. Visigilds are subject to their systems Domain peer, but often have political power as they are more connected with the Orrin population than their Domain Peers. Visigilds do not create, establish or conquer planets, they only own or manage them, collect taxes and rent. The Visigild nobility rank is also given to direct family members of Domain peers who will not inherit the nobility. This rank corresponds as the counterpart in Domain Peer rank. <br />
<br />
The Visigild ranks are <br />
<br />
Ri<br />
<br />
Ruiri<br />
<br />
Flaith<br />
<br />
TBA<br />
<br />
Tiarna<br />
<br />
---<br />
<br />
Next we have the Freeborn. The freeborn are not nobility and have little social status other than being free individuals. The freeborn make up the general populace of the Orrin. While the freeborn do not have official titles which officially put them into a nobility order, they do have two name modifications which more or less put them into a lower or middle class category. If a Freeborn were to be nobilized through any means, this name modification is dropped entirely, although in practice hereditary Nobles often still refer to the nobilized with their freeborn prefix. <br />
<br />
The middle class of freeborn place a Mac before the surname as in MacIntire or MacBrian. <br />
<br />
The lower class freeborn's name place an O' before the surname as in O'Brian, or O'Mallory. <br />
<br />
---<br />
<br />
Last we have the slaves of Orrin or helots. The slavery system have many degrees and reasons. Slaves are not given a title for terms of respect, and most are called by the Orrin term, helot. Families who are enslaved as a whole are called Helot'moor. Helot masters, or Trainers, are called Helistir; this is not a title of their social nobility (or lack thereof) but it is a title of Honor as they are considered highly among all Orrin. <br />
<br />
The primary and foremost reason are debt repaying. <br />
Elevation the status of an individual or a family. By direct domination and enslaving another person or family, one can elevate their status.<br />
Prisoners are considered slaves and are put into slavery to pay back their crimes. <br />
Soldiers are often dominated conscripts who fight for the military or nobility household. Nobility Soldiers are generally Dominated slaves. <br />
<br />
Freed helots are called Harat, and Harat'moor for freed family Helot'moor. <br />
<br />
The elite soldiers of the Orrin Triumph (The Military of the Orrin under the command of the Rinnal, also known as the Triumph of the Rinnal or the Rinnals Triumph) are called Harat'kin, who are soldiers that are trained and controled in similar manners as Helots to make them fearsome and effective soldiers. <br />
<br />
= Duais =<br />
<br />
One recently discovered information about Psionics are its side effects and its by-products. Psionics in of itself has one known side effect, a by-product called Duais, or PBP (Psionic By-Product.) What it is is a combination of some basic chemicals and some interesting electron attributes which exhibit some quantum irregularities which it then causes some interesting side effects to the Psion. PBP is created through the direct use of Psionic activity. It is created through the quantum connection of the Aureal plane around the neurons of a Psions brain. This is then bussed to the endocrine system of the being, where it is then distributed to the rest of the body via the Blood Stream.<br />
<br />
PBP then causes two known side effects. The first is a natural high, or euphoric feeling. This feeling is extremely intense. The other is different and varies depending on the ability used and the individual who is using the ability. It is observed that the second effect, which takes place shortly after the first is always a negative or degenerative. Common symptoms range from hallucinations, memory loss, lose of senses (sight, hearing, touch, taste, psionic, supernatural ), sensitivity of certain senses (hearing, touch, empathy related psionic abilities with no control) physical impairment such as paralysis, loss of physical control, etc.<br />
<br />
The level of the ability used by the Psion determines the Strength (intensity) and the length (Duration) of the PBP's effect. Strength (intensity) refers to how much the of a negative effect the PBP has, for example if it effected sight, a low intensity would product blurred vision, whereas a high intensity would cause blindness. This intensity can increase or decrease the duration occasionally.<br />
<br />
