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Positions in USI

There are many different positions within USI in order to make a ship, task force, and Fleet force operate effectively and correctly. Not a single person can handle all of the tasks involved to handle all three groups correctly, so the outline of all positions in USI are below.

Crewmen

These make up the bulk of USI's personnel. They are assigned to the nitty gritty of details for fluid operation of ships. Usually these make up Security detail, Marine Contingents, Science Officers, Pilots, Medics, Doctors, Engineers, and Navigators.

[ Cadet Handbook ]

Chief of Staff

The Chief of Staff are those in the leadership position over crewmen directly. They include Chief of Security, Chief Medical Officer, Chief of Sciences, Marine Commanders, Flight Squadron Leaders, and Chief of Engineering.

First Officer*

First Officer is the commanding officer aboard a ship when the captain in unavailable. They are also responsible for providing the captain with ideas, thoughts, and counseling as dictated by the situation. They are to also act in the Captains name on missions away from the ship, and provide protection for the captain at all costs.

* THis is the start of NRPG Duties in USI-RPG. The First Officer primary duty is to keep the plots running smoothly and consistently. They are to advise the Captain on Promotions, and assist with maintaining a healthy gaming atmosphere by upholding the Terms of Service and rules of play. They are to also support their commanding officers decisions by responding appropriately even if they don't necessarily agree. This provides confidence of the crew in their captain.

Captain*

The captain is the head of a ship. They are responsible for what happens to the crew and to the ship. They recieve the ships orders from HQ command, and are responsible for heading out the orders. They are the leadership of a ship, and are there for guildance and support of his crew, like unto a parent.

* As a leadership position in USI-RPG, a Captain is put into his position because of his desire to help the game and support its leadership. Because of his initmate role, the Captain must be willing to perform some responsibilities which not only benefit his crew, but also the game as a whole. Among these are to promote his crew based on their development, quality of play, quantity of play. They also need to do IIR's once every two weeks to help keep the Game Administration aware of his crew and their status. This allows the Game administration to spend less time tediously reading all the lists to figure this out and to devote their resources to more pressing matters.

[ Captain Handbook ]

Task Force Commander*

*Task Force Commanders are responsible for upto three shiops. They are there as a support for the captains when they are unable solve situations for themselves, and also provide support for the game administration concerning game related information. This description doubles as their NRPG and RPG duties.

A TFC may play on any of his Ships which he oversee's.

Fleet Force Commander*

*Fleet Force Commanders are responsible for their Fleet, which have upto 3 Task Forces. Like the TFC, they provide support and experience for the TFC's for solving situation. They are the delegated force of the Administration to ensure that game is played properly and that the enviornment is healthy and inviting.

A FFC may play on any of his ships which he oversee.

Chain of Command

This is the Chain Of Command for the USI (and USI-RPG Respectively (*) ) which helps the fleet operate effectively and effeciently. Since all the players and Admirals and Administration are voluntary, this structure is required so that no one single position is overburdened and that there is flexibility among the ranks. This is to ensure that there is always someone to help those who are in a pickle, or need questions answered. This also allows the Game Administration to concentrate efforts on bringing about new services and features for the USI-RPG.

 

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