War, fighting, death, destruction are all part of life.
They all exist in the real world, and consequently, they
exist in fantasy as well. Mounted weaponary ( Ships, stations,
small vehicular, etc ) have evolved in the universe to
many forms and methods. This will also cover defensive
measures. Details about the warfare Technology can be
found in the technology DB.
Energy Based Weaponary
PEC : Partical Emitter Cannon. This energy based weapon
takes dense particles and by using directed radiation
bursts, ignites them in a blast of energy. The larger
the emitter, the larger and more destructive the blast.
PEC's can be designed as a disrupter based weapon ( large
concentrated blasts at intervals engagements, ) or a beam
weapon ( Lower output, longer duration, beam is movable
during blast) This weapon is primarily effective against
energy based shielding, and semifluid armor.
Laser - Typical high energy beam of light capable precision
cutting and slicing.
Ion Cannon - Ionized energy cannons are in a nutshell,
inverted PEC. While the effect can be devistating on Tenacious
Armor plating , it is inneffective against energy based
shielding. Radiation deflectors are an excellent source
or protection against these.
Rail and Coil Based Wearponary
Rail Accelerator - Rail technology has enabled solid
state projectiles to travel as extreme speed, causing
destructive power against armor. Against Energy based
sheilding, it finds its only weakeness where instead of
causing real damage, it merely drains the power reserves,
and possibly causes turbulance. Without energy based sheilding,
Rail cannons / guns can rip through hulls and armor like
a hot knife through butter. Many slugs can be configured
in different ways to react according on impact. ( basic
ammo rules for example, hollow shells, silver tipped slugs,
etc all have different effects from exploding or expanding
on impact, to slicing right through causing breaches.
Due to the high power of the RAC's ( Rail Accesseletor
Cannons ) when fired, the attacking ship will feel small
tugs and jolts. Another draw back is often times slugs
can be in limited supply on smaller ships. Due tot he
knetic nature of the RAC, it poses a mean punch, but fires
at a lower rate than its Coil counterpart.
Coil Accelerators - Similar to Rail Technology, Coil
accelerators have all the aspects as RAC's. The main difference
between the two, is Coil Accelerators shoot a higher rate,
and faster, but lack the punch that the RAC's do. There
is no Knetic nature to the coil weapons.
Self Guilded Based Wearponary (Missle and Torpedo's)
Torpedo - High yeild explosive torpedo's are always at
large in the battlespace. Shooting at high velocities
and explosive damage make for a formidable weapon. The
largest drawback is the slow firerate, and poor manuverability.
Although most Torpedo's do have guidance systems, most
shoot them with the attempt to finish off a crippled ship,
or to explode near an enemy ship in hopes to throw them
off guard. Torpedo's are excellent when attacking stations
or other stationary targets. Probes and other data collecting
devices are often in the form of a torpedo. Some torpedoes
can be configured with a limited energy shield. Torpedo's
are largly inneffective against shielded targets, but
will always cause structural damage in the least, if not
hull destruction. Torpedo's are effective against both
types of armor.
Missles - Smaller, high explosive ( size comparison )
, high velocity missils are optimal for SFC and SIS ships
for engagements. Missils are effective against both types
of armor and can be configured in many ways ( Dumb fire,
super high velocity; fire and forget tracking, medium
velocity ). In the very least against larger unshielded
targets, missils will still create holes in armor, and
provide enough damage for larger ships to finish off the
job. Most ships will carry an inhouse armament of missils
for normal tactical engagements. Missles are only highly
effective against semifluid armor, and partially effective
against Tenacious Amor Plating.
Shields and Armor
Energy Shields - Your typical science Fiction shields
designed to protect the ship. Energy shields in USI are
restricted to the ship only ( no expanding your shields
to protect the whole universe) and act like a layer between
space and the hull. If you were to ionize a shield, you
would see that it practically floats on top of the hull
of its ship.
Radiation Deflectors - Modified Energy shields designed
soley for replelling the radioactive nature of space.
They also work well against heat and ion based attacked
( Cannon, storms, etc. )
Semifluid Armor Plating - Semifluid armor plating is armor
that has the ability to form to an impact, increasing
structual support outside the blast area, decreasing the
impact damage to standard armor. With a computer command,
the armor can reseal itself around an impact if a hull
breach has occured.
Standard Amor Plating - All around armor plating with
good qualities and protection. Almost all ships have at
least standard armor plating.
Tenacious Armor Plating - Impact resistant to missles
and effective protection against lasers due to density
of the armor. Only a Torpedo and Ion cannon prove to be
a threat to the protective armor. Because it is heavier
armor, only LIS and specially designed ships for battle
have it installed. When installed, a ships ability for
other tasks begin to decrease. Many sensor equipment cannon
be installed on top of Tenacious armor.
Most ships have variants of each armor, putting Tenacious
in certain spots and leaving the rest to standard and
semifluid. This helps increase the mobility and diversity
of a ships nature, while providing maximum protection.
Energy based Weaponary
PEC - Partical Emitter Cannon. This energy based weapon
takes dense particles and by using directed radiation
bursts, ignites them in a blast of energy. The larger
the emitter, the larger and more destructive the blast.
PEC's can be designed as a disrupter based weapon ( large
concentrated blasts at intervals engagements, ) or a beam
weapon (Lower output, longer duration, beam is movable
during blast.) PEC's are highly effective for stunning
lifeforms without severely injuiring them. They can be
used for vaporization, but energy drain is higher.
Laser - Typical high energy beam of light capable precision
cutting and slicing.
Rail and Coil Wearponary
Rail Accelerator - Rail technology has enabled solid
state projectiles (slugs) to travel as extreme speed,
causing destructive power against armor. Rail cannons
/ guns can rip through hulls and armor like a hot knife
through butter. Many slugs can be configured in different
ways to react according on impact. ( basic ammo rules
for example, hollow shells, silver tipped slugs, etc all
have different effects from exploding or expanding on
impact, to slicing right through causing breaches. One
draw back is . Due tot he knetic nature of the RAC, it
poses a mean punch, but fires at a lower rate than its
Coil counterpart.
Coil Accelerators - Similar to Rail Technology, Coil
accelerators have all the aspects as RAC's. The main difference
between the two, is Coil Accelerators shoot a higher rate,
and faster, but lack the punch that the RAC's do. There
is no Knetic nature to the coil weapons.
Shields and Amor
Bubble Shields - Bubble shields have the cabability of
projecting a tight shield around the wearer which resembles
a bubble. When faced against heavy fire, the bubble shield
can provide light fire without failing. When confronted
with medium on up , the bubble shield will fail without
regeneration ability.
Armor - Different types of armor has been created for
defense against firepower. As with everything, armor can
only protect teh wearer for only so much damage before
its useless and doesn't protect anymore. Ability to protect
against Coil slugs vs Rails slugs is significantly higher
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