Duais, or PBP can be extracted from a psion both prior to excretion into the blood and afterwards. The Orrin have historically extracted the PBP for Religious reasons, claiming to give back to the gods for the Psionic abilities that they grant to them, known as Mind Gifts. Extractions are typically done by Religious leaders when it is offered and are shown to increase their devotion to the faiths much in the same manner that Extractions help slaves transition themselves to being a Helot. The relationship is unclear, but many believe it exists. <br />
<br />
It has been recently found that PBP can also be collected from psions for different reasons. The first is for illegal drug use. PBP is known to act like a Narcotic, it is often harder to detect its illegal use. It is, however, extremely dangerous due to the negative side effects that PBP causes after the high. The High is usually in small durations but more intense than traditional narcotics. The second would be for use in Biological/Chemical Warfare. While there have been no known successful attempts in using PBP as one, it is likely to see this used in the near future.<br />
<br />
<br />
<br />
|Category=Species}}<br />
{{Contributors<br />
|Names=Malina Sutton, Kriss Orton<br />
|Editors=Kriss Orton<br />
}}<br />
<br />
[[Category:USI Hostile]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Orrin&diff=3710
Orrin
2013-09-18T23:37:23Z
<p>Seccour: </p>
<hr />
<div>{{Template:Species<br />
|Image=<br />
|Name=Orrin<br />
|Planet=Orrin<br />
|System=Orrin<br />
|Language=Orr<br />
|Age=80-120<br />
|Faction=[[Faction:Orrin_Triumvirate|Orrin Triumvirate]]<br />
<br />
|Features= The Orrin are humanoid with general Terran appearances. They tend to have fairer complexions. The common Orrin have light brown, blond, or red (in all its variations) of hair. Eye color is commonly green, hazel and blue. <br />
<br />
|Type=Psionics<br />
<br />
|Abilities=Orrin are infamous for their psionic skills in Mind Domination, Telepathy, manipulation. Despite having great skills in telepathy, the Orrin prefer to communicate verbally while in crowds, considering the Telepathic nature of communication to be private. Because their culture has a wide diversity of skills and abilities with these psionic disciplines, they consider it also rude for social gatherings. The offensive skills of Mind Domination and its related skills, are even rare among the Orrin with a very low percentage of the population having the skills to practice them efficiently. Because of the inherent skill that the Orrin possess for these skill however, it is noted that they naturally resistant to the discipline and have a high capacity for mental shields. <br />
<br />
Psionic domination is the common form of punishment and rehabilitation. It is most commonly seen on helots who have been taken due to Clan political transitions (Rivalry, Wars, uprising, and overthrowing), as well as individuals who refuse to indenture themselves as resolution to a dispute. Duais extraction is heavily used in these processes as the Orrin are known to be resistant to mind affecting abilities. <br />
<br />
<br />
|History=<br />
<br />
|Other= The Orrin are lead by the Divine [[Orrin_Triumvirate|Orrin Triumvirate]] and have a hierarchical nobility class system which define power, wealth, and freedoms. Family Clans, or Septs, are directly tied into this system. <br />
<br />
At the head of the Orrin People is the Rinnal of Orrin. He leads the people as a central figure visible to all Orrin. While he is the head of the Orrin people, they are not a religious figure among the people other than being divinely ordained to lead the people. <br />
<br />
[[Image:orrin-social-political.png|400px]]<br />
<br />
The Rinnal is supported by his Three Prefects, which make up the Divine Triumvirate of Orrin, where the real government of the people is held. Among the most notable and notorious Prefects, is Prefect Sprague. Prefects are in charge of their domain. There are only Three prefects and only three domains. Because the Prefect are the head of the Orrin Religion, they are considered to be more powerful than the Rinnal himself. <br />
<br />
Domain Peers (Dominions of Light, or Dols) are nobility who are both Government and Religious officials (Although some are more or less active in one or the other.) These peers of the Domain oversee operations in solarsystems within their Isle, which are sections of space granted to them by the Rinnal and the Prefects. Higher ranked peers indicate power, wealth, and freedoms, and higher ranked peers are more likely to have more, bigger, Isles, as well as be granted permission for conquests, and be granted newly established isles and systems. Higher ranks require a certain level of psionic abilities, as challenges of authority through conquests or duels are legal. Domain peers are the Orrin military Forces with varying degree of power and freedoms. <br />
<br />
List of Domain Peer ranks in order from highest to lowest. <br />
<br />
Erenn<br />
<br />
Wren<br />
<br />
Vates<br />
<br />
Ardri<br />
<br />
Druid<br />
<br />
<br />
Domain peers are called as Rank <Last Name> of Isle <Isle Name>, and are referred to as Lords. It is common for the higher four ranks to forgo most religious pursuit, leaving the Druid peers the most religious of the peers, the prefect aside.<br />
<br />
Below the Domain Peers, are the Visigilds, who are nobility who live off of taxes or rent, but otherwise have no government or religious duty. Visigilds are often the family of Domain peers and own Lucrative or strategic planets, but not all visigilds are family. Visigilds are subject to their systems Domain peer, but often have political power as they are more connected with the Orrin population than their Domain Peers. Visigilds do not create, establish or conquer planets, they only own or manage them, collect taxes and rent. The Visigild nobility rank is also given to direct family members of Domain peers who will not inherit the nobility. This rank corresponds as the counterpart in Domain Peer rank. <br />
<br />
The Visigild ranks are <br />
<br />
Ri<br />
<br />
Ruiri<br />
<br />
Flaith<br />
<br />
TBA<br />
<br />
Tiarna<br />
<br />
---<br />
<br />
Next we have the Freeborn. The freeborn are not nobility and have little social status other than being free individuals. The freeborn make up the general populace of the Orrin. While the freeborn do not have official titles which officially put them into a nobility order, they do have two name modifications which more or less put them into a lower or middle class category. If a Freeborn were to be nobilized through any means, this name modification is dropped entirely, although in practice hereditary Nobles often still refer to the nobilized with their freeborn prefix. <br />
<br />
The middle class of freeborn place a Mac before the surname as in MacIntire or MacBrian. <br />
<br />
The lower class freeborn's name place an O' before the surname as in O'Brian, or O'Mallory. <br />
<br />
---<br />
<br />
Last we have the slaves of Orrin or helots. The slavery system have many degrees and reasons. Slaves are not given a title for terms of respect, and most are called by the Orrin term, helot. Families who are enslaved as a whole are called Helot'moor. Helot masters, or Trainers, are called Helistir; this is not a title of their social nobility (or lack thereof) but it is a title of Honor as they are considered highly among all Orrin. <br />
<br />
The primary and foremost reason are debt repaying. <br />
Elevation the status of an individual or a family. By direct domination and enslaving another person or family, one can elevate their status.<br />
Prisoners are considered slaves and are put into slavery to pay back their crimes. <br />
Soldiers are often dominated conscripts who fight for the military or nobility household. Nobility Soldiers are generally Dominated slaves. <br />
<br />
Freed helots are called Harat, and Harat'moor for freed family Helot'moor. <br />
<br />
The elite soldiers of the Orrin Triumph (The Military of the Orrin under the command of the Rinnal, also known as the Triumph of the Rinnal or the Rinnals Triumph) are called Harat'kin, who are soldiers that are trained and controled in similar manners as Helots to make them fearsome and effective soldiers. <br />
<br />
= Duais =<br />
<br />
One recently discovered information about Psionics are its side effects and its by-products. Psionics in of itself has one known side effect, a by-product called Duais, or PBP (Psionic By-Product.) What it is is a combination of some basic chemicals and some interesting electron attributes which exhibit some quantum irregularities which it then causes some interesting side effects to the Psion. PBP is created through the direct use of Psionic activity. It is created through the quantum connection of the Aureal plane around the neurons of a Psions brain. This is then bussed to the endocrine system of the being, where it is then distributed to the rest of the body via the Blood Stream.<br />
<br />
PBP then causes two known side effects. The first is a natural high, or euphoric feeling. This feeling is extremely intense. The other is different and varies depending on the ability used and the individual who is using the ability. It is observed that the second effect, which takes place shortly after the first is always a negative or degenerative. Common symptoms range from hallucinations, memory loss, lose of senses (sight, hearing, touch, taste, psionic, supernatural ), sensitivity of certain senses (hearing, touch, empathy related psionic abilities with no control) physical impairment such as paralysis, loss of physical control, etc.<br />
<br />
The level of the ability used by the Psion determines the Strength (intensity) and the length (Duration) of the PBP's effect. Strength (intensity) refers to how much the of a negative effect the PBP has, for example if it effected sight, a low intensity would product blurred vision, whereas a high intensity would cause blindness. This intensity can increase or decrease the duration occasionally.<br />
<br />
Duais, or PBP can be extracted from a psion both prior to excretion into the blood and afterwards. The Orrin have historically extracted the PBP for Religious reasons, claiming to give back to the gods for the Psionic abilities that they grant to them, known as Mind Gifts. Extractions are typically done by Religious leaders when it is offered and are shown to increase their devotion to the faiths much in the same manner that Extractions help slaves transition themselves to being a Helot. The relationship is unclear, but many believe it exists. <br />
<br />
It has been recently found that PBP can also be collected from psions for different reasons. The first is for illegal drug use. PBP is known to act like a Narcotic, it is often harder to detect its illegal use. It is, however, extremely dangerous due to the negative side effects that PBP causes after the high. The High is usually in small durations but more intense than traditional narcotics. The second would be for use in Biological/Chemical Warfare. While there have been no known successful attempts in using PBP as one, it is likely to see this used in the near future.<br />
<br />
<br />
<br />
|Category=Species}}<br />
{{Contributors<br />
|Names=Malina Sutton, Kriss Orton<br />
|Editors=Kriss Orton<br />
}}<br />
<br />
[[Category:USI Hostile]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=File:Orrin-social-political.png&diff=3709
File:Orrin-social-political.png
2013-09-18T23:35:41Z
<p>Seccour: </p>
<hr />
<div></div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Orrin&diff=3708
Orrin
2013-09-18T23:35:06Z
<p>Seccour: </p>
<hr />
<div>{{Template:Species<br />
|Image=<br />
|Name=Orrin<br />
|Planet=Orrin<br />
|System=Orrin<br />
|Language=Orr<br />
|Age=80-120<br />
|Faction=[[Faction:Orrin_Triumvirate|Orrin Triumvirate]]<br />
<br />
|Features= The Orrin are humanoid with general Terran appearances. They tend to have fairer complexions. The common Orrin have light brown, blond, or red (in all its variations) of hair. Eye color is commonly green, hazel and blue. <br />
<br />
|Type=Psionics<br />
<br />
|Abilities=Orrin are infamous for their psionic skills in Mind Domination, Telepathy, manipulation. Despite having great skills in telepathy, the Orrin prefer to communicate verbally while in crowds, considering the Telepathic nature of communication to be private. Because their culture has a wide diversity of skills and abilities with these psionic disciplines, they consider it also rude for social gatherings. The offensive skills of Mind Domination and its related skills, are even rare among the Orrin with a very low percentage of the population having the skills to practice them efficiently. Because of the inherent skill that the Orrin possess for these skill however, it is noted that they naturally resistant to the discipline and have a high capacity for mental shields. <br />
<br />
Psionic domination is the common form of punishment and rehabilitation. It is most commonly seen on helots who have been taken due to Clan political transitions (Rivalry, Wars, uprising, and overthrowing), as well as individuals who refuse to indenture themselves as resolution to a dispute. Duais extraction is heavily used in these processes as the Orrin are known to be resistant to mind affecting abilities. <br />
<br />
<br />
|History=<br />
<br />
|Other= The Orrin are lead by the Divine [[Orrin_Triumvirate|Orrin Triumvirate]] and have a hierarchical nobility class system which define power, wealth, and freedoms. Family Clans, or Septs, are directly tied into this system. <br />
<br />
At the head of the Orrin People is the Rinnal of Orrin. He leads the people as a central figure visible to all Orrin. While he is the head of the Orrin people, they are not a religious figure among the people other than being divinely ordained to lead the people. <br />
<br />
[[Image:orrin-social-political.png]]<br />
<br />
The Rinnal is supported by his Three Prefects, which make up the Divine Triumvirate of Orrin, where the real government of the people is held. Among the most notable and notorious Prefects, is Prefect Sprague. Prefects are in charge of their domain. There are only Three prefects and only three domains. Because the Prefect are the head of the Orrin Religion, they are considered to be more powerful than the Rinnal himself. <br />
<br />
Domain Peers (Dominions of Light, or Dols) are nobility who are both Government and Religious officials (Although some are more or less active in one or the other.) These peers of the Domain oversee operations in solarsystems within their Isle, which are sections of space granted to them by the Rinnal and the Prefects. Higher ranked peers indicate power, wealth, and freedoms, and higher ranked peers are more likely to have more, bigger, Isles, as well as be granted permission for conquests, and be granted newly established isles and systems. Higher ranks require a certain level of psionic abilities, as challenges of authority through conquests or duels are legal. Domain peers are the Orrin military Forces with varying degree of power and freedoms. <br />
<br />
List of Domain Peer ranks in order from highest to lowest. <br />
<br />
Erenn<br />
<br />
Wren<br />
<br />
Vates<br />
<br />
Ardri<br />
<br />
Druid<br />
<br />
<br />
Domain peers are called as Rank <Last Name> of Isle <Isle Name>, and are referred to as Lords. It is common for the higher four ranks to forgo most religious pursuit, leaving the Druid peers the most religious of the peers, the prefect aside.<br />
<br />
Below the Domain Peers, are the Visigilds, who are nobility who live off of taxes or rent, but otherwise have no government or religious duty. Visigilds are often the family of Domain peers and own Lucrative or strategic planets, but not all visigilds are family. Visigilds are subject to their systems Domain peer, but often have political power as they are more connected with the Orrin population than their Domain Peers. Visigilds do not create, establish or conquer planets, they only own or manage them, collect taxes and rent. The Visigild nobility rank is also given to direct family members of Domain peers who will not inherit the nobility. This rank corresponds as the counterpart in Domain Peer rank. <br />
<br />
The Visigild ranks are <br />
<br />
Ri<br />
<br />
Ruiri<br />
<br />
Flaith<br />
<br />
TBA<br />
<br />
Tiarna<br />
<br />
---<br />
<br />
Next we have the Freeborn. The freeborn are not nobility and have little social status other than being free individuals. The freeborn make up the general populace of the Orrin. While the freeborn do not have official titles which officially put them into a nobility order, they do have two name modifications which more or less put them into a lower or middle class category. If a Freeborn were to be nobilized through any means, this name modification is dropped entirely, although in practice hereditary Nobles often still refer to the nobilized with their freeborn prefix. <br />
<br />
The middle class of freeborn place a Mac before the surname as in MacIntire or MacBrian. <br />
<br />
The lower class freeborn's name place an O' before the surname as in O'Brian, or O'Mallory. <br />
<br />
---<br />
<br />
Last we have the slaves of Orrin or helots. The slavery system have many degrees and reasons. Slaves are not given a title for terms of respect, and most are called by the Orrin term, helot. Families who are enslaved as a whole are called Helot'moor. Helot masters, or Trainers, are called Helistir; this is not a title of their social nobility (or lack thereof) but it is a title of Honor as they are considered highly among all Orrin. <br />
<br />
The primary and foremost reason are debt repaying. <br />
Elevation the status of an individual or a family. By direct domination and enslaving another person or family, one can elevate their status.<br />
Prisoners are considered slaves and are put into slavery to pay back their crimes. <br />
Soldiers are often dominated conscripts who fight for the military or nobility household. Nobility Soldiers are generally Dominated slaves. <br />
<br />
Freed helots are called Harat, and Harat'moor for freed family Helot'moor. <br />
<br />
The elite soldiers of the Orrin Triumph (The Military of the Orrin under the command of the Rinnal, also known as the Triumph of the Rinnal or the Rinnals Triumph) are called Harat'kin, who are soldiers that are trained and controled in similar manners as Helots to make them fearsome and effective soldiers. <br />
<br />
= Duais =<br />
<br />
One recently discovered information about Psionics are its side effects and its by-products. Psionics in of itself has one known side effect, a by-product called Duais, or PBP (Psionic By-Product.) What it is is a combination of some basic chemicals and some interesting electron attributes which exhibit some quantum irregularities which it then causes some interesting side effects to the Psion. PBP is created through the direct use of Psionic activity. It is created through the quantum connection of the Aureal plane around the neurons of a Psions brain. This is then bussed to the endocrine system of the being, where it is then distributed to the rest of the body via the Blood Stream.<br />
<br />
PBP then causes two known side effects. The first is a natural high, or euphoric feeling. This feeling is extremely intense. The other is different and varies depending on the ability used and the individual who is using the ability. It is observed that the second effect, which takes place shortly after the first is always a negative or degenerative. Common symptoms range from hallucinations, memory loss, lose of senses (sight, hearing, touch, taste, psionic, supernatural ), sensitivity of certain senses (hearing, touch, empathy related psionic abilities with no control) physical impairment such as paralysis, loss of physical control, etc.<br />
<br />
The level of the ability used by the Psion determines the Strength (intensity) and the length (Duration) of the PBP's effect. Strength (intensity) refers to how much the of a negative effect the PBP has, for example if it effected sight, a low intensity would product blurred vision, whereas a high intensity would cause blindness. This intensity can increase or decrease the duration occasionally.<br />
<br />
Duais, or PBP can be extracted from a psion both prior to excretion into the blood and afterwards. The Orrin have historically extracted the PBP for Religious reasons, claiming to give back to the gods for the Psionic abilities that they grant to them, known as Mind Gifts. Extractions are typically done by Religious leaders when it is offered and are shown to increase their devotion to the faiths much in the same manner that Extractions help slaves transition themselves to being a Helot. The relationship is unclear, but many believe it exists. <br />
<br />
It has been recently found that PBP can also be collected from psions for different reasons. The first is for illegal drug use. PBP is known to act like a Narcotic, it is often harder to detect its illegal use. It is, however, extremely dangerous due to the negative side effects that PBP causes after the high. The High is usually in small durations but more intense than traditional narcotics. The second would be for use in Biological/Chemical Warfare. While there have been no known successful attempts in using PBP as one, it is likely to see this used in the near future.<br />
<br />
<br />
<br />
|Category=Species}}<br />
{{Contributors<br />
|Names=Malina Sutton, Kriss Orton<br />
|Editors=Kriss Orton<br />
}}<br />
<br />
[[Category:USI Hostile]]</div>
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http://www.usi-rpg.com/wiki/index.php?title=Helot&diff=3707
Helot
2013-09-17T19:19:44Z
<p>Seccour: /* Helot */</p>
<hr />
<div>=Helot=<br />
<br />
Helots are slaves to Orrin for one reason or another. <br />
<br />
[[Category:Terms]]<br />
[[Category:Orrin]]</div>
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http://www.usi-rpg.com/wiki/index.php?title=Helot&diff=3706
Helot
2013-09-16T19:38:22Z
<p>Seccour: Created page with "=Helot= Helots are Orrin slaves for one reason or another. Category:Terms Category:Orrin"</p>
<hr />
<div>=Helot=<br />
<br />
Helots are Orrin slaves for one reason or another. <br />
<br />
[[Category:Terms]]<br />
[[Category:Orrin]]</div>
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http://www.usi-rpg.com/wiki/index.php?title=Helistir&diff=3705
Helistir
2013-09-16T19:37:56Z
<p>Seccour: /* Helistir */</p>
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<div>=Helistir=<br />
<br />
Orrin Helot masters usually associated with training and crushing of new helots into pure submission. Helistirs are usually employed by helots owners to control their helot population. <br />
<br />
[[Category:Terms]]<br />
[[Category:Orrin]]</div>
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http://www.usi-rpg.com/wiki/index.php?title=Category:Orrin&diff=3704
Category:Orrin
2013-09-16T19:30:34Z
<p>Seccour: Created page with "Information related to the Orrin, The Orrin Triumvirate, and the Orrin Cartel collectively."</p>
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<div>Information related to the Orrin, The Orrin Triumvirate, and the Orrin Cartel collectively.</div>
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http://www.usi-rpg.com/wiki/index.php?title=Orrin_Cartel&diff=3703
Orrin Cartel
2013-09-16T19:23:10Z
<p>Seccour: </p>
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<div>{{<br />
Template:Factions<br />
|Image=Image<br />
|Name=Faction Name<br />
|Location=Galactic Borders<br />
|Military=Size/Strength,etc<br />
|Government=Type<br />
|TechLevel=15<br />
|AssocSpecies=Some have a Dominate Species<br />
|About=General Information<br />
|Diplomatic=Status with USI<br />
|History=Historical Account<br />
|Other=Other info<br />
|Category=Factions<br />
|Category=Orrin<br />
<br />
}}</div>
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http://www.usi-rpg.com/wiki/index.php?title=Helistir&diff=3702
Helistir
2013-09-16T19:21:22Z
<p>Seccour: Created page with "=Helistir= Orrin slave masters usually associated with training and crushing of new slaves into pure submission. Helistirs are usually employed by Slave owners to control their ..."</p>
<hr />
<div>=Helistir=<br />
<br />
Orrin slave masters usually associated with training and crushing of new slaves into pure submission. Helistirs are usually employed by Slave owners to control their slave population. <br />
<br />
[[Category:Terms]]<br />
[[Category:Orrin]]</div>
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Nova
2013-08-03T01:16:46Z
<p>Seccour: </p>
<hr />
<div>{{<br />
Template:Factions<br />
|Image=Image<br />
|Name=Nova<br />
|Location=Galactic Borders<br />
|Military=Size/Strength,etc<br />
|Government=Type<br />
|TechLevel=15 Degrees<br />
|AssocSpecies=Some have a Dominate Species<br />
|About=General Information<br />
|Diplomatic=Status with USI<br />
|History=Historical Account<br />
|Other=Other info<br />
|Category=Factions<br />
<br />
}}</div>
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Fraawn
2013-08-03T01:13:47Z
<p>Seccour: </p>
<hr />
<div>{{Template:Species<br />
|Image=<br />
|Name=Fraawn(Slang)(Extinct*)<br />
|Planet=[[Planet:None|None]]<br />
|System=[[System:None|None]]<br />
|Language=Expletun Common, High Expletun<br />
|Age=700-1500 Terran Years<br />
|Features=Fraawn are humanoid in appearance and differ little from the standard humanoid pattern with exceptions to having higher than normal stamina and constitution.<br />
|Type=Psionic<br />
|Faction=[[Faction:Expletun Empire|Expletun]]<br />
|Abilities=Unknown<br /><br />
|History=Fraawn is actually a slang term for an unnamed subservient species created by the Expletuns during the height of the Expletun Empire. By this time the expletuns were known for creating all sorts of species, and while some were for the purpose of just creating diversity, others were created with specific purposes in mind. Fraawn were largely considered a complete failure, being overly subservient and unable to distinctively create their own culture. They were known to Fawn over others, and eventually were given a slang name as Fraawn over the years. Despite not creating their own culture, Fraawn still procreate only among themselves showing largely incompatibilities with all other races. They live only within very small family groups, and generally with their proprietor. <br />
|Other=It is unknown how fraawn select and choose mates, on their own. In many cases, Fraawn are bred and traded like property, especially mostly on the fringes of Expletun space. While the Expletuns initially decided to try and protect Fraawn, due to their subservience and docility, they were unable to control the situation. Because of this, Fraawn are generally considered only partially sentient and are regarded often as pets, and often less than such. While they have rights, they were limited as simply they refused to exercise them. <br />
<br />
It is known that Fraawn can be taught, and seam to pick up on languages quite quickly. They understand and largely perform what is required from them. <br />
<br />
Over the years Fraawn numbers have dwindled as support for their treatment and removal of breeding programs were encouraged among the empire. <br />
|Category=Species}}</div>
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Fraawn
2013-08-03T01:13:22Z
<p>Seccour: Created page with "{{Template:Species |Image= |Name=Fraawn(Slang)(Extinct*) |Planet=None |System=None |Language=Expletun Common, High Expletun |Age=700-1500 Terran Y..."</p>
<hr />
<div>{{Template:Species<br />
|Image=<br />
|Name=Fraawn(Slang)(Extinct*)<br />
|Planet=[[Planet:None|None]]<br />
|System=[[System:None|None]]<br />
|Language=Expletun Common, High Expletun<br />
|Age=700-1500 Terran Years<br />
|Features=<br />
|Type=Psionic<br />
|Faction=[[Faction:Expletun Empire|Expletun]]<br />
|Abilities=Unknown<br /><br />
|History=Fraawn is actually a slang term for an unnamed subservient species created by the Expletuns during the height of the Expletun Empire. By this time the expletuns were known for creating all sorts of species, and while some were for the purpose of just creating diversity, others were created with specific purposes in mind. Fraawn were largely considered a complete failure, being overly subservient and unable to distinctively create their own culture. They were known to Fawn over others, and eventually were given a slang name as Fraawn over the years. Despite not creating their own culture, Fraawn still procreate only among themselves showing largely incompatibilities with all other races. They live only within very small family groups, and generally with their proprietor. <br />
|Other=It is unknown how fraawn select and choose mates, on their own. In many cases, Fraawn are bred and traded like property, especially mostly on the fringes of Expletun space. While the Expletuns initially decided to try and protect Fraawn, due to their subservience and docility, they were unable to control the situation. Because of this, Fraawn are generally considered only partially sentient and are regarded often as pets, and often less than such. While they have rights, they were limited as simply they refused to exercise them. <br />
<br />
It is known that Fraawn can be taught, and seam to pick up on languages quite quickly. They understand and largely perform what is required from them. <br />
<br />
Fraawn are humanoid in appearance and differ little from the standard humanoid pattern with exceptions to having higher than normal stamina and constitution. <br />
<br />
Over the years Fraawn numbers have dwindled as support for their treatment and removal of breeding programs were encouraged among the empire. <br />
|Category=Species}}</div>
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Med-Infuser-Kit (MIK)
2013-07-26T18:40:55Z
<p>Seccour: moved HypoInfuser to Med-Infuser-Kit (MIK)</p>
<hr />
<div>{{Technology<br />
|Name=Med-infuser-kit (MIK)<br />
|Image=<br />
|Affiliation= All<br />
|Type=Medical, Hypodermic <br />
|Source=<br />
|Availability= Common<br />
|Range= NA<br />
|TechLevel=<br />
|GenInfo=<br />
<br />
Small for handling. Roughly 4 inches in length, 3 inches in height and made out of surgical grade polished metal-alloys, for durability, and cleanliness. The top of the MIK has a modular serum adapter, so that the MIK can be used quickly with different amounts of medicine. The front features a needle-less infuser, so that the MIK can be used with multiple patients, with zero risk of contamination. The infuser is also painless, by using a current, to neutralize the nerves during infusion.<br />
<br />
|Details=<br />
|History=There is currently no history report for this technology. <br />
|Other=No other information available.<br />
|Category=Medical<br />
}}</div>
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HypoInfuser
2013-07-26T18:40:55Z
<p>Seccour: moved HypoInfuser to Med-Infuser-Kit (MIK)</p>
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<div>#REDIRECT [[Med-Infuser-Kit (MIK)]]</div>
Seccour
http://www.usi-rpg.com/wiki/index.php?title=Med-Infuser-Kit_(MIK)&diff=3696
Med-Infuser-Kit (MIK)
2013-07-26T18:40:21Z
<p>Seccour: </p>
<hr />
<div>{{Technology<br />
|Name=Med-infuser-kit (MIK)<br />
|Image=<br />
|Affiliation= All<br />
|Type=Medical, Hypodermic <br />
|Source=<br />
|Availability= Common<br />
|Range= NA<br />
|TechLevel=<br />
|GenInfo=<br />
<br />
Small for handling. Roughly 4 inches in length, 3 inches in height and made out of surgical grade polished metal-alloys, for durability, and cleanliness. The top of the MIK has a modular serum adapter, so that the MIK can be used quickly with different amounts of medicine. The front features a needle-less infuser, so that the MIK can be used with multiple patients, with zero risk of contamination. The infuser is also painless, by using a current, to neutralize the nerves during infusion.<br />
<br />
|Details=<br />
|History=There is currently no history report for this technology. <br />
|Other=No other information available.<br />
|Category=Medical<br />
}}</div>
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